Older and Far Away

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A RQG campaign set in the Alda-chur Confederation.

Character Creation

Your Clan

Clan Stats

  • Runes:
    • Earth
    • tbd
  • Resources:
    • War 12W
    • Magic 9W
    • Wealth 18
    • Peace 18
    • Morale: 12
  • Values:
    • Shrewd +4 "Keep your wits about you. The sharp mind is the greatest weapon. The sharp tongue is mightier than the sword."
    • Ambitious +2 "The sleeping alynx does not catch the sheep, nor the slumbering man victory. Ambition is the spur to gain wealth. Do not let opportunity escape you."
    • Hospitable +2 "Those who welcome others into their home will in turn be welcomed into the homes of others."

Clan Information

  • Population: 1,200
  • Clan Seat:
  • Clan Chieftan:
  • Friends:
    • tbd
    • tbd
  • Allies:
    • tbd
    • tbd
    • tbd
    • Ancient Allies: Aldryami
  • Enemies:
    • Neighboring Clan
    • tbd
    • tbd
    • tbd
    • tbd
    • Ancient Enemies: Tada the Green and his Praxians
    • New Enemies: Tusk Riders
    • Chaos Foe: The Hydra

Your Clan Wyter

  • POW: 28
  • CHA: 14
  • MP: 28/28
  • Abilities:
    • Full Dish and Spoon
    • Separate Earth and Sky
    • Wooed Ernalda
    • The Fate-Weaving
    • Aranto Viv, The Axe People
    • Tada the Green
    • It rained burning blood
    • The Hydra
    • Star Captain
    • Summon Shooting Star

Clan History

In the most ancient days, your clan walked in the footsteps of Orenoar, goddess of Truth, mother of Lhankor Mhy. You accepted the Full Dish and Spoon from Asrelia and were awakened to the masculine energies of Creation. You stood with Umath when he separated the Sky and Earth, and learned that 'violence is always an option'. Umath was slain, and you joined his son, Orlanth, when that god wooed Ernalda and proved himself to be more than a brute. Your ancestors helped Ernalda when she wove the Tapestry of Fate, revealing the destiny of the gods. At the wedding, you stood with Ernalda. You adopted the Aranto Viv, the Axe People, and allowed them into your clan as a free people, taking no thralls. In those ancient days, you fought against Tada the Green and his Praxians. When the world broke and everything went wrong, you survived the rain of burning blood and fought the Hydra, the many-headed serpent of Chaos. Even so, you only survived when a star fell screaming from heaven and led you out of the Darkness and into the Dawn.

In those new days of time, your clan befriended the tree people, called Aldryami. You joined a new clan under the star hero Liorn the Young and helped to awaken Ernalda, your ancient goddess. When evil Lokomoko rose to prominence, you bided your time and rebelled at the best moment. When Arkat came, you sent a reasonable number of warriors and honor him still as a great, but flawed, hero. You were suspicious of the EWF and learned from the Dragonkill that knowledge itself is not harmful, but its use can be.

Eventually, your clan left Holay across the Death Line into the lands now called Tarsh, and settled at the fertile river bottoms you found there. You warred with the Tusk Riders, and when the time was right, joined the Alda-Chur Confederation. The Shaker Twins came and did many things, though you honored them most for their building of roads and cities. When the Lunars came with their missionaries, you showed them hospitality, but they made no headway. When the Lunars came with their armies, you fought honorably and took their eventual victory with acceptance, but not love.

Now, it is the year 1605. Your refuge of Sartar has fallen three years ago, and the Lunars rule everywhere. You are strong in arms and magic and in favor with the Lunars. Thus, you raid a hated clan, seeking to drive them off a part of their lands and seize it for your own. Such is the way of Tarsh!

Culture

You are 'Axe Orlanthi' and favor the axe as your weapon over the sword. You speak Tarshite, which is related to Sartarite and somewhat mutually intelligible. Outsider Orlanthi sometimes call you 'Alakoringites' for your descent from those who followed Alakoring Dragonbreaker against the EWF. Your clan favors Ernalda over the other gods and is matriarchal. You also curiously maintain the worship of Yelmalio's fiery sister, and support her only temple in the region. People with the Fire Rune are slightly more common here than in other places, though most are still of Earth and Air.

Clan Resources

  • Minor Temple to Ernalda
  • Temple to Yelorna. This temple is the only major sacred site for her in Dragon Pass. It's still not that big, but it's here.
  • Shrines to Orlanth, Yelmalio and the various associated deities of the gods so far named.

Your Tribe

  • Tovtaros
    • "The Source of Heroes"
    • Population: 6,000
    • Tribal Seat:
    • Tribal King:
    • Attitude Towards Lunars: Suspicious
    • Constituent clans:
      • tbd
      • tbd
      • tbd
      • tbd
      • Your Clan

Alda-Chur and Surrounds

Alda-Chur

Alda-chur is a the second-largest city in Sartar, dwarfed only by Boldhome. It is protected by strong walls of solid glass, and is a prosperous center of trade. The population is roughly 3,500 people, with the number increasing substantially on market days and during major holy days.

Surrounds

  • Cliffhome, sanctuary of Cragspider.
  • Skyfall Lake, and its troll inhabitants.
  • Dwarf Mine, which is unusually open and friendly.
  • The Indigo Mountains, full of volcanoes and angry trolls.
  • Kero Fin, which is a fair ways away, but you can see it.
  • Snake Pipe Hollow
  • Wintertop Fort
  • The Earthshaker Temple
  • The Woods of the Dead
  • The Ivory Plinth
  • The Vale of Flowers