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- Main Page; [[The Valley of Cradles]]
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Background
==Background==
 
 
Ornin was born in Pavis 21 years ago, cousin to the local nobility by virtue of the marriage of one of his kin. He still kept to the ways of Orlanth, but picked a less-orthodox view of the immortal hero than most of his kin. Namely, he joined the cult of the Night’s breeze*, swearing to only steal from enemies or to protect his kin. (And of course, violence always remained an option, too! No Orlanthi would think otherwise…)
 
Ornin was born in Pavis 21 years ago, cousin to the local nobility by virtue of the marriage of one of his kin. He still kept to the ways of Orlanth, but picked a less-orthodox view of the immortal hero than most of his kin. Namely, he joined the cult of the Night’s breeze*, swearing to only steal from enemies or to protect his kin. (And of course, violence always remained an option, too! No Orlanthi would think otherwise…)
 
The next few years, he was acquiring the necessary skills for heroic thefts, relying on his wits and the favour of the gods first, and speed a close second. Not being a huge guy, he had an easier time to hide – or to dodge, when hiding failed and he had to revert to the other aspects of Orlanth’s personality.
 
The next few years, he was acquiring the necessary skills for heroic thefts, relying on his wits and the favour of the gods first, and speed a close second. Not being a huge guy, he had an easier time to hide – or to dodge, when hiding failed and he had to revert to the other aspects of Orlanth’s personality.
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*I tell you, whoever wrote Scroll of the Monk for Exalted was a Glorantha fan! Night breeze is a Terrestrial martial art, specializing in stealth…
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*I tell you, whoever wrote Scroll of the Monk for Exlated was a Glorantha fan! Night breeze is a Terrestrial martial art, specializing in stealth…
  
==Character Details==
+
Character Details
  
 
* Name: Ornin
 
* Name: Ornin
* Race: Human, old Pavic blood
+
* Race: human
* Cults:
+
* Cults:-
 
o Rune Level: Not YET!
 
o Rune Level: Not YET!
 
o Initiate: full initiate of The Night’s Breeze and Orlanth.
 
o Initiate: full initiate of The Night’s Breeze and Orlanth.
o Lay Member: Pavis
+
o Lay Member: I should get Pavis here, or not?
* Social Condition: Poor noble, old Pavic/New pavic mixed family.
+
* Social Condition: Poor noble
 
* Sex: Male /in alternative reading, ‘Everyday’/
 
* Sex: Male /in alternative reading, ‘Everyday’/
 
* Previous Experience: City thief
 
* Previous Experience: City thief
  
Str 13
+
Str13
 
Con 13
 
Con 13
 
Siz 12
 
Siz 12
 
Int 16
 
Int 16
 
Pow 16
 
Pow 16
Dex 17+?
+
Dex 15
 
Cha 13
 
Cha 13
  
*Dex SR 1,Siz SR 2.
+
Darkness powers have cursed you...you are poorly skilled -20% with all blunt weapons.
*Melee SR 3+
+
However, you are resistant to poisons, +4 to con rolls when resisting/shrugging off poison effects.
*Spell/missile 1+
 
*HP 13
 
*Dam +1d4
 
*Enc Cap 13 'things'
 
*Experience bonus +12%
 
 
 
Innate abilities
 
 
 
*Darkness powers have cursed you...you are poorly skilled -20% with all blunt weapons.
 
*However, you are resistant to poisons, +4 to con rolls when resisting/shrugging off poison effects.
 
 
 
==Skills==
 
==Skill Groups==
 
 
 
*'''Agility''': Str, '''''Siz''''', Pow, '''Dex'''. +20%
 
*'''Aim/missile att''': Str, Pow, '''Dex'''. +20%
 
*'''Communication''': '''Cha''', Int, Pow.+15%
 
*'''Knowledge''': '''Int''', Pow +10%
 
*'''Manipulation-Body''': '''Str''', '''Int''', Pow, '''Dex'''. +25%
 
*'''Manipulation-Fine''': '''Int''', Pow, '''Dex'''. +20%
 
*'''Perception''': Con, '''Int''', Pow. +15%
 
*'''Social''': '''Cha''', Int, Pow, Dex. +20%
 
*'''Stealth''': '''''Siz''''', ''Pow'', '''Int''', '''Dex'''. +10%
 
*'''Melee Weapon attacks''' as Gross Manipulation +25%
 
*'''Parry/ dodge''' as Agility. +20%
 
 
 
 
 
==Skills==
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> * means increased by your inborn ability.
 
 
 
'''Weapons'''
 
 
 
*Shortsword [cut and thrust swords]
 
*RH: Att 70%+++, Parry 50%, Thrown 25%
 
*LH: Att 30%, Parry 40%, Thrown 25%
 
Dagger
 
*RH: Att 75%, Parry 45%, Thrown 45%
 
*LH: Att 30%, Parry 55%, Thrown 25%
 
*Unarmed cbt 50%
 
 
 
 
 
*'''Agility: +20%'''
 
**Dance (30%/5%) Sp: n%
 
***Style:- [Pavic formal]50%, [folk]25%
 
**Dodge (15%): 80%+
 
**Climb (25%): 80%
 
**Jump (25%): 80%
 
**<u>Tumbling</u> (25%): 80%
 
 
 
 
 
*'''Aim: +20%'''
 
**Catch (25%): 45%
 
**Throw (25%): 55%
 
 
 
 
 
*'''Knowledge: +10%'''
 
**Evaluate (10%):30%
 
***Treasure: n%
 
***Trade Goods: n%
 
***Art: n%
 
**Read/Write Language Sp (10/0%):
 
***Pavic: 30%
 
***Thieves Argot: 15%
 
***Stormspeech: 15%
 
**Animal Lore (5%):15%
 
***Find cattle food: n%
 
***Hunting: n%
 
***Tending/Herding: n%
 
***Training: n%
 
**Folk Lore Sp (Valley of Cradles: 40%, Human 15%)
 
**Mineral Lore (5%):15%
 
***Mining: n%
 
***Caving: n%
 
***Assess Mineral: n%
 
**Plant Lore (5%):15%
 
***Find healing plants: n%
 
***Identify plants: n%
 
***Farming: n%
 
**World lore (5%): 30%
 
***Find Water: n%
 
***Survival: n%
 
***Weatherlore: n%
 
**<u>Healing lore</u>: (10%): --
 
***Identify disease: n%
 
***Indentify poison: n%
 
***Doctoring: n%
 
**<u>Martial arts</u> (0%): n%
 
**<u>River Lore</u> (20%): n%
 
**<u>Spirit Lore</u> (5%): n%
 
**<u>Star lore</u> (Navigation)(10%):--
 
***Trailblazing: n%
 
***Seaborne: n%
 
 
 
 
 
 
 
*'''Manipulation [Body]: +25%'''
 
**Boating (10%): 35%
 
**<u>Sailing</u> (5%): n%
 
**Craft, Physical (30%/10%) Sp:[Choose something or nominate a different craft at 30%, another at 10%]
 
***Armour/weapon/shield making: n%
 
***Masonry/architect: n%
 
***Peaceful Cut/butchery: n%
 
***Shiphandling: n%
 
***Teamster/packhandler: n%
 
**Swimming (15%):40%
 
**Riding (5%):30%
 
**<u>Running (25%)</u>:--
 
**<u>Drive Cart/wagon (15%)</u>: --
 
 
 
 
 
*'''Manipulation [Fine]: +20%'''
 
**First aid (10%): 30%
 
**Treat disease/poison (5): 25%+
 
**Sleight of hand (15%):40%
 
***Hide item: n%
 
***Pick pockets: n%
 
***Palm object: n%
 
**Craft, Fine Sp:
 
***Map making: n%
 
***Netmaking: n%
 
***Gemsmith/Jewelcraft: n%
 
***Brewing: n%
 
***Trapsmith: 30%
 
***Locksmith: 60%%
 
**Devices (5):25%
 
***Lock pick: n%
 
***Trap set/disarm:n%
 
**<u>Feign Death </u>(10): n%
 
**<u>Foil Restraints</u> (0): n%
 
**<u>Play Instrument</u> (Var): n%
 
 
 
 
 
*'''Perception: +15%'''
 
**Listen (25)%: 55%+
 
**Scan (25)%: 55%+
 
**<u>Sense</u> Sp (5%):-
 
***Ambush: 20%
 
***Chaos: --
 
***Assassin: --
 
**Spot (5):35%+
 
***Hidden items: n%
 
***Trap: n%
 
**<u>Taste analysis</u> (5%): n%
 
**<u>Tracking</u> (10%): 25%
 
 
 
 
 
*'''Stealth: +10%'''
 
**Camouflage (10%): 55%
 
**Hide (15%): 60%++
 
**Move quietly (15%): 75%++
 
**Ambush (5)%: 15%
 
**<u>Shadowing</u> (10%): 20%
 
**<u>Swim Quietly</u> (Sp.): n%
 
 
 
 
 
*'''Communication: +10%'''
 
**Bargain (10%): 20%
 
**Orate (10%): 30%
 
**Sing (5%):15%
 
**Speak Lang. Sp (Pavic 80%),(Thieves argot 30%), (Stormspeech 45%):
 
**<u>Understand beast speech</u> (10%): n%
 
**<u>Voice Mimicry</u> (5%): n%
 
 
 
 
 
*'''Social: +20%'''
 
**<u>Acting </u>(10%):50%
 
**<u>Bribery</u> (20%):40%
 
**Fast talk (20%): 65%
 
**<u>Disguise</u> (10%): 55%
 
**Wise Sp (30%/10%/5%):-
 
***Battlewise: --%
 
***Streetwise: 90%
 
***Courtliness:60%
 
***Nomad ways: 25%
 
</div>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
 +
Agility: +15% Parry/Dodge included
 +
Aim/missile att: +15%
 +
Communication: +15%
 +
Knowledge: +10%
 +
Manipulation-Body: +20% Melee Weapon attacks included!
 +
Manipulation-Fine: +15%
 +
Perception: +10%
 +
Stealth: +5%
 +
Damage: +1D4
 +
Enc. Cap is 13
 +
Experience bonus +12%
  
 +
* Agility: +15%
 +
o Dance (30%/5%):- (45%/20%?)
 +
+ Style: n%
 +
o Dodge (15%): +10% (40%)+35=75%%(1-7)
 +
o Climb (25%): (40%) (75%, 2-7)
 +
o Jump (25%): (40%_(75%, 3-7)
 +
o Tumbling (25%): (40%) ((75%, 4-7)
 +
Parry Dagger
 +
Parry Shortsword
  
  
 +
* Aim: +15%
 +
o Catch (25%): n%
 +
o Throw (25%): +10% (50%, I guess rocks)
  
  
 +
* Knowledge: +10%
 +
o Evaluate (10%)(+10 background)
 +
+ Treasure: (20%)
 +
+ Trade Goods: (25%%)
 +
+ Art: 5 (25%)
 +
Evaluate loot* 20%
 +
o Read/Write Language (10/0%):-:
 +
r/w (Pavic) +20 (+Basic=30?)
 +
o Animal Lore (5%):-
 +
+ Find cattle food: n%
 +
+ Hunting: 15%
 +
+ Tending/Herding: 15%
 +
+ Training: 15%
 +
o Folk Lore (30%) By culture/race.: n%
 +
Folklore [Valley of Cradles, Human.]+20 (60%?)
 +
o Mineral Lore (5%):-
 +
+ Mining: n%
 +
+ Caving: n%
 +
+ Assess Mineral: n%
 +
o Plant Lore (5%):-
 +
+ Find healing plants: n%
 +
+ Identify plants: n%
 +
+ Farming: n%
 +
o World lore (5%):-
 +
World lore+15
 +
+ Find Water: n% (30%)
 +
+ Survival: n% (15%)
 +
+ Weatherlore: n% (15%)
 +
o Healing lore: (10%):-
 +
+ Identify disease: n%(20%?)
 +
+ Indentify poison: n% (20%?)
 +
+ Doctoring: n% (20%?)
 +
o Martial arts (0%): n% (10%)
 +
o River Lore (20%): n% (30%)
 +
o Spirit Lore (5%): n% (15)
 +
o Star lore (Navigation)(10%):-
 +
+ Trailblazing: n% (20%)
 +
+ Seaborne: n% (20%)
  
  
 +
* Manipulation[Body]: +20%
 +
o Boating (10%): n% (30%)
 +
o Sailing (5%): n% (25%)
 +
o Craft, Physical (30%/10%) Sp:-
 +
+ Armour/weapon/shield making: n%
 +
+ Masonry/architect: n%
 +
+ Peaceful Cut/butchery: n%
 +
+ Shiphandling: n%
 +
+ Teamster/packhandler: n%
 +
o Swimming (15%): n% (35)
 +
o Riding (5%): n% (25%)
 +
o Running (25%): n% (45%)
 +
o Drive Cart/wagon (15%): n% (35%)
 +
Unarmed cbt +5 (25%+Basic=50?)
 +
Dagger+10 (30+Basic=55%?) (+15%, 2-8)
 +
IH Sword +15% (35+Basic=50%?)(+15%, 1-8)
  
  
 +
* Manipulation[Fine]: +15%
 +
o First aid (10%): 25%
 +
o Treat disease/poison (5): 20%
 +
o Sleight of hand (15%):-
 +
+ Hide item: n% (30%?)
 +
+ Pick pockets: n% (30%?)
 +
+ Palm object: n% (30%?)
 +
o Craft, Fine (30%/10)% Sp:-
 +
+ Map making: n%
 +
+ Netmaking: n%
 +
+ Gemsmith/Jewelcraft: n%
 +
+ Brewing: n%
 +
+ Trapsmith: n%
 +
+ Locksmith: n% +10 (Background)
 +
o Devices (5):-
 +
+ Lock pick: n%
 +
+ Trap set/disarm: n%
 +
o Feign Death (10): 25%
 +
o Foil Restraints (0): 15%
 +
o Play Instrument (Var): n%
  
  
 +
* Perception: +10%
 +
o Listen (25)%: 35% (50%, 3-8)
 +
o Scan (25)%: 35% (50%, 4-8)
 +
o Sense (5%):- (+15%?, 5-8)
 +
+ Ambush: 15%
 +
+ Chaos: 15%
 +
+ Assassin: 15%
 +
o Spot (5):- (+15%?, 6-8)
 +
+ Hidden items: 15%
 +
+ Trap: 15%
 +
o Taste analysis (5%): 15%
 +
o Tracking (10%): 15%
  
  
 +
* Stealth: +5%
 +
o Camouflage (10%): 15% (50%, 6-7)
 +
o Hide (15%): 20% (55%, 5-7)
 +
o Move quietly (15%): 20% (70%, Main Skill)
 +
o Ambush (5)%: 10%
 +
o Shadowing (10%): 15%
 +
o Swim Quietly (Sp.): n%
  
  
 +
* Communication: +15%
 +
o Bargain (10%): n%
 +
o Orate (10%): n%
 +
o Sing (5%): n%
 +
o Speak Language:-
 +
+ Native (Int x 5): 80
 +
+ Tradetalk+15
 +
Stormspeech [Speak]*15+15(30%, 7-8)
 +
o Understand beast speech (10%): n%
 +
o Voice Mimicry (5%): n%
  
  
 +
* Social: +20%
 +
o Acting (10%): 30%
 +
o Bribery (20%): 40%
 +
o Fast talk (20%): 40% (+15=55%, 8-8)
 +
o Disguise (10%): 30%
 +
o Wise (30%/10%/5%):-
 +
+ Streetwise: n% (+35%, 7-7, so 20 Social bonus+30/10/5?% bonus, +35%=60-85%)
 +
+ Courtliness:+15 (background, so 20 Social bonus+30/10/5?% bonus, +15% background=40-65%)
 +
+ Nomad ways: n%
 
Ok, 5 years training as a cult thief for a civilised, Pavis poor noble.
 
Ok, 5 years training as a cult thief for a civilised, Pavis poor noble.
  
 
Spells: I choose Mobility, Silence and Befuddle.
 
Spells: I choose Mobility, Silence and Befuddle.
Special items:
 
2 scrolls - Ones a map in Old Wrymish, the other is a secret technique in Pavic for shortsword parries [+15%].
 
2'potions' - One lacquered ostrich egg filled with thunderlung dust. One White flare.
 
1 spell matrix...an earring with a silver arrowhead. Contains Speedart and multimissile 1.
 

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