Editing Ornin
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* Name: Ornin | * Name: Ornin | ||
− | * Race: | + | * Race: human |
− | * Cults: | + | * Cults:- |
o Rune Level: Not YET! | o Rune Level: Not YET! | ||
o Initiate: full initiate of The Night’s Breeze and Orlanth. | o Initiate: full initiate of The Night’s Breeze and Orlanth. | ||
− | o Lay Member: Pavis | + | o Lay Member: I should get Pavis here, or not? |
− | * Social Condition: Poor noble | + | * Social Condition: Poor noble |
* Sex: Male /in alternative reading, ‘Everyday’/ | * Sex: Male /in alternative reading, ‘Everyday’/ | ||
* Previous Experience: City thief | * Previous Experience: City thief | ||
− | + | Str13 | |
Con 13 | Con 13 | ||
Siz 12 | Siz 12 | ||
Int 16 | Int 16 | ||
Pow 16 | Pow 16 | ||
− | Dex | + | Dex 15 |
Cha 13 | Cha 13 | ||
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*Darkness powers have cursed you...you are poorly skilled -20% with all blunt weapons. | *Darkness powers have cursed you...you are poorly skilled -20% with all blunt weapons. | ||
*However, you are resistant to poisons, +4 to con rolls when resisting/shrugging off poison effects. | *However, you are resistant to poisons, +4 to con rolls when resisting/shrugging off poison effects. | ||
− | == | + | ===Agility: +15% Parry/Dodge included=== |
− | + | Aim/missile att: +15% | |
− | + | Communication: +15% | |
− | + | Knowledge: +10% | |
− | + | Manipulation-Body: +20% Melee Weapon attacks included! | |
− | + | Manipulation-Fine: +15% | |
− | + | Perception: +10% | |
− | + | Stealth: +5% | |
− | + | Damage: +1D4 | |
− | + | Enc. Cap is 13 | |
− | + | Experience bonus +12% | |
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+ | ===* Agility: +15%=== | ||
+ | o Dance (30%/5%):- (45%/20%?) | ||
+ | + Style: n% | ||
+ | o Dodge (15%): +10% (40%)+35=75%%(1-7) | ||
+ | o Climb (25%): (40%) (75%, 2-7) | ||
+ | o Jump (25%): (40%_(75%, 3-7) | ||
+ | o Tumbling (25%): (40%) ((75%, 4-7) | ||
+ | Parry Dagger (25+15 bonus=40%) | ||
+ | Parry Shortsword | ||
+ | ===* Aim: +15%=== | ||
+ | o Catch (25%): n% | ||
+ | o Throw (25%): +10% (50%, I guess that's for rocks) | ||
+ | ===* Knowledge: +10%=== | ||
+ | o Evaluate (10%)(+10 background) | ||
+ | + Treasure: (20%) | ||
+ | + Trade Goods: (25%%) | ||
+ | + Art: 5 (25%) | ||
+ | Evaluate loot* 20% | ||
+ | o Read/Write Language (10/0%):-: | ||
+ | r/w (Pavic) +20 (+Basic=30?) | ||
+ | o Animal Lore (5%):- | ||
+ | + Find cattle food: n% | ||
+ | + Hunting: 15% | ||
+ | + Tending/Herding: 15% | ||
+ | + Training: 15% | ||
+ | o Folk Lore (30%) By culture/race.: n% | ||
+ | Folklore [Valley of Cradles, Human.]+20 (60%?) | ||
+ | o Mineral Lore (5%):- | ||
+ | + Mining: n% | ||
+ | + Caving: n% | ||
+ | + Assess Mineral: n% | ||
+ | o Plant Lore (5%):- | ||
+ | + Find healing plants: n% | ||
+ | + Identify plants: n% | ||
+ | + Farming: n% | ||
+ | o World lore (5%):- | ||
+ | World lore+15 | ||
+ | + Find Water: n% (30%) | ||
+ | + Survival: n% (15%) | ||
+ | + Weatherlore: n% (15%) | ||
+ | o Healing lore: (10%):- | ||
+ | + Identify disease: n%(20%?) | ||
+ | + Indentify poison: n% (20%?) | ||
+ | + Doctoring: n% (20%?) | ||
+ | o Martial arts (0%): n% (10%) | ||
+ | o River Lore (20%): n% (30%) | ||
+ | o Spirit Lore (5%): n% (15) | ||
+ | o Star lore (Navigation)(10%):- | ||
+ | + Trailblazing: n% (20%) | ||
+ | + Seaborne: n% (20%) | ||
+ | ===* Manipulation[Body]: +20%=== | ||
+ | o Boating (10%): n% (30%) | ||
+ | o Sailing (5%): n% (25%) | ||
+ | o Craft, Physical (30%/10%) Sp:- | ||
+ | + Armour/weapon/shield making: n% | ||
+ | + Masonry/architect: n% | ||
+ | + Peaceful Cut/butchery: n% | ||
+ | + Shiphandling: n% | ||
+ | + Teamster/packhandler: n% | ||
+ | o Swimming (15%): n% (35) | ||
+ | o Riding (5%): n% (25%) | ||
+ | o Running (25%): n% (45%) | ||
+ | o Drive Cart/wagon (15%): n% (35%) | ||
+ | Unarmed cbt +5 (25%+Basic=50?) | ||
+ | Dagger+10 (30+Basic=55%?) (+15%, 2-8) | ||
+ | IH Sword +15% (35+Basic=50%?)(+15%, 1-8) | ||
+ | ===* Manipulation[Fine]: +15%=== | ||
+ | o First aid (10%): 25% | ||
+ | o Treat disease/poison (5): 20% | ||
+ | o Sleight of hand (15%):- | ||
+ | + Hide item: n% (30%?) | ||
+ | + Pick pockets: n% (30%?) | ||
+ | + Palm object: n% (30%?) | ||
+ | o Craft, Fine (30%/10)% Sp:- | ||
+ | + Map making: n% | ||
+ | + Netmaking: n% | ||
+ | + Gemsmith/Jewelcraft: n% | ||
+ | + Brewing: n% | ||
+ | + Trapsmith: n% | ||
+ | + Locksmith: n% +10 (Background) | ||
+ | o Devices (5):- | ||
+ | + Lock pick: n% | ||
+ | + Trap set/disarm: n% | ||
+ | o Feign Death (10): 25% | ||
+ | o Foil Restraints (0): 15% | ||
+ | o Play Instrument (Var): n% | ||
+ | ===* Perception: +10%=== | ||
+ | o Listen (25)%: 35% (50%, 3-8) | ||
+ | o Scan (25)%: 35% (50%, 4-8) | ||
+ | o Sense (5%):- (+15%?, 5-8) | ||
+ | + Ambush: 15% | ||
+ | + Chaos: 15% | ||
+ | + Assassin: 15% | ||
+ | o Spot (5):- (+15%?, 6-8) | ||
+ | + Hidden items: 15% | ||
+ | + Trap: 15% | ||
+ | o Taste analysis (5%): 15% | ||
+ | o Tracking (10%): 15% | ||
+ | ===* Stealth: +5%=== | ||
+ | o Camouflage (10%): 15% (50%, 6-7) | ||
+ | o Hide (15%): 20% (55%, 5-7) | ||
+ | o Move quietly (15%): 20% (70%, Main Skill) | ||
+ | o Ambush (5)%: 10% | ||
+ | o Shadowing (10%): 15% | ||
+ | o Swim Quietly (Sp.): n% | ||
+ | ===* Communication: +15%=== | ||
+ | o Bargain (10%): n% | ||
+ | o Orate (10%): n% | ||
+ | o Sing (5%): n% | ||
+ | o Speak Language:- | ||
+ | + Native (Int x 5): 80 | ||
+ | + Tradetalk+15 | ||
+ | Stormspeech [Speak]*15+15(30%, 7-8) | ||
+ | o Understand beast speech (10%): n% | ||
+ | o Voice Mimicry (5%): n% | ||
+ | ===* Social: +20%=== | ||
+ | o Acting (10%): 30% | ||
+ | o Bribery (20%): 40% | ||
+ | o Fast talk (20%): 40% (+15=55%, 8-8) | ||
+ | o Disguise (10%): 30% | ||
+ | o Wise (30%/10%/5%):- | ||
+ | + Streetwise: n% (+35%, 7-7, so 20 Social bonus+30/10/5?% bonus, +35%=60-85%) | ||
+ | + Courtliness:+15 (background, so 20 Social bonus+30/10/5?% bonus, +15% background=40-65%) | ||
+ | + Nomad ways: n% | ||
Ok, 5 years training as a cult thief for a civilised, Pavis poor noble. | Ok, 5 years training as a cult thief for a civilised, Pavis poor noble. | ||
Spells: I choose Mobility, Silence and Befuddle. | Spells: I choose Mobility, Silence and Befuddle. | ||
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