Difference between revisions of "Once more with feeling/Custom Charms"

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(Lunar Charms)
(Immaculate Lotus Syllabus)
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'''Prerequisite Charms:''' Legendary Warrior Curriculum, one complete Celestial martial arts style
 
'''Prerequisite Charms:''' Legendary Warrior Curriculum, one complete Celestial martial arts style
  
This enhancement to Legendary Warrior Curriculum allows the Lawgiver to accelerate the training of his disciples in the supernatural martial arts. When training a group of Essence-channelers, the Lawgiver may devote a week's effort to instructing them in the use of a one Martial Arts charm that he knows. As usual, he must have purchased the style up to the Form charm in order to teach it, and he cannot teach Charms that his students could not learn - mortals cannot learn Celestial martial arts Charms (Dragon-Blooded can, provided they have reached or are brought to the proper level of enlightenment first), nor can Terrestrials learn Sidereal martial arts.
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This enhancement to Legendary Warrior Curriculum allows the Lawgiver to accelerate the training of his disciples in the supernatural martial arts. When training a group of Essence-channelers, the Lawgiver may devote a week's effort to teaching them one Martial Arts charm that he knows. As usual, he must have purchased the style up to the Form charm in order to teach it, and he cannot teach Charms that his students could not learn - mortals cannot learn Celestial martial arts Charms (Dragon-Blooded can, provided they have reached or are brought to the proper level of enlightenment first), nor can Terrestrials learn Sidereal martial arts.
  
 
In order to benefit from this Charm, mortals must possess Martial Arts 5, Essence 3, the Awakened Essence merit (''Scroll of Heroes'', p. 59) or the Enlightened Essence blight (''CoCD2: The Wyld'', p. 148), and the Root of the Perfected Lotus merit (''Scroll of Heroes'', p. 62).
 
In order to benefit from this Charm, mortals must possess Martial Arts 5, Essence 3, the Awakened Essence merit (''Scroll of Heroes'', p. 59) or the Enlightened Essence blight (''CoCD2: The Wyld'', p. 148), and the Root of the Perfected Lotus merit (''Scroll of Heroes'', p. 62).

Revision as of 21:45, 16 September 2009

Here is where we put the custom charms for the game Once More, With Feeling!

Contents

Solar Charms

Charms marked with † are copied from Dakkareth's Custom Charms page.

Dodge Charms

Shadow Evades Notice

Cost: 4m; Mins: Dodge 3, Stealth 3, Essence 2; Type: Reflexive (Step 9)
Keywords: Combo-OK, Counterattack
Duration: Instant
Prerequisite Charms: Leaping Dodge Method, Easily Overlooked Presence Method

When struck by the light, the shadows melt away, only to reappear when the light is elsewhere. So too does the Lawgiver take advantage of an opponent's momentary distraction to melt into the shadows and vanish.

After successfully dodging an attack, the Solar may roll to reestablish surprise as a counter-attack with the normal requirements for such. If the Solar successfully reestablishes surprise, then the attacker may not make further attacks against the charm user until the Solar is revealed. This explicitly breaks attack flurries.

Integrity Charms

Liberating Hero's Devotion

Cost: -- (+1wp per mate); Mins: Integrity 5, Essence 5; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Transcendent Hero's Meditation

The strength of the Lawgivers is a shield not only for themselves but for their beloved bondmates. When activating Transcendent Hero's Meditation, a Solar may pay one additional point of temporary Willpower per mate in order to extend the same benefit to his bondmate(s).

Sunlight Banishes the Void's Wrath

Cost: 2m, variable wp+; Mins: Integrity 5, Essence 5; Type: Simple (Dramatic Action) or Reflexive
Keywords: Avatar (3), Holy
Duration: Instant
Prerequisite Charms: Transcendent Hero's Meditation

By spending an hour meditating in the sun's light and filling himself with its purifying Essence, a Lawgiver who has been tainted by the touch of the Neverborn can cleanse himself of their corruption - for a time, at least. He spends 2m and may then spend points of temporary Willpower to reduce his Resonance total by 1 for each wp spent without causing a Resonance eruption.

He can also activate this Charm reflexively for 2m in order to vent his accumulated Resonance as a Resonance eruption under his control - he chooses how many points of Resonance to vent, and how they manifest themselves.

Linguistics Charms

Graffiti Generating Method

Cost: --; Mins: Linguistics 3, Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Whirling Brush Method

This charm expands the ability of Whirling Brush Method to write things down. Along with the standard benefits of Whirling Brush Method, this charm imparts the ability to write on all surfaces, paper or other suitable things to be written on within Essence x 10 yards. A second purchase of this charm at Essence 4 expands this area to Essence x 100 yards and a further purchase at Essence 6 expands the area to Essence in miles.

Attention Capturing Calligraphy

Cost: -- (+1wp); Mins: Linguistics 5, Essence 3; Type: Permentant
Keywords: Combo-Ok, Compulsions, Social
Duration: Instant
Prerequisites: Flawless Brush Discipline

This charm expands upon the capabilities of Flawless Brush Discipline. When activating Flawless Brush Discipline the Lawgiver may spend 1 Willpower to change the charm to supplemental and the nature of the supernatural attraction caused by the Lawgivers words. The Exalt's player still rolls (Charisma + Performance) when recording her message. If the successes exceed the MDV of someone seeing their work instead of causing devotion or attraction to the Lawgiver they compel the target to read and remember them. This is a compulsion effect caused by unnatural mental influence. Resisting the compulsion for five minutes costs one Willpower, up to a maximum of three per scene, and such resistance allows a target to turn away from, ignore or even damage the script.

Martial Arts Charms

Immaculate Lotus Syllabus

Cost: --; Mins: Martial Arts 5, War 5, Essence 5; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Legendary Warrior Curriculum, one complete Celestial martial arts style

This enhancement to Legendary Warrior Curriculum allows the Lawgiver to accelerate the training of his disciples in the supernatural martial arts. When training a group of Essence-channelers, the Lawgiver may devote a week's effort to teaching them one Martial Arts charm that he knows. As usual, he must have purchased the style up to the Form charm in order to teach it, and he cannot teach Charms that his students could not learn - mortals cannot learn Celestial martial arts Charms (Dragon-Blooded can, provided they have reached or are brought to the proper level of enlightenment first), nor can Terrestrials learn Sidereal martial arts.

In order to benefit from this Charm, mortals must possess Martial Arts 5, Essence 3, the Awakened Essence merit (Scroll of Heroes, p. 59) or the Enlightened Essence blight (CoCD2: The Wyld, p. 148), and the Root of the Perfected Lotus merit (Scroll of Heroes, p. 62).

Melee Charms

Army-Slaying Stance†

Cost: -- (+5m); Mins: Melee 5, Essence 5; Type: Permanent
Keywords: War
Duration: Permanent
Prerequisites: Fivefold Bulwark Stance

Against the Chosen of the Dawn armies are as nothing, against their towering presence on the battlefield they break like waves crashing against a rock. This Charm permanently enhances Fivefold Bulwark Stance in the following way: By committing an additional 5m either when activating it or by taking a Miscellaneous action while it is already active, the Exalt gains the benefits of the Army-Slaying Stance. As a solo unit she counts as having a Magnitude as well as a Close Combat Attack and Damage rating equal to her Permanent Essence. She cannot assume formations and has neither Might nor Morale nor Endurance ratings however, using her own capabilities and attributes instead.

When leading an actual Mass Combat unit the Lawgiver uses the higher of that unit's Magnitude and her Permanent Essence to determine attack boni/penalties, but the unit's actual Magnitude in all other calculations. She adds half her (Essence) to Close Combat Attack and Damage ratings after all other modifiers.

Defense of Silence Ascendant†

(renamed from 'Indomitable Puissance', courtesy of Hundredfold Facets of Enlightenment)
Cost: -- (+1wp); Mins: Melee 5, Essence 4; Type: Permanent
Keywords: None
Duration: One action
Prerequisites: Heavenly Guardian Defense

There is no thought, only action: intuitive, correct, and arising from a flowing, formless mind. When this state is achieved perfection becomes almost effortless. This Charm permanently enhances the Exalt’s Heavenly Guardian Defense, allowing him to increase its cost by one Willpower to improve its effects against a single attacker. For the rest of the action the Solar perfectly parries any attacks from that attacker which are not unexpected, even those that are unblockable. Every one of these parries are subject to the Flaw of Invulnerability of the Exalt’s Heavenly Guardian Defense. This Charm ends prematurely if the character is disarmed of his Melee weapons.

At Essence 5+ another purchase of this Charm allows the Solar to reflexively spend an additional 4m. The Exalt then parries all attacks of which he is aware for the rest of the action, not just those from a single attacker.

Eye of the Storm Meditation†

Cost: --; Mins: Melee 5, Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Fivefold Bulwark Stance, Surprise Anticipation Method or Reflex-Sidestep Technique

Even in the chaos and fury of a great battle the Solar weaponsmaster stays calm and retains absolute awareness of her surroundings. No feints or insidious tricks can distract her or find holes in her defense. This charm permanently enhances Fivefold Bulwark Stance in the following ways: As long as the Charm is active the Lawgiver is never subject to unexpected attacks from being surrounded by enemies and all penalties due to coordinated attacks are negated. Against surprise attacks from other sources she can employ Surprise-Anticipation Method or Reflex-Sidestep Technique without cost. Finally, while rooting her skill in infinite calm and mindfulness the Exalt may always use her Temperance for Melee actions.

Glorious Solar Weaponry†

Cost: 6m, 1wp; Mins: Melee 4, Essence 2; Type: Simple
Keywords: Combo-OK, Touch, Obvious
Duration: One Scene
Prerequisites: Call the Blade

In the hands of a Solar weaponsmaster even the most humble of weapons can become a formidable force. This charm infuses the Solar's Anima into her weapons, strengthening the attunement or creating one where there was none before in the case of mortal weaponry. The Lawgiver gains her Essence in points to spread between Accuracy, Damage, Defense and Rate - this counts as a weapon bonus and is not subject to the dice cap. Once set the boni are always distributed in the same way. In addition her weapons gain one of the following properties (additional ones can be added at the cost of 2xp each or 1 BP for two of them):

  • Touch of Divinity: Mortal weapons so favored gain the Magical Material bonus of Orichalkum and become as indestructible as artifact weapons.
  • Solar Blessing: The Lawgiver's weapons gain the implicit blessing of her patron Sol Invictus and burn His enemies with terrible fire. All attacks made with them against Creatures of Darkness gain the Holy keyword.
  • Loyalty to the Master: No weapon will leave the hand of a Solar weaponsmaster unless she wills it. All attempts to disarm her fail automatically.
  • Sainted Blade: While Glorious Solar Weaponry is active the cost of Merciful Bodhisattva Attitude is reduced by the Lawgiver's Compassion. If this would reduce the cost to a negative number, she gains that number of motes every time she uses that Charm instead of killing an opponent.

This Charm becomes Obvious only when the weaponry's unusual properties are revealed - when a weapon withstands impossible stresses, burns a demon with holy light or a perfectly executed disarm maneuver inexplicably fails.

Heart-Breaking Blade†

Cost: 2m/wp damage; Mins: Melee 5, Essence 4; Type: Reflexive (Step 7 or Step 10)
Keywords: Combo-OK
Duration: Instant
Prerequisites: Hungry Tiger Technique, Merciful Bodhisattva Attitude

Facing a Solar weaponsmaster requires more than just courage for her will is honed to a razor's edge that can cut a man's soul just as easily as it can his body. This Charm can be invoked whenever one of the Lawgiver's attacks hits. For every 2m she spends she can covert three dice of raw damage to one point of temporary willpower lost by the target up to a maximum of her (Essence). This explicitly takes effect before Charms or other conditions that reduce raw damage (such as Adamant Skin Technique) are considered.

When used in conjunction with Merciful Bodhisattva Attitude in the context of a killing stroke this Charm removes all points of temporary willpower from the target for a flat 2m cost but leaves him conscious and able to contemplate his situation as well as the Lawgiver's words.

Heart Moves the Blade†

Cost: --; Mins: Melee 5, Essence 4; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Master's Subtle Edge, Merciful Bodhisattva Attitude

A Solar weaponsmaster knows that to employ her arts she needs physical weapons no more than a poet needs a pen to be a poet. She wields the very principle of Separation as her weapon and not with her hands but with her heart. This Charm permanently enhances Glorious Solar Weaponry in the following way: The weapons enhanced by the Charm can dissolve into pure motic energy and assume any shape the Exalt can imagine, from a single point of light to a gigantic warstrider daiklave or a storm of crystalline snowflakes and she can switch reflexively between appearances. Where appropriate to the form it assumes the Glorious Solar Weapons gain the Reach Tag and can strike enemies up to her (Melee) meters away. The Lawgiver needs not physically move to direct her weapons.

While employing the Heart Moves the Blade technique the weaponsmaster's Compassion is ascendant and no opponent remains faceless or dies needlessly. Even if she strikes at hundreds of enemies at once, or if her opponents hide themselves behind masks of darkness, the Lawgiver sees their faces before her inner eye and knows their names as she strikes them down. Upon invoking Merciful Bodhisattva Attitude in that context she regains her Compassion in motes instead of the normal cost or gain from that Charm.

Master's Subtle Edge†

Cost: -- (4m); Mins: Melee 5, Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Glorious Solar Weaponry

Defenses are as nothing to the weapons of the Lawgivers. This charm permanently enhances Glorious Solar Weaponry. In addition to its normal effects the affected weapons gain the Piercing Tag and their damage rating is increased by the Lawgiver's Essence. This requires the commitment of four additional motes when activating Glorious Solar Weaponry.

Merciful Bodhisattva Attitude†

Cost: 3m; Mins: Melee 5, Essence 2; Type: Reflexive (Step 10)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites: Any Melee Excellency

The Lawgivers can be merciful in their judgement. This charm is invoked when a melee attack would otherwise kill its target and reduces the damage so the Exalt's opponent is brought to Incapacitated but no further. Even the most devastating attacks leave behind only a thin, white scar, forever marking the opponent as one whose life was spared by the Lawgiver. Neither bleeding nor infections are allowed to prove the Exalt's mercy a lie - both are completely negated by the Charm.

In addition Merciful Bodhisattva Attitude has the following permanent effect: Striking a nonlethal blow with a weapon that deals lethal damage or striking to mark or maim instead of kill carries no external penalty to the attack. This effect requires no invocation of the Charm itself.

Piercing Rays of Dawn Meditation†

Cost: --; Mins: Melee 5, Essence 3; Type: Permanent
Keywords: Mirror (To-the-Quick Hatred)
Duration: Permanent
Prerequisites: Glorious Solar Weaponry OR Glorious Solar Saber

As per Hundredfold Facets of Enlightenment except as noted above and with the following addition: This Charm also permanently enhances the the character's Glorious Solar Weaponry, increasing the number of points to be distributed by her (Essence). These additional points may only be applied to non-artifact weapons.

Redirecting Lightning Method†

Cost: -- (+1wp); Mins: Melee 5, Essence 4; Type: Permanent
Keywords: Counterattack
Duration: Permanent
Prerequisites: Heavenly Guardian Defense, Solar Counterattack

The Lawgivers' perfections turns the strength of the unrighteous against themselves. This Charm permanently enhances its prerequisite in the following way: When activating Heavenly Guardian Defense the Exalt may spend additional motes to not just perfectly defend but also redirect the attack against any valid target (including the attacker) within the range of the original attack. It is applied to that character or object with the same number of successes and the same Charm effects without additional cost to the attacker.

Speed of Light Understanding†

Cost: --; Mins: Melee 5, Essence 4; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Glorious Solar Weaponry OR Glorious Solar Saber

When the Lawgivers call upon their chosen weapons it is as effortless as breathing. This Charm permanently enhances its prerequisite Charm(s), changing the type to Reflexive. In addition, when activated as part of a Join Battle this provides a number of automatic successes equal to half the Exalt's Melee rating. In that context the Charm's type becomes Supplemental.

Spell-Cutting Strike†

Cost: 2m+X; Mins: Melee 5, Essence 4; Type: Supplemental
Keywords: Combo-OK, Obvious, Shaping
Duration: Instant
Prerequisites: Heart-Breaking Blade

A Solar weaponsmaster can cut Charms, Spells and other constructs of Essence just as easily as physical objects. After activating this Charm the Exalt may upon contact with a target with an active Charm, Spell or Essence construct (or contact with the effect itself) in the context of a successful attack (or for Charms/Spells used as an attack, in the context of a successful parry) reflexively (Step 7) trigger the following effect: By spending (3 x Charm's minimum Permanent Essence) or in the case of a Spell (5 x the Spell's Circle) in motes she cuts through and immediately ends that effect. Only one Charm or Spell can be affected per attack or parry. Spells are terminated as if affected by a Countermagic of the appropriate level, with the same side effects and exceptions.

The Exalt must be able to discern the existence of the effect she wishes to banish before activating this Charm, so she must have prior knowledge of the effect — having seen the spell cast, the Charm is Obvious, etc. Motes spent on or committed to banished effects are lost. Reflexive Charms may be reactivated immediately at normal cost, subject to normal timing rules, and apply their effects normally.

Performance Charms

Crowd Commanding Spirit

Cost: 4m; Mins: Performance 4, Essence 2; Type: Supplemental
Keywords: Combo-Basic, Social
Duration: Instant
Prerequisite Charms: Any Performance Excellency

Lawgivers have always been able to sway others to accept and follow their commands. This makes Solars the ultimate leaders. Crowd Commanding Spirit enhances a Performance-based roll to exert mental influence and encourage a specific action. This Charm doubles the users base successes on the roll before comparing them to the target's MDV.

Presence Charms

Transcendant Inspiration-Sparking Method

Cost: --; Mins: Presence 5, Essence 5; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: You Can Be More (Abyssals, p. 143, mirror of Broken Heart Triumph)

The Lawgivers cannot be everywhere, especially in this fallen Age, so they deputize mortal heroes to act in their stead. This Charm permanently enhances its prerequisite, granting the Solar the ability to awaken the Essence of a heroic mortal.

If the Exalt's social attack is successful, he immediately makes a (Presence + Essence) roll against Difficulty 4. If that roll succeeds, the heroic mortal's Essence is awakened as if he had gained the 4-pt. version of the Awakened Essence merit (Scroll of Heroes, p. 59) or the Enlightened Essence blight (CoCD2: The Wyld, p. 148) (the two are mechanically identical). If that roll fails, however, the mortal cannot be targeted again by this Charm until a year and a day have passed.

When You Can Be More is used to awaken a mortal's Essence in this way, it gains the Enlightening, Obvious, Touch, and Training keywords.

Truth Shines Like The Sun†

Cost: 4m; Mins: Presence 4, Ess 3; Type: Reflexive
Keywords: Combo-OK, Social
Duration: Instant
Prerequisites: Any Presence Excellency

When the Lawgivers speak the truth none may doubt them. Whenever the character speaks the truth (as well as she knows it) and someone attempts to judge or otherwise doubt her truthfulness she may activate this Charm. If she is currently making a social attack, add her Temperance in dice to the roll. Regardless of the success or failure of social attacks conveyed by her words disbelieving their honesty requires resisting Unnatural Mental Influence by spending three points of Willpower. If the Lawgiver is misleading by omission only one point of Willpower needs to be spent. This Charm cannot assert the honesty of words the character considers a lie.

Stealth Charms

Shadow at Noon

Cost: 5m; Mins: Stealth 5, Essence 2; Type: Simple
Keywords: Combo-Basic
Duration: One scene
Prerequisite Charms: Easily Overlooked Presence Method

Just as the Noonday Sun still leaves shadowed areas, the Lawgiver can always find a place to hide. They can shelter in the shadow of a needle, sneak past in the blink of a guard's eye, and leave no more trace than a sunbeam after the day is gone.

This charm allows the Solar to ignore any external penalties to stealth rolls for the rest of the scene, as well as being able to hide even when it is physically impossible due to external circumstances. Thus, the Solar can hide even in a flat plane, at noon, on a squeaky floor, with someone looking directly at them. They can hide even when hiding should be impossible.

Shadow Evades Notice

War Charms

Cloud-Piercing Sun's Gaze

Cost: -- (+1m); Mins: War 5, Essence 5; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: General of the All-Seeing Sun

This Charm permanently enhances its prerequisite. When the Lawgiver activates General of the All-Seeing Sun and spends an additional mote, the Charm provides him with the location and status of all units within range containing a commander, hero, sorcerer, or relay hostile to the Solar or to a cause for which the Solar is fighting, including solo units but not solo extras, in addition to the normal effects.

Lunar Charms

Manipulation Charms

Courageously Overcoming Fear

  • Cost: 12m, 4wp; Mins: Manipulation 6, Essence 5; Type: As per THM, I don't have the book with me.
  • Keywords: See THM.
  • Duration: One day
  • Breaks compulsions, illusions and servitude effects as per the solar charm, Transcendent Hero's Meditation.

Ferocity of the Cornered Beast

  • Cost: -- (+1wp per mate); Mins: Manipulation 6, Essence 6; Type: Permanent
  • Prerequisite Charms: Courageously Overcoming Fear

The devotion of the Stewards can inspire acts of great courage in their bondmates. When activating Courageously Overcoming Fear, a Lunar may pay one additional point of temporary Willpower per mate in order to extend the same benefit to her bondmate(s).

Stamina Charms

Willful Neglect of the Maimed

Cost: 4m, 1wp; Mins: Stamina 5, Essence 3; Type: Simple
Keywords: Combo-Basic
Duration: One Action
Prerequisite Charms: Halting the Scarlet Flow

The Lunar focuses upon repairing some severe injury to their vitals. Upon their next action they may remove one Crippling effect from themselves.

Dragon-Blooded Charms

War Charms

Hastened Dragon Stride

Cost: 7m, 1wp; Mins: War 5, Essence 4; Type: Simple (Dramatic Action)
Keywords: Combo-Basic, Cooperative
Duration: One day
Prereq Charms: Tireless Footfalls Cadence

A Terrestrial who is leading a mass combat unit with Magnitude (Essence or lower) in a day's march may activate this charm to increase the unit's marching speed to 20 miles/day through normal wilderness or open terrain, or 10 miles/day over very harsh terrain.

If multiple Terrestrials activate this charm together, the maximum Magnitude they are able to effect becomes (highest Essence of group, +1 for every extra participant).

Martial Arts Styles

Pathwalker Style

The Pathwalker style is a Terrestrial martial art so far practiced exclusively in a cluster of small communities in the Hundred Kingdoms. Outsiders inquiring about the style are told that it was invented recently by an itinerant Immaculate who, after bringing some stability to the region through his great deeds, taught it to them so they could defend themselves after he had moved on. The fact that many of the style's techniques bear more than a passing resemblance to the Water Dragon Style lends credence to their story.
Weapons and Armor: The Pathwalker style's form weapons are the cestus, fighting gauntlet, staff, and tiger claws. It can be practiced in armors up to medium weight.

Experienced Traveler's Footwork

Cost: 1m; Mins: Martial Arts 1, Essence 1; Type: Reflexive (Step 1)
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: None

The first lesson learned by Disciples of the Walker's Path is how to evade and block the strikes of the enemy. Unfortunately, this comes at the cost of some of their own accuracy and striking power. A Pathwalker may activate this Charm as he makes an attack roll by committing 1 mote of Essence; he then chooses either his Dodge or Parry DV. For as long as he maintains the commitment, his selected DV increases by 1, but his dice pools for attacking are reduced by 1. Pathwalkers are explicitly permitted to invoke this Charm twice, choosing a different DV each time.

Unthreatening Pilgrim Guise

Cost: 3m; Mins: Martial Arts 2, Essence 1; Type: Reflexive (see text)
Keywords: Combo-Basic, Compulsion, Illusion, Social, War
Duration: Until your first action
Prerequisite Charms: Experienced Traveler's Footwork

Pathwalkers know how to make themselves seem unthreatening. Any time the Disciple would roll Join Battle, Join Debate, or Join War, she may reflexively activate this Charm. If her opponents do not succeed on a (Perception + Investigation) roll against a Difficulty of the lower of Pathwalker's Martial Arts or Essence, they do not view her as hostile and will not take any action against her. On her first action, the Pathwalker may make an unexpected attack on any opponent who failed the (Perception + Investigation) roll; this is an explicit exception to the rule that mass combat units can only make unexpected attacks from physical concealment. However, the opportunity created by this Charm lasts only until the first time the Disciple's tick comes up; if she does not take advantage of it then, the opportunity disappears.

Pathwalker Form

Cost: 5m; Mins: Martial Arts 3, Essence 2; Type: Simple
Keywords: Form-type, Obvious
Duration: Once scene
Prerequisite Charms: Unthreatening Pilgrim Guise

The Disciples of the Walker's Path seek to emulate their teacher in as many ways as they can, and thankfully, he taught them this Charm, which grants them some measure of his own resilience. A Pathwalker with this Charm active is surrounded by a field of blue, wavering essence crossed by wavy golden lines, like might be caused by small waves in a shallow, sunlit pool of water. This field allows the Pathwalker to soak bashing and lethal damage with his Stamina as if one of the Exalted, and to parry lethal attacks while unarmed.

Dancing Through the Rain Technique

Cost: --; Mins: Martial Arts 4, Essence 2; Type: Permanent
Prerequisite Charms: Discipline of the Walker's Path Form

This Charm permanently enhances Experienced Traveler's Footwork. Whenever a Disciple activates Experienced Traveler's Footwork, she may commit a number of motes up to her permanent Essence; her Dodge or Parry DV increases by 1 for each mote committed, even as her dice pools to attack decrease by 1 for every mote committed.

Summer Thunderstorm Strike

Cost: 1m per die; Mins: Martial Arts 4, Essence 2; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Discipline of the Walker's Path Form

Summer thunderstorms often seemingly appear out of nowhere to detriment of unwary travelers, and Disciples of the Walker's Path learn to imitate that speed in their own strikes. When making a Martial Arts-based attack, add an extra die to his attack roll for every mote the Pathwalker spends, up to the Pathwalker's permanent Essence.

Slaver-Smiting Prana

Cost: 6m; Mins: Martial Arts 4, Essence 3; Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Dancing Through the Rain Technique, Summer Thunderstorm Strike

This Charm functions exactly like Rippling Water Strike (Dragon-Blooded, p. 208), except that it can only be activated if the attack it supplements would strike an animate being, and that instead of a ripple in the air it takes the form of an expanding, spherical field of Essence like the Essence field created by Pathwalker Form.

Water Dragon Style

Here are rewrites of select Charms from the style to pump up their power a little bit and bring them closer in line with the 2e ruleset.

Flowing Water Defense

Cost: 1m; Mins: Martial Arts 2, Essence 1; Type: Reflexive (Step 1)
Keywords: Combo-OK
Duration: (Essence) actions
Prerequisite Charms: None

While this Charm is in effect, the Immaculate suffers a -1 internal penalty to his attack pools, and anyone who tries to attack him suffers a -3 internal penalty to their attack pools.

Drowning-in-Blood Technique

Cost: 4m; Mins: Martial Arts 3, Essence 2; Type: Simple (Speed 4)
Keywords: Combo-OK, Stackable
Duration: Instant
Prerequisite Charms: Rippling Water Strike

After a successful Martial Arts attack, instead of doing damage, roll (Strength + Martial Arts) and compare it to the target's (Stamina + Resistance + Essence)/2, rounded up. Treat the latter as a DV for the purposes of Excellencies and similar Charms. If the roll succeeds, the target suffers internal bleeding and loses one dot of Stamina for a number of actions equal to the Immaculate's Martial Arts.

Subsequent uses of this Charm on the same target cause the loss of another dot of Stamina and extend the effects by (Immaculate's Martial Arts) actions. Targets with Stamina 0 take damage straight to their Dying health levels, and take damage normally when targeted again by this Charm.

Flow Reversal Strike

Cost: --; Mins: Martial Arts 5, Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Water Dragon Form

This Charm permanently enhances Drowning-in-Blood Technique. When using Drowning-in-Blood Technique, the rolls (Strength + Martial Arts + Essence) instead of (Strength + Martial Arts), and the Charm gains the Crippling keyword, which removes the time limit on the Stamina loss. Once lost, the dots of Stamina remain lost until healed naturally or with magic.

Crashing Wave Style

Cost: 4m; Mins: Martial Arts 5, Essence 3; Type: Extra Action
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Flow Reversal Strike

This Charm is a magical flurry of Martial Arts-based attacks. The Immaculate makes a total number of attacks equal to his (Martial Arts).

Theft-of-Essence Method

Cost: 4m, 1wp; Mins: Martial Arts 5, Essence 3; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Water Dragon Form

This Charm supplements a Martial Arts-based attack. If the attack succeeds, the Immaculate's player rolls (Essence + Martial Arts) against a difficulty of the target's (Essence)/2, rounded up, stealing 2m for each threshold success from his target and adding them to his own pools – Personal first, then Peripheral, as normal. If used against a target that lacks an Essence pool, or whose Essence pools are empty, this Charm has no effect.

Essence-Dousing Wave Attack

Cost: 6m, 1wp; Mins: Martial Arts 5, Essence 4; Type: Supplemental
Keywords: Combo-OK
Duration: Varies
Prerequisite Charms: Bottomless Depths Defense

This Charm supplements a Martial Arts-based attack. If the attack succeeds, he immediately rolls (Essence + Martial Arts) against a difficulty of the target's (Essence)/2, rounded up. For (Essence) ticks per threshold success, any Charms or spells affecting the target are suppressed. If the number of threshold successes exceeds the permanent Essence of the individual who invoked the Charm or cast the spell, the magic is completely dispelled. The durations of all suppressed Charms and spells continue to count down.

Targets affected by this Charm can reactivate the suppressed Charms and spells, but unless the Charms have the Stackable keyword, they gain no special benefit from having the same Charm active twice once the suppression effect ends.

Tsunami Force Shout

Cost: 8m, 1wp; Mins: Martial Arts 5, Essence 4; Type: Simple
Keywords: Combo-Basic, Obvious
Duration: Instant
Prerequisite Charms: Essence-Dousing Wave Attack

The Immaculate rolls (Essence + Martial Arts) as an attack which radiates from him in a 45-degree arc, extending out to (Essence) yards and dealing (Essence + Martial Arts) dice of aggravated damage. Parry DVs are inapplicable against this attack.

Wedded Moon Style

(with thanks to Tornado Wolf of TFS)

Wedded Moon Style.png

This Celestial martial arts style finds its origins among the Lunars of the First Age who worked with the circles of their Solar mates, focusing on teamwork and cooperation and drawing on the strength of their bond. After the Usurpation, some wondered if the style would fade from use, but practitioners discovered that while their Solar mates were gone, they could still benefit from the techniques they had learned. Wedded Moon is native to Lunars, who can learn it without a teacher and may substitute their Dexterity rating for their Martial Arts rating when learning and using Charms from this style.
Weapons and Armor: Wedded Moon Style is incompatible with armor, and tiger claws are the only compatible weapons.

New Keyword
Bond: Charms with this keyword have enhanced effects when the user possesses the Solar Bond background.

Leaping Interposition Method

Cost: 2m+ or 4m; Mins: Martial Arts 3, Essence 2; Type: Reflexive (Step 2 or 6)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

The Wedded Moon stylists are devoted guardians and leap to defend that which they have chosen to protect. This Charm can be activated in response to an attack on any ally that the Wedded Moon can physically reach. When invoked in Step 6 of attack resolution, the Wedded Moon spends up to his Martial Arts in motes, and adds 1 point to the target’s DV for every 2m spent. This does not count against the defended character's DV hard cap. When invoked in Step 2 of attack resolution, this Charm costs 4m, and the martial artist interposes himself completely, making the attack target himself. If the attack defeats either of his DVs, it strikes him. Leaping Interposition Method cannot be used to defend someone against a counter-attack.

Pack Mentality Practice

Cost: -– (2m); Mins: Martial Arts 3, Essence 2; Type: Permanent
Keywords: Bond
Duration: Permanent
Prerequisite Charms: None

This Charm permanently enhances the Wedded Moon stylist. From now on, she may take part in a coordinated attack even when the character choosing whom to coordinate did not include her. This Charm may also be used even when the Wedded Moon herself is the one who coordinated the attack. If the stylist is included in coordinated attack roll, she can spend 2m to grant that roll an extra success.

When the Wedded Moon stylist is included in a coordinate attack roll with the character for whom she possesses the Solar Bond background, and spends 2m, the roll gains bonus successes equal to the Wedded Moon's Solar Bond rating.

Wedded Moon Form

Cost: 6m; Mins: Martial Arts 4, Essence 2; Type: Simple (Speed 5)
Keywords: Bond, Form-type
Duration: One scene
Prerequisite Charms: Leaping Interposition Method, Pack Mentality Practice

The Wedded Moon stylist moves quickly to his allies' aid and works flawlessly in pursuit of their common goals. While this Charm is activated, the Wedded Moon's jumping distance and movement rates double as long as he is moving toward an ally, and allies reduce the DV penalties for coordinate attack actions and attacks made as part of coordinated attacks including the Wedded Moon by 1. This second effect explicitly may benefit the Wedded Moon himself.

When the Wedded Moon stylist or the character for whom he possesses the Solar Bond background takes a coordinate attack action that includes the other, no participant in that coordinated attack suffers DV penalties for attacks made as part of that coordinated attack.

Herding the Sheep Method

Cost: 3m; Mins: Martial Arts 4, Essence 3; Type: Reflexive
Keywords: Bond, Combo-OK, Obvious, Stackable
Duration:One action
Prerequisite Charms: Wedded Moon Form

By moving in such a way as to manipulate the movements and arrangement of her target and her allies, the Wedded Moon stylist counts as two characters for the purpose of determining whether a foe is surrounded by the maximum number of characters.

If the target is in such a position that only two attackers can harry him from the same general direction (as opposed to two different sides), this Charm can be used without an ally, but the Wedded Moon will obviously not receive a natural unexpected attack for it.

If the target is already surrounded by the total number of possible attackers, then the target must grant two unexpected attacks, one to the Wedded Moon and the other to another character.

Two characters are explicitly permitted to use this Charm against the same enemy, stacking the effects; thus they would need only one other ally to effectively surround an enemy on an open field with three people.

In mass combat, a character is explicitly permitted to use this Charm as a solo unit against a complementary unit.

When the Wedded Moon stylist is working to surround a target with the character for whom she possesses the Solar Bond background, then that character also counts as two characters when determining whether the target is surrounded by the maximum number of characters.

Opportunistic Flanking Practice

Cost: 5m (+1wp); Mins: Martial Arts 4, Essence 3; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Wedded Moon Form

This Charm may only be invoked against a valid target who has been attacked or counterattacked by someone else but whose Defense Values have not yet refreshed.

The Wedded Moon's attack imposes a coordinated attack penalty equal to (the Wedded Moon's Martial Arts - the number of ticks that have passed since the last attack against that target). This penalty is explicitly allowed to stack with regular coordinated attack penalties, even if the total exceeds the normal maximum. If the supplemented attack happens to be unexpected, the Wedded Moon can spend an additional 1wp and instead add a number of automatic successes to his attack equal to the penalty this Charm would have otherwise inflicted.

Bond-Forging Meditation

Cost: 8m, 1wp; Mins: Martial Arts 4, Essence 3; Type: Simple (Dramatic Action)
Keywords: None
Duration: One day
Prerequisite Charms: Wedded Moon Form

The Wedded Moon's strength is her comrades. By spending an hour meditating, the Wedded Moon creates a mystical bond between the Wedded Moon and up to (Essence) allies, giving her a positive Intimacy toward each, if she does not already have such an Intimacy. Though temporary, this bond is enough like the bond of a Lunar to her Solar that it allows her to use the enhanced effects of Charms with the Bond keyword, as if she had dots in the Solar Bond background equal to her Conviction rating. The bonds and the Intimacies fade at the end of the day.

Glorious Sublimation of the Wedded Moon

Cost: 6m, 1wp; Mins: Martial Arts 5, Essence 3; Type: Reflexive
Keywords: Bond, Combo-OK, Obvious, Social
Duration: (Essence) actions
Prerequisite Charms: Herding the Sheep Method, Opportunistic Flanking Practice, Bond-Forging Meditation

For every present ally to whom the Wedded Moon has a positive Intimacy, the Lunar adds bonus die to any action. The number of these dice cannot exceed the Wedded Moon's Conviction. Whenever the Wedded Moon takes an action to locate, move towards, examine, care for or otherwise act protectively towards an ally to whom she has a positive Intimacy, she gains a number of bonus dice equal to her Conviction; this bonus does not stack with the first. Add any dice gained from this Charm as automatic successes to movement rate.

Finally, for the duration of this Charm, the Wedded Moon can channel Compassion for the purpose of attacking an enemy that an ally is also attacking, and for the purpose of making an Attack Coordination roll.

If reactivated immediately after the duration ends, this Charm costs no Willpower.

A Wedded Moon stylist uses the higher of her Conviction or her Solar Bond to determine how many bonus dice she receives from acting protectively toward the character for whom she possesses the Solar Bond background.