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==[[Open4E:Core_Mechanic|The Core Mechanic]]==
 
==[[Open4E:Core_Mechanic|The Core Mechanic]]==
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All situations are resolved through a single mechanic, called a [[Open4E:Core_Mechanic|check]]: you roll a D20, add modifiers based on your competency or the situation, and announce the result. The Dungeon Master (DM) will compare this check result to a difficulty class (DC) based on the situation and the inherent difficulty of what you’re trying to accomplish. If your check result matches or exceeds the DC, you succeed; if it doesn't, you fail.
 
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==[[Open4E:Actions|Performing Actions]]==
 
==[[Open4E:Actions|Performing Actions]]==
 
When you want to do something in the game, you tell the DM what you want to accomplish, and then the DM assigns a difficulty class and tells you what modifiers apply to your check roll. While this is enough to get started, the game provides more detailed rules to determine what kinds of actions that you can perform at what times.
 
When you want to do something in the game, you tell the DM what you want to accomplish, and then the DM assigns a difficulty class and tells you what modifiers apply to your check roll. While this is enough to get started, the game provides more detailed rules to determine what kinds of actions that you can perform at what times.

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