Difference between revisions of "Once more with feeling/Denandsor Council/Cabinet/Ministry/Justice/Pathwalker Disciple"

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(Backing 1 (Denandsor Ministry of Religion))
(Backgrounds)
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==Backgrounds==
 
==Backgrounds==
===Backing 1 (Denandsor Ministry of Justice)===
+
===Backing 2 (Denandsor Ministry of Justice)===
 
 
 
 
 
===Resources 1===
 
===Resources 1===
 
===Contacts 1===
 
===Contacts 1===

Revision as of 17:53, 5 October 2009

Pathwalker Disciple

Pathwalker
Disciple
Hooded Pathwalker Disciple

Motivation

  • To preserve justice and public order in Denandsor

Intimacies

  • Anshu (Loyalty) (+)
  • Denandsor (Loyalty) (+)

Attributes

Physical

  • Strength 4
  • Dexterity 4
  • Stamina 4

Social

  • Charisma 3
  • Manipulation 3
  • Appearance 3

Mental

  • Perception 4
  • Intelligence 2
  • Wits 4

Abilities

  • Athletics 1
  • Awareness 3
  • Dodge 3
  • Integrity 3
  • Investigation 4
  • Martial Arts 5 (Favored)
  • Performance 2
  • Presence 2
  • Resistance 2
  • War 2 (+1 with other Pathwalkers)

Backgrounds

Backing 2 (Denandsor Ministry of Justice)

Resources 1

Contacts 1

Sifu 1

(not active, but reserved for whenever Anshu finally gets around to inventing the Pathwalker Style)

Essence

Essence: 3
Personal: (10) 30/30

Willpower

6 of 6

Virtues

Compassion: 2
Conviction: 3
Temperance: 3
Valor: 3

Combat Values

  • Parry DV: 5
  • Dodge DV: 5
  • Parry MDV: 2
  • Dodge MDV: 5
  • Soak, Natural: 2B/0L
  • Soak, Armored: 6B/3L (buff jacket)

Health Levels

  • -0 []
  • -1 [], -1 []
  • -2 [], -2 []
  • -4 []
  • Incapacitated []

Weapons

Staff
Spd 6/Acc +2/Dmg +7B/Def +2/Rate 2/2,M,R

Armor

Buff Jacket
Soak +4B/3L /Mob -1/Fat 2

Merits & Flaws

Root of the Perfect Lotus (1pt)

Pathwalkers have been initiated into the Terrestrial Martial Arts and may learn Terrestrial Martial Arts Charms from a sifu for 12xp per Charm.

Awakened Essence (4pts)

Pathwalkers have an Essence pool equal to (Essence x 10), all of which is considered Personal Essence. They can spend one-third of their Essence pool freely. To use the rest, they must spend one Willpower point in each scene in which they wish to access the remainder of their Essence.

Code of Honor (-1pts)

Pathwalkers are incapable of lying to anyone toward whom they have an Intimacy or betraying an Intimacy in any way unless their player first fails a Conviction roll.

Obligation (Major Boon, -3pts)

The Pathwalkers consider themselves indebted to Surely-Refulgent Anshu for awakening their Essence and the promised instruction in supernatural martials arts. (Scroll of Heroes, pp. 68-69)

Oathbound (Major Oath, Awakened Essence & Root of the Perfect Lotus, -5pts)

In exchange for the ability to wield Essence and learn supernatural martial arts, Pathwalkers are sworn to forgo all alcohol and intoxicants.