Difference between revisions of "Open4E:Main Page"

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(Pacing and Tempo)
(Pacing and Tempo)
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==[[Open4E:Actions|Performing Actions]]==
 
==[[Open4E:Actions|Performing Actions]]==
 
==Pacing and Tempo==
 
==Pacing and Tempo==
 +
During the game, the flow of time may be measured in two distinct pacings, based on the tempo and  tactical danger that the characters are in.
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===[[Open4E:Scenes|Scenes]]===
 
===[[Open4E:Scenes|Scenes]]===
 
===[[Open4E:Encounters|Encounters]]===
 
===[[Open4E:Encounters|Encounters]]===

Revision as of 11:25, 9 July 2012


Open4E

This system is intended to be a streamlined and open tactical RPG. The primary source of inspiration is Dungeons and Dragons 4th Edition.

Our system goals:

  • A unified class design system, with simplified hybriding and multiclassing
  • Better balance between power choices within a class
  • Smoother progression between levels, and an elimination of "speedbump" and "tax" feats

Sections

The Core Mechanic

Performing Actions

Pacing and Tempo

During the game, the flow of time may be measured in two distinct pacings, based on the tempo and tactical danger that the characters are in.

Scenes

Encounters