Once more with feeling/Custom Artifacts

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Source

Artifacts marked with ʊ are copied from Andrensath's Custom Artifacts page.

Gravity-Defying Bust Tattoos

Created by Taurus II
These delicate, almost lacy tattoos were invented in the First Age by the vain and well-endowed No Moon sorceress Gheinaxa. The tattoos are most often made with moonsilver inks, especially in the Age of Sorrows, but the tattoos became quite fashionable for a time in the First Age and can be made from inks of any magical material. The magic of the tattoos keeps the wearer's breasts from sagging or drooping, giving them an extra bounce and making it easier to move around without needing a brassiere or bindings. They have an attunement cost of 2 motes and amplify stunts that involve descriptions of the movement of the wearer's breasts, granting an additional bonus die to the stunted roll. This amplification does not affect mote gain via stunting, only the number of dice added to the stunted action.
The benefits of these tattoos only apply while the wearer is in a form with breasts like those of a female human.

Icicle Pendant

Or Resources 3
Created by Yama on The Freedom Stone
This smooth cone of blue Jade, about the size of a woman's smallest finger, feels pleasantly cool to the touch. Commonly, it is part of a Jade-alloy chain that is a bit longer than usual for a necklace. Though the item is rather plain for a piece of jewelry, it is modestly popular among the rich in southern climes; if borne against bare skin when the ambient temperature is too warm to be comfortable, this thaumaturgic amulet maintains a thin layer of invigoratingly cool air around the wearer.
Mechanically, the pendant reduces any increased frequency of fatigue checks due to high temperatures to the rate of a temperate climate.
An intriguing side-effect of this minor artifact is that, worn by a woman, the pendant tends to rest in her cleavage. Just enough chill seeps into soft warm skin to make her nipples poke out proudly and visibly under anything up to (and including) a buff jacket. Therefore, these pendants also are popular gifts.

Infinite Resonance Rings

Created by Merior on The Freedom Stone
This artifact is a set of one or more rings. These are inert until installed as piercings at preferred erogenous zones of one person, at which point the rings permanently lock in place.
Once set, the artifact can be attuned to with the commitment of one mote; only the wearer can not attune to her own rings. An attuned character can play the link of essence like a snare, gently strumming to make the rings resonate with the essence bond, vibrating against the delicate places in which they are set. This is effectively a medium for Manipulation + Performance-based social attacks to make the wearer indulge in the inevitably resulting physical needs.
Sets of these rings were typically created as gifts of a sort, often with personalised materials, symbology and little quirks to assist, please or frustrate the intended wearer.
For two dots, multiple characters can attune to each set of rings.

Thong of Enflamed Desire

Created by Taurus II
This skimpy undergarment is woven with threads of moonsilver among the mundane fabrics, and can be activated with the commitment of 2m. Once activated and put on, the thong contracts around the body of the wearer (who need not be the same person who committed the motes) to become skintight, though easy to move in and not uncomfortable. However, the true power of the Thong of Enflamed Desire is that it constantly massages the wearer's genitalia, arousing them and imposing a -1 internal penalty to the wearer's MDVs against social attacks meant to seduce the wearer. This penalty is cumulative with similar penalties originating from the wearer's Intimacies, Virtues, or Motivation.

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Mighty Claws of Rumasa Lanan

This set of razor claws, crafted entirely from orichalcum, belonged to a First Age Solar, Rumasa Lanan, who created a martial arts style now lost to the mists of time. An Old Realm inscription along the vambraces reads “The Mighty Claws of Rumasa Lanan”; if his (or her, the inscription gives no clues) tomb or manse could be found, perhaps some of the secrets of the lost style could be rediscovered, but the claws themselves give no clue to the tomb's location.
The razor claws themselves are exquisitely crafted, and the blades can be retracted or extended as a miscellaneous action (as drawing or readying a weapon, both sets of blades can be extended in a single such action), seeming to melt fluidly into the vambraces when not needed.
When the blades are in the extended position, an attuned wielder of the claws can spend 1 mote of Essence to fire one of the blades at an enemy, using the higher of the character's Thrown or Archery abilities. The blades then regrow themselves in the extended position. The fired blades use the same statistics as perfect-quality shuriken with the orichalcum material bonus. Attunement costs 6m.

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Skyklaves

  • A paired set of short daiklaves, each of which can be thrown as if they were sky-cutters. Attunement cost is 6m for the pair.

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Jade Dragon Tattoo

Created by Edelritter on The Freedom Stone
History stereotypes the Dragon-Blooded of the First Age as soldiers, but in truth they played many different roles. There were only a limited amount of Celestial Exalted, and they required bodyguards and retainers, soldiers and advisors- and courtesans, too. Unfortunately, the Dragon-Blooded have several important drawbacks as courtesans. Their supernatural charm is weaker than that of the Celestial Exalted. Worse, they have a very limited ability to expend essence before their anima starts flaring- and that is always inconvenient.
A Twilight (who else?) developed a way around these drawbacks. While some had experimented with ways to temporarily seal a Dragon-Blooded's anima- often with disastrous consequences- he had the key insight that the raw elemental power of a Terrestrial Exaltation should be part of the solution. The challenge was finding a good way to express it. Thus were the Jade Dragon Tattoos born.
A Jade Dragon Tattoo normally looks like a tattoo of an appropriately-aspected elemental dragon coiled around a character's body. While a few are only sensual in nature, most are designed to be actually erotic. A classic design for females shows the dragon's tail snaking around the thighs, curling possessively around the breasts, and licking or biting at the neck. The tattoo does not have to cover the whole body, but hiding it should be impossible unless the character is covered up from at least her knees to her neck. While appealing, Jade Dragon Tattoos have no supernatural effects while they are dormant.
A Dragon-Blooded who has a Jade Dragon Tattoo and spends peripheral essence may choose to channel the spent motes into the tattoo instead of her anima. Doing this prevents her anima banner from manifesting, and as a result also prevents Anima Flux (MoEP: Dragon-Blooded, p. 122).
The tattoo will come to life when the character has spent 8-10 motes of peripheral essence. It will move, with a will of its own, to accentuate the character's every movement: coiling more tightly around her legs as she walks, raking her chest as she breathes, licking the base of her neck as she throws her head back. Even if the tattoo is entirely covered by clothes, onlookers will have the distinct impression that something under the character's clothes is moving, coiling, groping about her body. The Dragon-Blooded herself feels these caresses on her skin. The character's Appearance rating is increased by 1 for the rest of the scene.
At 11-15 motes spent, both the character and the dragon coiling around her body begin displaying some of the raw elemental passion in their nature. Self-awareness and shyness are replaced by fiery impetus, stony determination, airy confidence, liquid grace or lush vitality. The character's Charisma rating is increased by 1 for the rest of the scene.
At 16+ motes spent, the Jade Dragon Tattoo is fully awakened. The dragon leaves the character's skin and takes shape, becoming a corporeal creature. If the character is wearing clothes, the dragon materializes over them. In addition to the above benefits, the character may make use of the dragon as though it was an extension of her own body. The dragon may move all around and away from her body, but at least one part of it (however small) must be in contact with her.
The main use given to the dragon is as an instrument of pleasure. The Dragon-Blooded may make full use of all of the dragon's senses, including touch. As a creature made of jade, ink and essence, its shape is not fixed: the Dragon-Blooded may make its body larger or smaller, longer or shorter, harder or softer, more or less sensitive, and change the texture of its skin to whatever she desires (rough, smooth, slick, scaly, ribbed, studded- etc). Its tongue is velvety-smooth and delivers delicious caresses- or its head may be used as a male sexual organ, much like the tail. At its most simple, the courtesan might have it coil around her thigh and use its tail to penetrate her lover, while the head does the same to her. Both male and female Dragon-Blooded have found endless ways to please themselves, a lover, or both using the fully-awakened Jade Dragon Tattoo. It's said that when two particularly imaginative Dragon-Blooded with this artifact engage each other, Venus herself occasionally pauses to pay attention.
The awakened Jade Dragon Tattoo can also be used in other, non-sexual ways. As long as the dragon is looking in the opposite direction, for instance, no one can surprise the courtesan from behind. As long as both dragon and courtesan are focused on the same person or object, the courtesan gains three bonus dice to any Perception checks. Or she may direct the dragon to bite rather than caress- this is a Speed 5, Accuracy +1, Rate 1 (Dexterity OR Perception + Martial Arts) attack that deals (permanent Essence rating)L damage. It may be used in a flurry with other attacks, and may be used even during a Clinch. Many an unsuspecting lover has enjoyed the velvet caresses of the dragon's tongue, only two have it bite down in the most unexpected places.
While Jade Dragon Tattoos are powerful and useful, they are not without drawbacks. At 8+ motes spent, their constant stimulation causes the courtesan to be in a constant state of arousal. This compromises her self-control, reducing her Temperance rating by 1 until the end of the scene. If this reduces the courtesan's Temperance to 0 she becomes a creature of hedonism, unable to deny any indulgence. Prolonged exposure to this state is known to cause the Sexual Addiction derangement (MoEP: Lunars, p. 210). The most horrifying stories concern those in whom the madness blossoms to such a point that they cannot stop using peripheral essence, pleasuring themselves and neglecting everything else until they become emaciated husks, dead from dehydration or starvation. Dragon-Blooded who desire the Tattoo are usually required to submit to training, to make certain they can control themselves. Additionally, while in this state of elemental arousal, refusing intimate company the courtesan would find attractive causes her to gain 1 point of Limit. She may gain no more than 2 points of Limit in any single scene from this source.
Jade Dragon Tattoos are rarer than most would like. The secret to their construction was almost lost with the Grand Contagion; today, only a few artificers can make them. They can afford to be picky in who receives them. Two Cynis branch families specialize in them in the Realm; it's well-known that the Scarlet Empress' favourite concubine was a beautiful red-headed woman of this family.

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Fang of the Fox General

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Insidious Moonsilver Shards

  • Moonsilver Shapeshifting Weapon
  • (Attack Statistics) Speed 4, Accuracy +6, Damage +9L, Defense +6, Rate (Infinite), Disarming, Martial Arts, Reach
  • (Clinch Statistics) Speed 5, Accuracy +6, Damage +7L, Defense --, Rate (Infinite), Clinching, Martial Arts, Piercing, Reach
  • Allows the attuned wielder to assume multiple Martial Art Style Form Charms, up to a maximum of (Essence) different Form Charms at any one time. Considered a form weapon for any martial arts that the wielder knows.
  • Attunement: 15 motes

Potential-Unlocking Orichalcum Tattoos

Fine and delicate lines of shimmering Orichalcum adorn the bearer skin, forming patterns and designs of subtle complexity. Although most likely the image in which the denizens of Malfeas and Underworld have created their own twisted artifacts, these rare wonders work according to very different principles. Instead of imbuing the wearer with power stolen from a demon or distilled from hundreds of tortured souls, these tattoos have the power to manifest the unrealized potential of the Solar Exalt. In time, driven by the knowledge of what she might become the Exalt will make that potential reality and the tattoos show her the next step on the path of excellence. They are a focusing tool of self-improvement.
The Potential-Unlocking Orichalcum Tattoos react differently to every character, spontaneously forming designs independent of the implanting surgeon's will. The following describes a common pattern of powers manifested:

  • Manifest Potential: The wearer grants six specialty dots, one additional dot to six different Abilities or two additional dots to two different Abilities, and one additional dot to six of the wearer's Attributes or two dots to two single Attributes. This effect can be completely or partially de-activated and re-activated as a reflexive action.
  • Universal Respiration: The Tattoos provide the benefits of three Skin-Mount Amulets, though instead of the hearthstones being set into implanted sockets they simply meld and become one with the wearer's body, their crystallized essence diffused throughout her being.
  • Inviolable Destiny: The wearer's Integrity Protecting Prana is made a permanent effect. In addition for all effects that would suppress, negate or otherwise manipulate his own Charms or spells, or his motes, mote pools, Willpower or Virtue channels the difficulty of any rolls to do so increase by the Lawgiver’s Essence. If an effect molests the Solar’s Charms or temporary resources without a roll, that effect automatically fails (see Inviolable Edicts of the Sun, HFoL p. 9).
  • The Path to Transcendence: The Lawgiver may transcend the age limitation on raising Permanent Essence, up to two dots beyond what she could usually reach. This means that a Solar who had lived only a mortal life time could raise her Essence to 7, while one only slightly over a century old could attain Essence 8. The character must still train and buy her Essence up with XP normally.

Special

Bracelets of Communal Communication ʊ

  • Repair: 3
  • Developed by Starcc Antonee at the request of Solitary Talon, these bracelets, which are made in sets of ten, allow people to communicate perfectly over great distances. Each bracelet contains a setting for a single hearthstone. Those wishing to use them must first attune to them. Each bracelet can communicate perfectly with as many of it's mates as the owner desires. They have an unlimited range, and characters in Creation can use their bracelet to contact people in Yu-Shan, Malfeas, the Underworld, or the Wyld. Each set of bracelets has a 'master' bracelet, which can be used to communicate with other sets at the will of it's owner.

Artifact 3; Slave

  • Require a commitment of 5 motes.
  • May talk on the same network as their master bracelet.
  • May not communicate outside their master bracelet.

Artifact 5; Master

  • Require a Protoshinmaic Vortex or level 3+ hearthstone to power them.
  • Require a commitment of 10 motes.
  • Can 'mute' subsidiary bracelets.
  • Master-to-master links allow them to selectively and reflexively share networks.