Onyx

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Onyx (Starting Character)

PL 10; PP 160 ; HP 5

Abilities: [32 pp] Str 20, Dex 15, Con 15, Int 15, Wis 12, Cha 15

Saves: Dmg +9 (+2 +7 Super Con) ((+5 Prt)), Fort +9 (+2 +7 Super Con), Ref +2, Will +1

Combat: [36 pp] Attack: Melee +13, Ranged +10, Mental +9 Defense: 18, Mental 17 Init +2; Run 30/60/120; Size Medium

Skills: [19 pp—2 ranks per] Bonus: Str +9, Dex +2, Con +9, Int +2, Wis +1, Cha +2 Acrobatics +4 (2), Balance +3 (1), Bluff +2, Climb +15, Computers +6 (4), Disable Device +5 (3), Drive +4 (1), Hide +4 (2), Intimidate +15, Jump +15, Listen +3 (2), Move Silently +3 (1), Science: Biochemistry +7 (5), Science: Biophysics +7 (5), Search +4 (2), Sense Motive +3 (2), Spot +3 (2), Swim +15, Taunt +2

Feats: [2 pp] Improved Critical (Punch)

Powers: [71 pp]

  • Super Strength +10 [Extras: Protection +5; Flaw: Drammen Side Effect; Cost 4 pp; Total 35 pp]
  • Super Constitution +7 [Cost 4; Total 28]
  • Immobility +4 [Cost 1, Total 4]
  • Immunity +4 Critical Hits, Breathing, High Pressure [see House rules; Cost 1, Total 4]

Flaws: [-10 pp] Secret 10 pp