Difference between revisions of "Open4E:Main Page"

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(Pacing and Tempo)
(The Core Mechanic)
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==[[Open4E:Core_Mechanic|The Core Mechanic]]==
 
==[[Open4E:Core_Mechanic|The Core Mechanic]]==
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All situations are resolved through a single mechanic, called a [[Open4E:Core_Mechanic|check]]: you roll a D20, add modifiers based on your competency or the situation, and announce the result. The Dungeon Master (DM) will compare this check result to a difficulty class (DC) based on the situation and the inherent difficulty of what you’re trying to accomplish. If your check result matches or exceeds the DC, you succeed; if it doesn't, you fail.
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==[[Open4E:Actions|Performing Actions]]==
 
==[[Open4E:Actions|Performing Actions]]==
 
==Pacing and Tempo==
 
==Pacing and Tempo==

Revision as of 11:28, 9 July 2012


Open4E

This system is intended to be a streamlined and open tactical RPG. The primary source of inspiration is Dungeons and Dragons 4th Edition.

Our system goals:

  • A unified class design system, with simplified hybriding and multiclassing
  • Better balance between power choices within a class
  • Smoother progression between levels, and an elimination of "speedbump" and "tax" feats

Sections

The Core Mechanic

All situations are resolved through a single mechanic, called a check: you roll a D20, add modifiers based on your competency or the situation, and announce the result. The Dungeon Master (DM) will compare this check result to a difficulty class (DC) based on the situation and the inherent difficulty of what you’re trying to accomplish. If your check result matches or exceeds the DC, you succeed; if it doesn't, you fail.

Performing Actions

Pacing and Tempo

During the game, the flow of time may be measured in two distinct pacings, based on the tempo and tactical danger that the characters are in.

Scenes

Scenes are periods of improvisational acting and preparation, where second-by-second decisions are less important than maintaining a smooth flow of the dialog and narration.

Encounters

Encounters are periods of fast-paced action where every second counts.