Difference between revisions of "Open4E:Main Page"

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(Performing Actions)
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All situations are resolved through a single mechanic, called a [[Open4E:Core_Mechanic|check]]: you roll a D20, add modifiers based on your competency or the situation, and announce the result. The Dungeon Master (DM) will compare this check result to a difficulty class (DC) based on the situation and the inherent difficulty of what you’re trying to accomplish. If your check result matches or exceeds the DC, you succeed; if it doesn't, you fail.
 
All situations are resolved through a single mechanic, called a [[Open4E:Core_Mechanic|check]]: you roll a D20, add modifiers based on your competency or the situation, and announce the result. The Dungeon Master (DM) will compare this check result to a difficulty class (DC) based on the situation and the inherent difficulty of what you’re trying to accomplish. If your check result matches or exceeds the DC, you succeed; if it doesn't, you fail.
  
==[[Open4E:Actions|Performing Actions]]==
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Review: I own the predecessor model of this dcevie.  It is the Sanyo 4070.  It was feature rich  the same features as the 4370.  It became quickly apparent that the maps needed an update, and that the POI's were inadequate.  (the 4370 advertises more memory and more POIs). There is no way to update either for this model.  Look at how you would update maps, O/S and POI's for any GPS before buying.  Also, wouldn't it be nice if it integrated with your PC address book to maintain your bookmarks?
When you want to do something in the game, you tell the DM what you want to accomplish, and then the DM assigns a difficulty class and tells you what modifiers apply to your check roll. While this is enough to get started, the game provides more detailed rules to determine what kinds of actions that you can perform at what times.
 
  
 
==Pacing and Tempo==
 
==Pacing and Tempo==

Revision as of 19:10, 27 September 2012


Open4E

This system is intended to be a streamlined and open tactical RPG. The primary source of inspiration is Dungeons and Dragons 4th Edition.

Our system goals:

  • A unified class design system, with simplified hybriding and multiclassing
  • Better balance between power choices within a class
  • Smoother progression between levels, and an elimination of "speedbump" and "tax" feats

Sections

The Core Mechanic

All situations are resolved through a single mechanic, called a check: you roll a D20, add modifiers based on your competency or the situation, and announce the result. The Dungeon Master (DM) will compare this check result to a difficulty class (DC) based on the situation and the inherent difficulty of what you’re trying to accomplish. If your check result matches or exceeds the DC, you succeed; if it doesn't, you fail.

Review: I own the predecessor model of this dcevie. It is the Sanyo 4070. It was feature rich the same features as the 4370. It became quickly apparent that the maps needed an update, and that the POI's were inadequate. (the 4370 advertises more memory and more POIs). There is no way to update either for this model. Look at how you would update maps, O/S and POI's for any GPS before buying. Also, wouldn't it be nice if it integrated with your PC address book to maintain your bookmarks?

Pacing and Tempo

During the game, the flow of time may be measured in two distinct pacings, based on the tempo and tactical danger that the characters are in.

Scenes

Scenes are periods of improvisational acting and preparation, where second-by-second decisions are less important than maintaining a smooth flow of the dialog and narration.

Encounters

Encounters are periods of fast-paced action where every second counts.

Abilities

All characters in this game have six core abilities, which determine or influence all their other statistics: Strength, Dexterity, Constitution, Charisma, Intelligence, and Wisdom.

Skills

In addition to Abilities, Skills are a more detailed way to specify your character's proficiencies.

Other Traits

In addition to Abilities and Skills, the following traits help define your character's capabilities in and out of combat.

Defenses

Hit Points and Vitality

Weapon Proficiencies