Difference between revisions of "Party Proficiencies"

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[[The Wilderlands of Absalom]]
 
[[The Wilderlands of Absalom]]
  
*Acrobatics - Karag, Ishka
+
*Acrobatics - Karag, Ishka, Tlilth, Yszal
*Alchemy - Nathet x3
+
*Alchemy - Nathet x3, Hira
*Alertness - Pantera
+
*Alertness - Pantera, Ishka
*Animal Husbandry - Qutai, Hosfai
+
*Animal Husbandry - Hosfai
*Animal Training - Qutai
+
*Bargaining - Jeffed
*Bargaining - Jeffed, Salazar
 
 
*Battlefield Prowess - Harn
 
*Battlefield Prowess - Harn
 
*Beast Friendship - Hira
 
*Beast Friendship - Hira
 
*Caving - Ishka
 
*Caving - Ishka
*Collegiate Wizardry - Lady Paige
+
*Collegiate Wizardry - Anvan
*Command - Qutai, Harn
+
*Combat Trickery (Disarm) - Karag
*Commune - Qutai
+
*Combat Trickery (Overrun) - Tlilith, Yszal
*Diplomacy - Rabanus
+
*Command - Harn, Tlilith
*Engineering - Xallijk
+
*Diplomacy - Rabanus, Hira
*Healing - Hira x3, Qutai, Hanston
+
*Dungeon Bashing - Yszal
*Intimidation - Shibu
+
*Elementalism - Anvan
 +
*Engineering - Xallijk, Tlilith
 +
*Healing - Hira x3, Hanston x2
 +
*Knowledge (Architecture) - Tlilith
 +
*Knowledge (Geography) - P'zev
 
*Knowledge (Geology) - P'zev
 
*Knowledge (Geology) - P'zev
*Knowledge (History) - P'zev
+
*Knowledge (History) - P'zev x2
 
*Land Surveying - Xallijk
 
*Land Surveying - Xallijk
 
*Lay on Hands - Hanston, Hira
 
*Lay on Hands - Hanston, Hira
*Leadership - Xallijk, Harn
+
*Leadership - Xallijk, Harn x2
*Magical Engineering - P'zev, Xallijk, Lady Paige
+
*Lip-Reading - Karag, Ishka, Finore the Crow
*Manual of Arms - Harn, Jeffed
+
*Magical Engineering - P'zev, Xallijk
 +
*Manual of Arms - Harn, Jeffed x2, Yszal
 +
*Military Strategy - Hosfai
 
*Mapping - Karag
 
*Mapping - Karag
 +
*Mimicry - Anvan x2
 
*Mystic Aura - Rabanus
 
*Mystic Aura - Rabanus
*Navigation - Pantera
+
*Navigation - Pantera, Hosfai, Finore the Crow
*Profession (Lawyer) - Salazar
+
*Precise Shooting - Tlilith
*Prophecy - Hanston
+
*Prophecy - Hanston, Finore the Crow
*Seafaring - Karag
+
*Seafaring - Karag x2
 
*Seduction - Rabanus
 
*Seduction - Rabanus
*Siege Engineering - Harn
+
*Sensing Power - Finore the Crow
*Signaling - Salazar
+
*Skulking - Ishka
*Skirmishing - Shibu
+
*Signaling - Tlilith
*Skulking - Ishka, Salazar
+
*Survival - Hosfai
*Survival - Karag, Hosfai
 
 
*Theology - Xallijk
 
*Theology - Xallijk
*Tracking - Anbet x2
+
*Tracking - Anbet x3, Finore the Crow
 
*Trap Finding - Ishka
 
*Trap Finding - Ishka
*Trapping - Ishka
+
*Trapping - Ishka, Yszal
*Wilderness Explorer - Jochi
 

Latest revision as of 22:08, 10 August 2017

The Wilderlands of Absalom

  • Acrobatics - Karag, Ishka, Tlilth, Yszal
  • Alchemy - Nathet x3, Hira
  • Alertness - Pantera, Ishka
  • Animal Husbandry - Hosfai
  • Bargaining - Jeffed
  • Battlefield Prowess - Harn
  • Beast Friendship - Hira
  • Caving - Ishka
  • Collegiate Wizardry - Anvan
  • Combat Trickery (Disarm) - Karag
  • Combat Trickery (Overrun) - Tlilith, Yszal
  • Command - Harn, Tlilith
  • Diplomacy - Rabanus, Hira
  • Dungeon Bashing - Yszal
  • Elementalism - Anvan
  • Engineering - Xallijk, Tlilith
  • Healing - Hira x3, Hanston x2
  • Knowledge (Architecture) - Tlilith
  • Knowledge (Geography) - P'zev
  • Knowledge (Geology) - P'zev
  • Knowledge (History) - P'zev x2
  • Land Surveying - Xallijk
  • Lay on Hands - Hanston, Hira
  • Leadership - Xallijk, Harn x2
  • Lip-Reading - Karag, Ishka, Finore the Crow
  • Magical Engineering - P'zev, Xallijk
  • Manual of Arms - Harn, Jeffed x2, Yszal
  • Military Strategy - Hosfai
  • Mapping - Karag
  • Mimicry - Anvan x2
  • Mystic Aura - Rabanus
  • Navigation - Pantera, Hosfai, Finore the Crow
  • Precise Shooting - Tlilith
  • Prophecy - Hanston, Finore the Crow
  • Seafaring - Karag x2
  • Seduction - Rabanus
  • Sensing Power - Finore the Crow
  • Skulking - Ishka
  • Signaling - Tlilith
  • Survival - Hosfai
  • Theology - Xallijk
  • Tracking - Anbet x3, Finore the Crow
  • Trap Finding - Ishka
  • Trapping - Ishka, Yszal