Difference between revisions of "Party Proficiencies"

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*Acrobatics - Karag, Ishka, Tlilth, Yszal
 
*Acrobatics - Karag, Ishka, Tlilth, Yszal
*Alchemy - Nathet x3
+
*Alchemy - Nathet x3, Hira
*Alertness - Pantera
+
*Alertness - Pantera, Ishka
 
*Animal Husbandry - Hosfai
 
*Animal Husbandry - Hosfai
 
*Bargaining - Jeffed
 
*Bargaining - Jeffed
Line 10: Line 10:
 
*Caving - Ishka
 
*Caving - Ishka
 
*Combat Trickery (Disarm) - Karag
 
*Combat Trickery (Disarm) - Karag
 +
*Combat Trickery (Overrun) - Tlilith, Yszal
 
*Command - Harn, Tlilith
 
*Command - Harn, Tlilith
*Diplomacy - Rabanus
+
*Diplomacy - Rabanus, Hira
 
*Dungeon Bashing - Yszal
 
*Dungeon Bashing - Yszal
 
*Elementalism - Anvan
 
*Elementalism - Anvan
Line 17: Line 18:
 
*Healing - Hira x3, Hanston x2
 
*Healing - Hira x3, Hanston x2
 
*Knowledge (Architecture) - Tlilith
 
*Knowledge (Architecture) - Tlilith
 +
*Knowledge (Geography) - P'zev
 
*Knowledge (Geology) - P'zev
 
*Knowledge (Geology) - P'zev
 
*Knowledge (History) - P'zev
 
*Knowledge (History) - P'zev
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*Lay on Hands - Hanston, Hira
 
*Lay on Hands - Hanston, Hira
 
*Leadership - Xallijk, Harn x2
 
*Leadership - Xallijk, Harn x2
 +
*Lip-Reading - Karag, Ishka, Finore the Crow
 
*Magical Engineering - P'zev, Xallijk
 
*Magical Engineering - P'zev, Xallijk
 
*Manual of Arms - Harn, Jeffed x2, Yszal
 
*Manual of Arms - Harn, Jeffed x2, Yszal
 
*Mapping - Karag
 
*Mapping - Karag
*Mimicry - Anvan
+
*Mimicry - Anvan x2
 
*Mystic Aura - Rabanus
 
*Mystic Aura - Rabanus
*Navigation - Pantera
+
*Navigation - Pantera, Hosfai, Finore the Crow
*Prophecy - Hanston
+
*Precise Shooting - Tlilith
 +
*Prophecy - Hanston, Finore the Crow
 
*Seafaring - Karag x2
 
*Seafaring - Karag x2
 
*Seduction - Rabanus
 
*Seduction - Rabanus
 +
*Sensing Power - Finore the Crow
 
*Skulking - Ishka
 
*Skulking - Ishka
*Survival - Karag, Hosfai
+
*Survival - Hosfai
 
*Theology - Xallijk
 
*Theology - Xallijk
 
*Tracking - Anbet x3, Finore the Crow
 
*Tracking - Anbet x3, Finore the Crow
 
*Trap Finding - Ishka
 
*Trap Finding - Ishka
 
*Trapping - Ishka
 
*Trapping - Ishka

Revision as of 22:02, 8 May 2017

The Wilderlands of Absalom

  • Acrobatics - Karag, Ishka, Tlilth, Yszal
  • Alchemy - Nathet x3, Hira
  • Alertness - Pantera, Ishka
  • Animal Husbandry - Hosfai
  • Bargaining - Jeffed
  • Battlefield Prowess - Harn
  • Beast Friendship - Hira
  • Caving - Ishka
  • Combat Trickery (Disarm) - Karag
  • Combat Trickery (Overrun) - Tlilith, Yszal
  • Command - Harn, Tlilith
  • Diplomacy - Rabanus, Hira
  • Dungeon Bashing - Yszal
  • Elementalism - Anvan
  • Engineering - Xallijk, Tlilith
  • Healing - Hira x3, Hanston x2
  • Knowledge (Architecture) - Tlilith
  • Knowledge (Geography) - P'zev
  • Knowledge (Geology) - P'zev
  • Knowledge (History) - P'zev
  • Land Surveying - Xallijk
  • Lay on Hands - Hanston, Hira
  • Leadership - Xallijk, Harn x2
  • Lip-Reading - Karag, Ishka, Finore the Crow
  • Magical Engineering - P'zev, Xallijk
  • Manual of Arms - Harn, Jeffed x2, Yszal
  • Mapping - Karag
  • Mimicry - Anvan x2
  • Mystic Aura - Rabanus
  • Navigation - Pantera, Hosfai, Finore the Crow
  • Precise Shooting - Tlilith
  • Prophecy - Hanston, Finore the Crow
  • Seafaring - Karag x2
  • Seduction - Rabanus
  • Sensing Power - Finore the Crow
  • Skulking - Ishka
  • Survival - Hosfai
  • Theology - Xallijk
  • Tracking - Anbet x3, Finore the Crow
  • Trap Finding - Ishka
  • Trapping - Ishka