Difference between revisions of "Older and Far Away"

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(Clan History)
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==Clan History==
 
==Clan History==
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In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that 'violence is always an option'. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn.
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In those new days of time, your clan befriended the tree people, called Aldryami. You joined a new clan under the star hero Liorn the Young and helped to awaken Ernalda, your ancient goddess. When evil Lokomoko rose to prominence, you bided your time and rebelled at the best moment. When Arkat came, you sent a reasonable number of warriors and honor him still as a great, but flawed, hero. You were suspicious of the EWF and learned from the Dragonkill that knowledge itself is not harmful, but it's use can be.
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Eventually, your clan left Holay across the Death Line into the lands now called Tarsh, and settled at the fertile river bottoms you found there. You warred with the Tusk Riders, and when the time was right, joined the Alda-Chur Confederation. The Shaker Twins came and did many things, though you honored them most for their building of roads and cities. When the Lunars came with their missionaries, you showed them hospitality, but they made no headway. When the Lunars came with their armies, you fought honorably and took their eventual victory with acceptance, but not love.
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Now, it is the year 1605. Your refuge of Sartar has fallen three years ago, and the Lunars rule everywhere. You are strong in arms and magic and in favor with the Lunars. Thus, you raid a hated clan, seeking to drive them off a part of their lands and seize it for your own. Such is the way of Tarsh!
  
 
=Your Tribe=
 
=Your Tribe=

Revision as of 20:10, 5 December 2020

A RQG campaign set in the Alda-chur Confederation.

Character Creation

Your Clan

  • Runes:
    • Earth
    • tbd
  • Resources:
    • War 12W
    • Magic 9W
    • Wealth 18
    • Peace 18
    • Morale: 12
  • Values:
    • Shrewd +4
    • Ambitious +2
    • Hospitable +2
  • Friends:
    • tbd
    • tbd
  • Allies:
    • tbd
    • tbd
    • tbd
    • Ancient Allies: Aldryami
  • Enemies:
    • Neighboring Clan
    • tbd
    • tbd
    • tbd
    • tbd
    • Ancient Enemies: Tada the Green and his Praxians
    • New Enemies: Tusk Riders
    • Chaos Foe: The Hydra

Your Clan Wyter

  • POW: 28
  • CHA: 14
  • MP: 28/28
  • Abilities:
    • Full Dish and Spoon
    • Separate Earth and Sky
    • Wooed Ernalda
    • The Fate-Weaving
    • Aranto Viv, The Axe People
    • Tada the Green
    • It rained burning blood
    • The Hydra
    • Star Captain
    • Liorn the Young

Clan History

In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that 'violence is always an option'. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn.

In those new days of time, your clan befriended the tree people, called Aldryami. You joined a new clan under the star hero Liorn the Young and helped to awaken Ernalda, your ancient goddess. When evil Lokomoko rose to prominence, you bided your time and rebelled at the best moment. When Arkat came, you sent a reasonable number of warriors and honor him still as a great, but flawed, hero. You were suspicious of the EWF and learned from the Dragonkill that knowledge itself is not harmful, but it's use can be.

Eventually, your clan left Holay across the Death Line into the lands now called Tarsh, and settled at the fertile river bottoms you found there. You warred with the Tusk Riders, and when the time was right, joined the Alda-Chur Confederation. The Shaker Twins came and did many things, though you honored them most for their building of roads and cities. When the Lunars came with their missionaries, you showed them hospitality, but they made no headway. When the Lunars came with their armies, you fought honorably and took their eventual victory with acceptance, but not love.

Now, it is the year 1605. Your refuge of Sartar has fallen three years ago, and the Lunars rule everywhere. You are strong in arms and magic and in favor with the Lunars. Thus, you raid a hated clan, seeking to drive them off a part of their lands and seize it for your own. Such is the way of Tarsh!

Your Tribe

Alda-Chur and Surrounds

Alda-Chur

Surrounds