Editing Ornin

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 14: Line 14:
  
 
* Name: Ornin
 
* Name: Ornin
* Race: Human, old Pavic blood
+
* Race: human
 
* Cults:
 
* Cults:
 
o Rune Level: Not YET!
 
o Rune Level: Not YET!
 
o Initiate: full initiate of The Night’s Breeze and Orlanth.
 
o Initiate: full initiate of The Night’s Breeze and Orlanth.
 
o Lay Member: Pavis
 
o Lay Member: Pavis
* Social Condition: Poor noble, old Pavic/New pavic mixed family.
+
* Social Condition: Poor noble
 
* Sex: Male /in alternative reading, ‘Everyday’/
 
* Sex: Male /in alternative reading, ‘Everyday’/
 
* Previous Experience: City thief
 
* Previous Experience: City thief
Line 28: Line 28:
 
Int 16
 
Int 16
 
Pow 16
 
Pow 16
Dex 17+?
+
Dex 17
 
Cha 13
 
Cha 13
  
Line 37: Line 37:
 
*Dam +1d4
 
*Dam +1d4
 
*Enc Cap 13 'things'
 
*Enc Cap 13 'things'
*Experience bonus +12%
 
  
 
Innate abilities
 
Innate abilities
Line 48: Line 47:
  
 
*'''Agility''': Str, '''''Siz''''', Pow, '''Dex'''. +20%
 
*'''Agility''': Str, '''''Siz''''', Pow, '''Dex'''. +20%
*'''Aim/missile att''': Str, Pow, '''Dex'''. +20%
+
*'''Aim/missile att''': Str, Pow, '''Dex'''.
*'''Communication''': '''Cha''', Int, Pow.+15%
+
*'''Communication''': '''Cha''', Int, Pow.
*'''Knowledge''': '''Int''', Pow +10%
+
*'''Knowledge''': '''Int''', Pow
*'''Manipulation-Body''': '''Str''', '''Int''', Pow, '''Dex'''. +25%
+
*'''Manipulation-Body''': '''Str''', '''Int''', Pow, '''Dex'''.
*'''Manipulation-Fine''': '''Int''', Pow, '''Dex'''. +20%
+
*'''Manipulation-Fine''': '''Int''', Pow, '''Dex'''.
*'''Perception''': Con, '''Int''', Pow. +15%
+
*'''Perception''': Con, '''Int''', Pow.
*'''Social''': '''Cha''', Int, Pow, Dex. +20%
+
*'''Social''': '''Cha''', Int, Pow, Dex.
*'''Stealth''': '''''Siz''''', ''Pow'', '''Int''', '''Dex'''. +10%
+
*'''Stealth''': '''''Siz''''', ''Pow'', '''Int''', '''Dex'''.
*'''Melee Weapon attacks''' as Gross Manipulation +25%
+
*'''Melee Weapon attacks''' as Gross Manipulation
*'''Parry/ dodge''' as Agility. +20%
+
*'''Parry/ dodge''' as Agility.
  
 
==Skills==
 
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> * means increased by your inborn ability.
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> * means increased by your inborn ability.
  
'''Weapons'''
+
*'''Agility: +10%'''
 
+
**Dance (30%/5%): n%
*Shortsword [cut and thrust swords]
+
***Style:- [folk]50%*
*RH: Att 70%+++, Parry 50%, Thrown 25%
+
**Dodge (15%): 55%*
*LH: Att 30%, Parry 40%, Thrown 25%  
+
**Climb (25%): 105%
Dagger
+
**Jump (25%): 105%
*RH: Att 75%, Parry 45%, Thrown 45%
+
**<u>Tumbling</u> (25%): n%
*LH: Att 30%, Parry 55%, Thrown 25%  
 
*Unarmed cbt 50%
 
 
 
  
*'''Agility: +20%'''
 
**Dance (30%/5%) Sp: n%
 
***Style:- [Pavic formal]50%, [folk]25%
 
**Dodge (15%): 80%+
 
**Climb (25%): 80%
 
**Jump (25%): 80%
 
**<u>Tumbling</u> (25%): 80%
 
  
 
+
*'''Aim: +15%'''
*'''Aim: +20%'''
+
**Catch (25%): 40%
**Catch (25%): 45%
+
**Throw (25%): 50%
**Throw (25%): 55%
 
  
  
 
*'''Knowledge: +10%'''
 
*'''Knowledge: +10%'''
**Evaluate (10%):30%
+
**Evaluate (10%):20%
 
***Treasure: n%
 
***Treasure: n%
 
***Trade Goods: n%
 
***Trade Goods: n%
 
***Art: n%
 
***Art: n%
**Read/Write Language Sp (10/0%):
+
**Read/Write Language (10/0%):
***Pavic: 30%
+
***Sartar: 20%
***Thieves Argot: 15%
 
 
***Stormspeech: 15%
 
***Stormspeech: 15%
**Animal Lore (5%):15%
+
**Animal Lore (5%):30%
 
***Find cattle food: n%
 
***Find cattle food: n%
 
***Hunting: n%
 
***Hunting: n%
 
***Tending/Herding: n%
 
***Tending/Herding: n%
 
***Training: n%
 
***Training: n%
**Folk Lore Sp (Valley of Cradles: 40%, Human 15%)  
+
**Folk Lore (Sartar: 40%, Human 15%)  
 
**Mineral Lore (5%):15%
 
**Mineral Lore (5%):15%
 
***Mining: n%
 
***Mining: n%
 
***Caving: n%
 
***Caving: n%
 
***Assess Mineral: n%
 
***Assess Mineral: n%
**Plant Lore (5%):15%
+
**Plant Lore (5%):20%
 
***Find healing plants: n%
 
***Find healing plants: n%
 
***Identify plants: n%
 
***Identify plants: n%
 
***Farming: n%
 
***Farming: n%
**World lore (5%): 30%
+
**World lore (5%): 35%
 
***Find Water: n%
 
***Find Water: n%
 
***Survival: n%
 
***Survival: n%
 
***Weatherlore: n%
 
***Weatherlore: n%
**<u>Healing lore</u>: (10%): --
+
**<u>Healing lore</u>: (10%): 15%
 
***Identify disease: n%
 
***Identify disease: n%
 
***Indentify poison: n%
 
***Indentify poison: n%
Line 125: Line 110:
 
***Trailblazing: n%
 
***Trailblazing: n%
 
***Seaborne: n%
 
***Seaborne: n%
 
  
  
 
*'''Manipulation [Body]: +25%'''
 
*'''Manipulation [Body]: +25%'''
**Boating (10%): 35%
+
**Boating (10%): n%
 
**<u>Sailing</u> (5%): n%
 
**<u>Sailing</u> (5%): n%
**Craft, Physical (30%/10%) Sp:[Choose something or nominate a different craft at 30%, another at 10%]
+
**Craft, Physical (30%/10%) Sp:-
***Armour/weapon/shield making: n%  
+
***Armour/weapon/shield making: 70% (TICK)
 
***Masonry/architect: n%
 
***Masonry/architect: n%
 
***Peaceful Cut/butchery: n%
 
***Peaceful Cut/butchery: n%
Line 139: Line 123:
 
**Swimming (15%):40%
 
**Swimming (15%):40%
 
**Riding (5%):30%
 
**Riding (5%):30%
**<u>Running (25%)</u>:--
+
**<u>Running (25%)</u>:60%*
**<u>Drive Cart/wagon (15%)</u>: --
+
**<u>Drive Cart/wagon (15%)</u>: n%
  
  
*'''Manipulation [Fine]: +20%'''
+
*'''Manipulation [Fine]: +15%'''
**First aid (10%): 30%
+
**First aid (10%): 50%
**Treat disease/poison (5): 25%+
+
**Treat disease/poison (5): 20%
**Sleight of hand (15%):40%
+
**Sleight of hand (15%):-
 
***Hide item: n%
 
***Hide item: n%
 
***Pick pockets: n%
 
***Pick pockets: n%
 
***Palm object: n%
 
***Palm object: n%
**Craft, Fine Sp:
+
**Craft, Fine (30%/10)% Sp:-
 
***Map making: n%
 
***Map making: n%
 
***Netmaking: n%
 
***Netmaking: n%
 
***Gemsmith/Jewelcraft: n%
 
***Gemsmith/Jewelcraft: n%
 
***Brewing: n%
 
***Brewing: n%
***Trapsmith: 30%
+
***Trapsmith: n%
***Locksmith: 60%%
+
***Locksmith: n%
**Devices (5):25%
+
**Devices (5):-
 
***Lock pick: n%
 
***Lock pick: n%
***Trap set/disarm:n%
+
***Trap set/disarm:60%
 
**<u>Feign Death </u>(10): n%
 
**<u>Feign Death </u>(10): n%
 
**<u>Foil Restraints</u> (0): n%
 
**<u>Foil Restraints</u> (0): n%
Line 166: Line 150:
  
 
*'''Perception: +15%'''
 
*'''Perception: +15%'''
**Listen (25)%: 55%+
+
**Listen (25)%: 40%
**Scan (25)%: 55%+
+
**Scan (25)%: 75%
**<u>Sense</u> Sp (5%):-
+
**<u>Sense</u> (5%):-
 
***Ambush: 20%
 
***Ambush: 20%
***Chaos: --
+
***Chaos: 0%
***Assassin: --
+
***Assassin: 0%
**Spot (5):35%+
+
**Spot (5):90%
***Hidden items: n%
+
***Hidden items: 90%
***Trap: n%
+
***Trap: 90%
 
**<u>Taste analysis</u> (5%): n%
 
**<u>Taste analysis</u> (5%): n%
**<u>Tracking</u> (10%): 25%
+
**<u>Tracking</u> (10%): 55%
  
  
*'''Stealth: +10%'''
+
*'''Stealth: +0%'''
**Camouflage (10%): 55%
+
**Camouflage (10%): 40%
**Hide (15%): 60%++
+
**Hide (15%): 55%
**Move quietly (15%): 75%++
+
**Move quietly (15%): 65%*
**Ambush (5)%: 15%
+
**Ambush (5)%: 5%
**<u>Shadowing</u> (10%): 20%
+
**<u>Shadowing</u> (10%): 20%*
 
**<u>Swim Quietly</u> (Sp.): n%
 
**<u>Swim Quietly</u> (Sp.): n%
  
Line 192: Line 176:
 
**Orate (10%): 30%
 
**Orate (10%): 30%
 
**Sing (5%):15%
 
**Sing (5%):15%
**Speak Lang. Sp (Pavic 80%),(Thieves argot 30%), (Stormspeech 45%):  
+
**Speak Lang. (Sartarite 70%),(Tradetalk 30%), (Stormspeech 30%): n%
 
**<u>Understand beast speech</u> (10%): n%
 
**<u>Understand beast speech</u> (10%): n%
 
**<u>Voice Mimicry</u> (5%): n%
 
**<u>Voice Mimicry</u> (5%): n%
  
  
*'''Social: +20%'''
+
*'''Social: +15%'''
**<u>Acting </u>(10%):50%
+
**<u>Acting </u>(10%): n%
**<u>Bribery</u> (20%):40%
+
**<u>Bribery</u> (20%): n%
 
**Fast talk (20%): 65%
 
**Fast talk (20%): 65%
**<u>Disguise</u> (10%): 55%
+
**<u>Disguise</u> (10%): n%
**Wise Sp (30%/10%/5%):-
+
**Wise (30%/10%/5%):-
***Battlewise: --%
+
***Battlewise: 45%
***Streetwise: 90%
+
***Streetwise: 35%
***Courtliness:60%
+
***Courtliness:30%
***Nomad ways: 25%
+
***Nomad ways: 0%
 
</div>
 
</div>
  
  
 +
===Agility: +20% Parry/Dodge included===
 +
Aim/missile att: +15%
 +
Communication: +15%
 +
Knowledge: +10%
 +
Manipulation-Body: +20% Melee Weapon attacks included!
 +
Manipulation-Fine: +15%
 +
Perception: +10%
 +
Stealth: +5%
 +
Damage: +1D4
 +
Enc. Cap is 13
 +
Experience bonus +12%
  
 +
===* Agility: +20%===
 +
o Dance (30%/5%):- (50%/25%?)
 +
+ Style: n%
 +
o Dodge (15%): +10% (40%)+35=80%%(1-7)
 +
o Climb (25%): (40%) (80%, 2-7)
 +
o Jump (25%): (40%_(80%, 3-7)
 +
o Tumbling (25%): (40%) ((80%, 4-7)
 +
Parry Dagger (25+15 bonus+5% Training+5% bonus=50%, +5% from raising the Agility bonus=55%)
 +
Parry Shortsword 15+20%+15% treaty in Pavic=50%
  
  
 +
===* Aim: +20%===
 +
o Catch (25%): n%
 +
o Throw (25%): +10% (50%, I guess that's for rocks)
  
  
 +
===* Knowledge: +10%===
 +
o Evaluate (10%)(+10 background)
 +
+ Treasure: (20%)
 +
+ Trade Goods: (25%%)
 +
+ Art: 5 (25%)
 +
Evaluate loot* 20%
 +
o Read/Write Language (10/0%):-:
 +
r/w (Pavic) +20 (+Basic=30?)
 +
o Animal Lore (5%):-
 +
+ Find cattle food: n%
 +
+ Hunting: 15%
 +
+ Tending/Herding: 15%
 +
+ Training: 15%
 +
o Folk Lore (30%) By culture/race.: n%
 +
Folklore [Valley of Cradles, Human.]+20 (60%?)
 +
o Mineral Lore (5%):-
 +
+ Mining: n%
 +
+ Caving: n%
 +
+ Assess Mineral: n%
 +
o Plant Lore (5%):-
 +
+ Find healing plants: n%
 +
+ Identify plants: n%
 +
+ Farming: n%
 +
o World lore (5%):-
 +
World lore+15
 +
+ Find Water: n% (30%)
 +
+ Survival: n% (15%)
 +
+ Weatherlore: n% (15%)
 +
o Healing lore: (10%):-
 +
+ Identify disease: n%(20%?)
 +
+ Indentify poison: n% (20%?)
 +
+ Doctoring: n% (20%?)
 +
o Martial arts (0%): n% (10%)
 +
o River Lore (20%): n% (30%)
 +
o Spirit Lore (5%): n% (15)
 +
o Star lore (Navigation)(10%):-
 +
+ Trailblazing: n% (20%)
 +
+ Seaborne: n% (20%)
  
  
 +
===* Manipulation[Body]: +25%===
 +
o Boating (10%): n% (30%)
 +
o Sailing (5%): n% (25%)
 +
o Craft, Physical (30%/10%) Sp:-
 +
+ Armour/weapon/shield making: n%
 +
+ Masonry/architect: n%
 +
+ Peaceful Cut/butchery: n%
 +
+ Shiphandling: n%
 +
+ Teamster/packhandler: n%
 +
o Swimming (15%): n% (40%)
 +
o Riding (5%): n% (30%)
 +
o Running (25%): n% (50%)
 +
o Drive Cart/wagon (15%): n% (35%)
 +
Unarmed cbt +5 (25%+Basic=55%)
 +
Dagger+10 (30+Basic=60%) (+15%=75%, 2-8)
 +
IH Sword +15% (35+Basic=55%)(+15%=70%, 1-8)
  
  
 +
===* Manipulation[Fine]: +20%===
 +
o First aid (10%): 30%
 +
o Treat disease/poison (5): 25%
 +
o Sleight of hand (15%):-
 +
+ Hide item: n% (35%?)
 +
+ Pick pockets: n% (35%?)
 +
+ Palm object: n% (35%?)
 +
o Craft, Fine (30%/10)% Sp:-
 +
+ Map making: n%
 +
+ Netmaking: n%
 +
+ Gemsmith/Jewelcraft: n%
 +
+ Brewing: n%
 +
+ Trapsmith: n%
 +
+ Locksmith: n% +10 (Background)
 +
o Devices (5):-
 +
+ Lock pick: n%
 +
+ Trap set/disarm: n%
 +
o Feign Death (10): 25%
 +
o Foil Restraints (0): 15%
 +
o Play Instrument (Var): n%
  
  
 +
===* Perception: +10%===
 +
*o Listen (25)%: 35% (50%, 3-8)
 +
*o Scan (25)%: 35% (50%, 4-8)
 +
*o Sense (5%):- (+15%?, 5-8)
 +
*+ Ambush:15%
 +
*+ Chaos: --
 +
*+ Assassin: --
 +
*o Spot (5):- (+15%?, 6-8)
 +
*+ Hidden items: 15%
 +
*+ Trap: 15%
 +
*o Taste analysis (5%): 15%
 +
*o Tracking (10%): 15%
  
 +
===* Stealth: +10%===
 +
o Camouflage (10%): 15% (55%, 6-7)
 +
o Hide (15%): 20% (60%, 5-7)
 +
o Move quietly (15%): 20% (75%, Main Skill)
 +
o Ambush (5)%: 20%
 +
o Shadowing (10%): 20%
 +
o Swim Quietly (Sp.): n%
  
  
 +
===* Communication: +15%===
 +
o Bargain (10%): n%
 +
o Orate (10%): n%
 +
o Sing (5%): n%
 +
o Speak Language:-
 +
+ Native (Int x 5): 80
 +
+ Tradetalk+15
 +
Stormspeech [Speak]*15+15(30%, 7-8)
 +
o Understand beast speech (10%): n%
 +
o Voice Mimicry (5%): n%
  
  
 
+
===* Social: +25%===
 
+
o Acting (10%): 30%+20% bonus=55% after Dexterity training
 
+
o Bribery (20%): 45%
 
+
o Fast talk (20%): 40% (+15=55%+5% Dex raise =60%, 8-8)
 
+
o Disguise (10%): 30%+5%practice+15% bonus=50%, +5% Dex raise=55%
 
+
o Wise (30%/10%/5%):-
 
+
+ Streetwise: n% (+35%, 7-7, so 25 Social bonus+30/10/5?% bonus, +35%=65-90%)
 
+
+ Courtliness:+15 (background, so 25 Social bonus+30/10/5?% bonus, +15% background=45-70%)
 
+
+ Nomad ways: n%
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Ok, 5 years training as a cult thief for a civilised, Pavis poor noble.
 
Ok, 5 years training as a cult thief for a civilised, Pavis poor noble.
  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)