Difference between revisions of "Once more with feeling/CharGenHouse"

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(Finishing Touches:)
Line 20: Line 20:
 
=== Finishing Touches: ===
 
=== Finishing Touches: ===
 
* Starting Essence of 3
 
* Starting Essence of 3
 +
* Solars may not have a starting Essence of 6 or Higher.
 +
 
=== Bonus Points: ===
 
=== Bonus Points: ===
 
* 30, +15 for non-magical traits.
 
* 30, +15 for non-magical traits.

Revision as of 14:30, 7 September 2009

Game: Once More, With Feeling!.

Character Generation:

Attributes:

All attributes start with two dots automatically. Otherwise, as per normal. (Lunars receive a total of 2 Favored Attributes.)

Abilities:

  • Solars: 42 Dots, with a total of 7 Favored Abilities outside of Caste Abilities.
  • Lunars: 39 Dots, with a total of 2 Favored Abilities outside of the automatic Favored Survival.

Advantages - Backgrounds:

  • 10 Dots of Backgrounds.
  • Automatic Background: Solar Bond 5 (Lunars), Lunar Bond 5 (Solars). An automatic and modified version of the merit Eternal Vow from the 1E Players Guide is also in effect. Said modification allows for the communication of thoughts, emotions and sensations over extended distances. At the player's option, the True Love merit can be defined as automatically included in the above backgrounds; such is not required and may not be reciprocated. The majority of NPCs will have this option enabled by default.
  • Lunars: Heart's Blood background is disregarded. Any reasonable forms may be used with or without a flashback scene, as appropriate.

Advantages - Charms:

  • Any excellencies that your character qualifies for are considered to be known; any excellencies that your character eventually qualifies for are considered to be automatically known with no required training time. It is the nature of the Exalted to be excellent within their purview.
  • The selection of a Sorcery Charm includes two spell selections of the appropriate circle. Additional charm selections used for spells enables three spell selections instead of the default.
  • Solars: 15 Charms, at least 5 must be from Caste or Favored Abilities.
  • Lunars: 12 Charms and 6 Knacks. A minimum of 4 Charms must be selected from Caste or Favored Attributes. Charm selections may be used to purchase Knacks as per normal.

Advantages - Virtues:

  • 7 Dots to assign.

Finishing Touches:

  • Starting Essence of 3
  • Solars may not have a starting Essence of 6 or Higher.

Bonus Points:

  • 30, +15 for non-magical traits.