Difference between revisions of "Ornin"

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Line 14: Line 14:
  
 
* Name: Ornin
 
* Name: Ornin
* Race: human
+
* Race: Human, old Pavic blood
 
* Cults:
 
* Cults:
 
o Rune Level: Not YET!
 
o Rune Level: Not YET!
 
o Initiate: full initiate of The Night’s Breeze and Orlanth.
 
o Initiate: full initiate of The Night’s Breeze and Orlanth.
 
o Lay Member: Pavis
 
o Lay Member: Pavis
* Social Condition: Poor noble
+
* Social Condition: Poor noble, old Pavic/New pavic mixed family.
 
* Sex: Male /in alternative reading, ‘Everyday’/
 
* Sex: Male /in alternative reading, ‘Everyday’/
 
* Previous Experience: City thief
 
* Previous Experience: City thief
Line 28: Line 28:
 
Int 16
 
Int 16
 
Pow 16
 
Pow 16
Dex 17
+
Dex 17+?
 
Cha 13
 
Cha 13
  
Line 37: Line 37:
 
*Dam +1d4
 
*Dam +1d4
 
*Enc Cap 13 'things'
 
*Enc Cap 13 'things'
 +
*Experience bonus +12%
  
 
Innate abilities
 
Innate abilities
Line 49: Line 50:
 
*'''Aim/missile att''': Str, Pow, '''Dex'''. +20%
 
*'''Aim/missile att''': Str, Pow, '''Dex'''. +20%
 
*'''Communication''': '''Cha''', Int, Pow.+15%
 
*'''Communication''': '''Cha''', Int, Pow.+15%
*'''Knowledge''': '''Int''', Pow +15%
+
*'''Knowledge''': '''Int''', Pow +10%
 
*'''Manipulation-Body''': '''Str''', '''Int''', Pow, '''Dex'''. +25%
 
*'''Manipulation-Body''': '''Str''', '''Int''', Pow, '''Dex'''. +25%
 
*'''Manipulation-Fine''': '''Int''', Pow, '''Dex'''. +20%
 
*'''Manipulation-Fine''': '''Int''', Pow, '''Dex'''. +20%
Line 58: Line 59:
 
*'''Parry/ dodge''' as Agility. +20%
 
*'''Parry/ dodge''' as Agility. +20%
  
 +
 +
==Skills==
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> * means increased by your inborn ability.
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> * means increased by your inborn ability.
  
*'''Agility: +10%'''
+
'''Weapons'''
**Dance (30%/5%): n%
+
 
***Style:- [folk]50%*
+
*Shortsword [cut and thrust swords]
**Dodge (15%): 55%*
+
*RH: Att 70%+++, Parry 50%, Thrown 25%
**Climb (25%): 105%
+
*LH: Att 30%, Parry 40%, Thrown 25%  
**Jump (25%): 105%
+
Dagger
**<u>Tumbling</u> (25%): n%
+
*RH: Att 75%, Parry 45%, Thrown 45%
 +
*LH: Att 30%, Parry 55%, Thrown 25%  
 +
*Unarmed cbt 50%
 +
 
  
 +
*'''Agility: +20%'''
 +
**Dance (30%/5%) Sp: n%
 +
***Style:- [Pavic formal]50%, [folk]25%
 +
**Dodge (15%): 80%+
 +
**Climb (25%): 80%
 +
**Jump (25%): 80%
 +
**<u>Tumbling</u> (25%): 80%
  
*'''Aim: +15%'''
+
 
**Catch (25%): 40%
+
*'''Aim: +20%'''
**Throw (25%): 50%
+
**Catch (25%): 45%
 +
**Throw (25%): 55%
  
  
 
*'''Knowledge: +10%'''
 
*'''Knowledge: +10%'''
**Evaluate (10%):20%
+
**Evaluate (10%):30%
 
***Treasure: n%
 
***Treasure: n%
 
***Trade Goods: n%
 
***Trade Goods: n%
 
***Art: n%
 
***Art: n%
**Read/Write Language (10/0%):
+
**Read/Write Language Sp (10/0%):
***Sartar: 20%
+
***Pavic: 30%
 +
***Thieves Argot: 15%
 
***Stormspeech: 15%
 
***Stormspeech: 15%
**Animal Lore (5%):30%
+
**Animal Lore (5%):15%
 
***Find cattle food: n%
 
***Find cattle food: n%
 
***Hunting: n%
 
***Hunting: n%
 
***Tending/Herding: n%
 
***Tending/Herding: n%
 
***Training: n%
 
***Training: n%
**Folk Lore (Sartar: 40%, Human 15%)  
+
**Folk Lore Sp (Valley of Cradles: 40%, Human 15%)  
 
**Mineral Lore (5%):15%
 
**Mineral Lore (5%):15%
 
***Mining: n%
 
***Mining: n%
 
***Caving: n%
 
***Caving: n%
 
***Assess Mineral: n%
 
***Assess Mineral: n%
**Plant Lore (5%):20%
+
**Plant Lore (5%):15%
 
***Find healing plants: n%
 
***Find healing plants: n%
 
***Identify plants: n%
 
***Identify plants: n%
 
***Farming: n%
 
***Farming: n%
**World lore (5%): 35%
+
**World lore (5%): 30%
 
***Find Water: n%
 
***Find Water: n%
 
***Survival: n%
 
***Survival: n%
 
***Weatherlore: n%
 
***Weatherlore: n%
**<u>Healing lore</u>: (10%): 15%
+
**<u>Healing lore</u>: (10%): --
 
***Identify disease: n%
 
***Identify disease: n%
 
***Indentify poison: n%
 
***Indentify poison: n%
Line 110: Line 125:
 
***Trailblazing: n%
 
***Trailblazing: n%
 
***Seaborne: n%
 
***Seaborne: n%
 +
  
  
 
*'''Manipulation [Body]: +25%'''
 
*'''Manipulation [Body]: +25%'''
**Boating (10%): n%
+
**Boating (10%): 35%
 
**<u>Sailing</u> (5%): n%
 
**<u>Sailing</u> (5%): n%
**Craft, Physical (30%/10%) Sp:-
+
**Craft, Physical (30%/10%) Sp:[Choose something or nominate a different craft at 30%, another at 10%]
***Armour/weapon/shield making: 70% (TICK)
+
***Armour/weapon/shield making: n%  
 
***Masonry/architect: n%
 
***Masonry/architect: n%
 
***Peaceful Cut/butchery: n%
 
***Peaceful Cut/butchery: n%
Line 123: Line 139:
 
**Swimming (15%):40%
 
**Swimming (15%):40%
 
**Riding (5%):30%
 
**Riding (5%):30%
**<u>Running (25%)</u>:60%*
+
**<u>Running (25%)</u>:--
**<u>Drive Cart/wagon (15%)</u>: n%
+
**<u>Drive Cart/wagon (15%)</u>: --
  
  
*'''Manipulation [Fine]: +15%'''
+
*'''Manipulation [Fine]: +20%'''
**First aid (10%): 50%
+
**First aid (10%): 30%
**Treat disease/poison (5): 20%
+
**Treat disease/poison (5): 25%+
**Sleight of hand (15%):-
+
**Sleight of hand (15%):40%
 
***Hide item: n%
 
***Hide item: n%
 
***Pick pockets: n%
 
***Pick pockets: n%
 
***Palm object: n%
 
***Palm object: n%
**Craft, Fine (30%/10)% Sp:-
+
**Craft, Fine Sp:
 
***Map making: n%
 
***Map making: n%
 
***Netmaking: n%
 
***Netmaking: n%
 
***Gemsmith/Jewelcraft: n%
 
***Gemsmith/Jewelcraft: n%
 
***Brewing: n%
 
***Brewing: n%
***Trapsmith: n%
+
***Trapsmith: 30%
***Locksmith: n%
+
***Locksmith: 60%%
**Devices (5):-
+
**Devices (5):25%
 
***Lock pick: n%
 
***Lock pick: n%
***Trap set/disarm:60%
+
***Trap set/disarm:n%
 
**<u>Feign Death </u>(10): n%
 
**<u>Feign Death </u>(10): n%
 
**<u>Foil Restraints</u> (0): n%
 
**<u>Foil Restraints</u> (0): n%
Line 150: Line 166:
  
 
*'''Perception: +15%'''
 
*'''Perception: +15%'''
**Listen (25)%: 40%
+
**Listen (25)%: 55%+
**Scan (25)%: 75%
+
**Scan (25)%: 55%+
**<u>Sense</u> (5%):-
+
**<u>Sense</u> Sp (5%):-
 
***Ambush: 20%
 
***Ambush: 20%
***Chaos: 0%
+
***Chaos: --
***Assassin: 0%
+
***Assassin: --
**Spot (5):90%
+
**Spot (5):35%+
***Hidden items: 90%
+
***Hidden items: n%
***Trap: 90%
+
***Trap: n%
 
**<u>Taste analysis</u> (5%): n%
 
**<u>Taste analysis</u> (5%): n%
**<u>Tracking</u> (10%): 55%
+
**<u>Tracking</u> (10%): 25%
  
  
*'''Stealth: +0%'''
+
*'''Stealth: +10%'''
**Camouflage (10%): 40%
+
**Camouflage (10%): 55%
**Hide (15%): 55%
+
**Hide (15%): 60%++
**Move quietly (15%): 65%*
+
**Move quietly (15%): 75%++
**Ambush (5)%: 5%
+
**Ambush (5)%: 15%
**<u>Shadowing</u> (10%): 20%*
+
**<u>Shadowing</u> (10%): 20%
 
**<u>Swim Quietly</u> (Sp.): n%
 
**<u>Swim Quietly</u> (Sp.): n%
  
Line 176: Line 192:
 
**Orate (10%): 30%
 
**Orate (10%): 30%
 
**Sing (5%):15%
 
**Sing (5%):15%
**Speak Lang. (Sartarite 70%),(Tradetalk 30%), (Stormspeech 30%): n%
+
**Speak Lang. Sp (Pavic 80%),(Thieves argot 30%), (Stormspeech 45%):  
 
**<u>Understand beast speech</u> (10%): n%
 
**<u>Understand beast speech</u> (10%): n%
 
**<u>Voice Mimicry</u> (5%): n%
 
**<u>Voice Mimicry</u> (5%): n%
  
  
*'''Social: +15%'''
+
*'''Social: +20%'''
**<u>Acting </u>(10%): n%
+
**<u>Acting </u>(10%):50%
**<u>Bribery</u> (20%): n%
+
**<u>Bribery</u> (20%):40%
 
**Fast talk (20%): 65%
 
**Fast talk (20%): 65%
**<u>Disguise</u> (10%): n%
+
**<u>Disguise</u> (10%): 55%
**Wise (30%/10%/5%):-
+
**Wise Sp (30%/10%/5%):-
***Battlewise: 45%
+
***Battlewise: --%
***Streetwise: 35%
+
***Streetwise: 90%
***Courtliness:30%
+
***Courtliness:60%
***Nomad ways: 0%
+
***Nomad ways: 25%
 
</div>
 
</div>
  
  
===Agility: +20% Parry/Dodge included===
 
Aim/missile att: +15%
 
Communication: +15%
 
Knowledge: +10%
 
Manipulation-Body: +20% Melee Weapon attacks included!
 
Manipulation-Fine: +15%
 
Perception: +10%
 
Stealth: +5%
 
Damage: +1D4
 
Enc. Cap is 13
 
Experience bonus +12%
 
  
===* Agility: +20%===
 
o Dance (30%/5%):- (50%/25%?)
 
+ Style: n%
 
o Dodge (15%): +10% (40%)+35=80%%(1-7)
 
o Climb (25%): (40%) (80%, 2-7)
 
o Jump (25%): (40%_(80%, 3-7)
 
o Tumbling (25%): (40%) ((80%, 4-7)
 
Parry Dagger (25+15 bonus+5% Training+5% bonus=50%, +5% from raising the Agility bonus=55%)
 
Parry Shortsword 15+20%+15% treaty in Pavic=50%
 
  
  
===* Aim: +20%===
 
o Catch (25%): n%
 
o Throw (25%): +10% (50%, I guess that's for rocks)
 
  
  
===* Knowledge: +10%===
 
o Evaluate (10%)(+10 background)
 
+ Treasure: (20%)
 
+ Trade Goods: (25%%)
 
+ Art: 5 (25%)
 
Evaluate loot* 20%
 
o Read/Write Language (10/0%):-:
 
r/w (Pavic) +20 (+Basic=30?)
 
o Animal Lore (5%):-
 
+ Find cattle food: n%
 
+ Hunting: 15%
 
+ Tending/Herding: 15%
 
+ Training: 15%
 
o Folk Lore (30%) By culture/race.: n%
 
Folklore [Valley of Cradles, Human.]+20 (60%?)
 
o Mineral Lore (5%):-
 
+ Mining: n%
 
+ Caving: n%
 
+ Assess Mineral: n%
 
o Plant Lore (5%):-
 
+ Find healing plants: n%
 
+ Identify plants: n%
 
+ Farming: n%
 
o World lore (5%):-
 
World lore+15
 
+ Find Water: n% (30%)
 
+ Survival: n% (15%)
 
+ Weatherlore: n% (15%)
 
o Healing lore: (10%):-
 
+ Identify disease: n%(20%?)
 
+ Indentify poison: n% (20%?)
 
+ Doctoring: n% (20%?)
 
o Martial arts (0%): n% (10%)
 
o River Lore (20%): n% (30%)
 
o Spirit Lore (5%): n% (15)
 
o Star lore (Navigation)(10%):-
 
+ Trailblazing: n% (20%)
 
+ Seaborne: n% (20%)
 
  
  
===* Manipulation[Body]: +25%===
 
o Boating (10%): n% (30%)
 
o Sailing (5%): n% (25%)
 
o Craft, Physical (30%/10%) Sp:-
 
+ Armour/weapon/shield making: n%
 
+ Masonry/architect: n%
 
+ Peaceful Cut/butchery: n%
 
+ Shiphandling: n%
 
+ Teamster/packhandler: n%
 
o Swimming (15%): n% (40%)
 
o Riding (5%): n% (30%)
 
o Running (25%): n% (50%)
 
o Drive Cart/wagon (15%): n% (35%)
 
Unarmed cbt +5 (25%+Basic=55%)
 
Dagger+10 (30+Basic=60%) (+15%=75%, 2-8)
 
IH Sword +15% (35+Basic=55%)(+15%=70%, 1-8)
 
  
  
===* Manipulation[Fine]: +20%===
 
o First aid (10%): 30%
 
o Treat disease/poison (5): 25%
 
o Sleight of hand (15%):-
 
+ Hide item: n% (35%?)
 
+ Pick pockets: n% (35%?)
 
+ Palm object: n% (35%?)
 
o Craft, Fine (30%/10)% Sp:-
 
+ Map making: n%
 
+ Netmaking: n%
 
+ Gemsmith/Jewelcraft: n%
 
+ Brewing: n%
 
+ Trapsmith: n%
 
+ Locksmith: n% +10 (Background)
 
o Devices (5):-
 
+ Lock pick: n%
 
+ Trap set/disarm: n%
 
o Feign Death (10): 25%
 
o Foil Restraints (0): 15%
 
o Play Instrument (Var): n%
 
  
  
===* Perception: +10%===
 
*o Listen (25)%: 35% (50%, 3-8)
 
*o Scan (25)%: 35% (50%, 4-8)
 
*o Sense (5%):- (+15%?, 5-8)
 
*+ Ambush:15%
 
*+ Chaos: --
 
*+ Assassin: --
 
*o Spot (5):- (+15%?, 6-8)
 
*+ Hidden items: 15%
 
*+ Trap: 15%
 
*o Taste analysis (5%): 15%
 
*o Tracking (10%): 15%
 
  
===* Stealth: +10%===
 
o Camouflage (10%): 15% (55%, 6-7)
 
o Hide (15%): 20% (60%, 5-7)
 
o Move quietly (15%): 20% (75%, Main Skill)
 
o Ambush (5)%: 20%
 
o Shadowing (10%): 20%
 
o Swim Quietly (Sp.): n%
 
  
  
===* Communication: +15%===
 
o Bargain (10%): n%
 
o Orate (10%): n%
 
o Sing (5%): n%
 
o Speak Language:-
 
+ Native (Int x 5): 80
 
+ Tradetalk+15
 
Stormspeech [Speak]*15+15(30%, 7-8)
 
o Understand beast speech (10%): n%
 
o Voice Mimicry (5%): n%
 
  
  
===* Social: +25%===
+
 
o Acting (10%): 30%+20% bonus=55% after Dexterity training
+
 
o Bribery (20%): 45%
+
 
o Fast talk (20%): 40% (+15=55%+5% Dex raise =60%, 8-8)
+
 
o Disguise (10%): 30%+5%practice+15% bonus=50%, +5% Dex raise=55%
+
 
o Wise (30%/10%/5%):-
+
 
+ Streetwise: n% (+35%, 7-7, so 25 Social bonus+30/10/5?% bonus, +35%=65-90%)
+
 
+ Courtliness:+15 (background, so 25 Social bonus+30/10/5?% bonus, +15% background=45-70%)
+
 
+ Nomad ways: n%
+
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 
Ok, 5 years training as a cult thief for a civilised, Pavis poor noble.
 
Ok, 5 years training as a cult thief for a civilised, Pavis poor noble.
  

Latest revision as of 10:11, 28 October 2009

- Main Page; The Valley of Cradles

Background[edit]

Ornin was born in Pavis 21 years ago, cousin to the local nobility by virtue of the marriage of one of his kin. He still kept to the ways of Orlanth, but picked a less-orthodox view of the immortal hero than most of his kin. Namely, he joined the cult of the Night’s breeze*, swearing to only steal from enemies or to protect his kin. (And of course, violence always remained an option, too! No Orlanthi would think otherwise…) The next few years, he was acquiring the necessary skills for heroic thefts, relying on his wits and the favour of the gods first, and speed a close second. Not being a huge guy, he had an easier time to hide – or to dodge, when hiding failed and he had to revert to the other aspects of Orlanth’s personality. But then, the Lunars came. It was both an opportunity – so many enemies to steal from! – and the worst luck Pavis has had. And then the invaders closed the temple of Orlanth, automatically becoming sworn enemies of the young Ornin. Probably he’s been even overzealous, stealing from too many invaders, since an elder relative and a senior cult member advised him to pack his weapons and whatever else he wished to have on that trip, and to leave the city for a while. Ornin decided to follow the good advice and spent a few months contemplating the wild animals and trying to sneak next to them without the silence spell… It was good. It was peaceful. It was a hell of a boring time! He returned to Pavis-outside-the-walls at the first signs things had settled somewhat. After all, one can avoid Lunars – boredom is worse!


  • I tell you, whoever wrote Scroll of the Monk for Exalted was a Glorantha fan! Night breeze is a Terrestrial martial art, specializing in stealth…

Character Details[edit]

  • Name: Ornin
  • Race: Human, old Pavic blood
  • Cults:

o Rune Level: Not YET! o Initiate: full initiate of The Night’s Breeze and Orlanth. o Lay Member: Pavis

  • Social Condition: Poor noble, old Pavic/New pavic mixed family.
  • Sex: Male /in alternative reading, ‘Everyday’/
  • Previous Experience: City thief

Str 13 Con 13 Siz 12 Int 16 Pow 16 Dex 17+? Cha 13

  • Dex SR 1,Siz SR 2.
  • Melee SR 3+
  • Spell/missile 1+
  • HP 13
  • Dam +1d4
  • Enc Cap 13 'things'
  • Experience bonus +12%

Innate abilities

  • Darkness powers have cursed you...you are poorly skilled -20% with all blunt weapons.
  • However, you are resistant to poisons, +4 to con rolls when resisting/shrugging off poison effects.

Skills[edit]

Skill Groups[edit]

  • Agility: Str, Siz, Pow, Dex. +20%
  • Aim/missile att: Str, Pow, Dex. +20%
  • Communication: Cha, Int, Pow.+15%
  • Knowledge: Int, Pow +10%
  • Manipulation-Body: Str, Int, Pow, Dex. +25%
  • Manipulation-Fine: Int, Pow, Dex. +20%
  • Perception: Con, Int, Pow. +15%
  • Social: Cha, Int, Pow, Dex. +20%
  • Stealth: Siz, Pow, Int, Dex. +10%
  • Melee Weapon attacks as Gross Manipulation +25%
  • Parry/ dodge as Agility. +20%


Skills[edit]

* means increased by your inborn ability.

Weapons

  • Shortsword [cut and thrust swords]
  • RH: Att 70%+++, Parry 50%, Thrown 25%
  • LH: Att 30%, Parry 40%, Thrown 25%

Dagger

  • RH: Att 75%, Parry 45%, Thrown 45%
  • LH: Att 30%, Parry 55%, Thrown 25%
  • Unarmed cbt 50%


  • Agility: +20%
    • Dance (30%/5%) Sp: n%
      • Style:- [Pavic formal]50%, [folk]25%
    • Dodge (15%): 80%+
    • Climb (25%): 80%
    • Jump (25%): 80%
    • Tumbling (25%): 80%


  • Aim: +20%
    • Catch (25%): 45%
    • Throw (25%): 55%


  • Knowledge: +10%
    • Evaluate (10%):30%
      • Treasure: n%
      • Trade Goods: n%
      • Art: n%
    • Read/Write Language Sp (10/0%):
      • Pavic: 30%
      • Thieves Argot: 15%
      • Stormspeech: 15%
    • Animal Lore (5%):15%
      • Find cattle food: n%
      • Hunting: n%
      • Tending/Herding: n%
      • Training: n%
    • Folk Lore Sp (Valley of Cradles: 40%, Human 15%)
    • Mineral Lore (5%):15%
      • Mining: n%
      • Caving: n%
      • Assess Mineral: n%
    • Plant Lore (5%):15%
      • Find healing plants: n%
      • Identify plants: n%
      • Farming: n%
    • World lore (5%): 30%
      • Find Water: n%
      • Survival: n%
      • Weatherlore: n%
    • Healing lore: (10%): --
      • Identify disease: n%
      • Indentify poison: n%
      • Doctoring: n%
    • Martial arts (0%): n%
    • River Lore (20%): n%
    • Spirit Lore (5%): n%
    • Star lore (Navigation)(10%):--
      • Trailblazing: n%
      • Seaborne: n%


  • Manipulation [Body]: +25%
    • Boating (10%): 35%
    • Sailing (5%): n%
    • Craft, Physical (30%/10%) Sp:[Choose something or nominate a different craft at 30%, another at 10%]
      • Armour/weapon/shield making: n%
      • Masonry/architect: n%
      • Peaceful Cut/butchery: n%
      • Shiphandling: n%
      • Teamster/packhandler: n%
    • Swimming (15%):40%
    • Riding (5%):30%
    • Running (25%):--
    • Drive Cart/wagon (15%): --


  • Manipulation [Fine]: +20%
    • First aid (10%): 30%
    • Treat disease/poison (5): 25%+
    • Sleight of hand (15%):40%
      • Hide item: n%
      • Pick pockets: n%
      • Palm object: n%
    • Craft, Fine Sp:
      • Map making: n%
      • Netmaking: n%
      • Gemsmith/Jewelcraft: n%
      • Brewing: n%
      • Trapsmith: 30%
      • Locksmith: 60%%
    • Devices (5):25%
      • Lock pick: n%
      • Trap set/disarm:n%
    • Feign Death (10): n%
    • Foil Restraints (0): n%
    • Play Instrument (Var): n%


  • Perception: +15%
    • Listen (25)%: 55%+
    • Scan (25)%: 55%+
    • Sense Sp (5%):-
      • Ambush: 20%
      • Chaos: --
      • Assassin: --
    • Spot (5):35%+
      • Hidden items: n%
      • Trap: n%
    • Taste analysis (5%): n%
    • Tracking (10%): 25%


  • Stealth: +10%
    • Camouflage (10%): 55%
    • Hide (15%): 60%++
    • Move quietly (15%): 75%++
    • Ambush (5)%: 15%
    • Shadowing (10%): 20%
    • Swim Quietly (Sp.): n%


  • Communication: +10%
    • Bargain (10%): 20%
    • Orate (10%): 30%
    • Sing (5%):15%
    • Speak Lang. Sp (Pavic 80%),(Thieves argot 30%), (Stormspeech 45%):
    • Understand beast speech (10%): n%
    • Voice Mimicry (5%): n%


  • Social: +20%
    • Acting (10%):50%
    • Bribery (20%):40%
    • Fast talk (20%): 65%
    • Disguise (10%): 55%
    • Wise Sp (30%/10%/5%):-
      • Battlewise: --%
      • Streetwise: 90%
      • Courtliness:60%
      • Nomad ways: 25%



















Ok, 5 years training as a cult thief for a civilised, Pavis poor noble.

Spells: I choose Mobility, Silence and Befuddle. Special items: 2 scrolls - Ones a map in Old Wrymish, the other is a secret technique in Pavic for shortsword parries [+15%]. 2'potions' - One lacquered ostrich egg filled with thunderlung dust. One White flare. 1 spell matrix...an earring with a silver arrowhead. Contains Speedart and multimissile 1.