Difference between revisions of "Pathfinder A World In Ruins:Home Page"

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(Vethak Gathson - Half Orc Inquisitor)
(Nearby Regions:)
 
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Within the towns, within the civilized areas, people are suspicious of strangers.  Magic (arcane) is suspect and those who practice the arcane arts are often hunted down.  The gods have undergone a change as the weaker, softer gods lose followers and fade away, leaving room for stronger, more forceful gods to rise.  The priesthoods themselves are beginning to realize the possibilities inherent in this new world.
 
Within the towns, within the civilized areas, people are suspicious of strangers.  Magic (arcane) is suspect and those who practice the arcane arts are often hunted down.  The gods have undergone a change as the weaker, softer gods lose followers and fade away, leaving room for stronger, more forceful gods to rise.  The priesthoods themselves are beginning to realize the possibilities inherent in this new world.
 +
=='''Useful Links'''==
  
 +
[http://forum.rpg.net/showthread.php?679119-IC-Pathfinder-A-World-in-Ruins IC Thread]<br/>
 +
[http://forum.rpg.net/showthread.php?679117-OOC-Pathfinder-A-World-in-Ruins OOC Thread]<br/>
 +
[http://forum.rpg.net/showthread.php?678997-Recruitment-Pathfinder-Sandbox Recruitment Thread]<br/>
 +
[http://invisiblecastle.com Die Roller]<br/>
 +
[http://www.d20pfsrd.com/ Pathfinder SRD]<br/>
 +
[http://forum.rpg.net/misc.php?do=bbcode RPGnet BBCode]
  
 
=='''Characters and Technology:'''==
 
=='''Characters and Technology:'''==
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=== [[Town of Meros]]===
 
=== [[Town of Meros]]===
  
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=='''Nearby Regions:'''==
 +
 +
===[[Deepwater Port]]===
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===[[The Shrouded Forest]]===
  
 
=='''The Characters:'''==
 
=='''The Characters:'''==
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LN Medium Humanoid (human, orc)<br/>
 
LN Medium Humanoid (human, orc)<br/>
 
'''Init '''+1; '''Senses '''darkvision 60 ft.; Perception +7<br/>
 
'''Init '''+1; '''Senses '''darkvision 60 ft.; Perception +7<br/>
----
 
'''Defense'''<br/>
 
----
 
'''AC '''17, touch 11, flat-footed 16 (+4 armor, +2 shield, +1 Dex)<br/>
 
'''hp '''10 (1d8+2); judgement of sacred healing 1<br/>
 
'''Fort '''+4 (+2 trait bonus vs poison or drugs (+4 to avoid effects of alcohol)), '''Ref '''+1, '''Will '''+5<br/>
 
'''Defensive Abilities '''ferocity, judgement of sacred protection +1, orc ferocity (1/day); '''DR '''judgement of sacred resiliency 1: magic; '''Resist '''judgement of sacred purity +1, judgement of sacred resistance 2 (fire)<br/>
 
----
 
'''Offense'''<br/>
 
----
 
'''Speed '''20 ft.<br/>
 
'''Melee ''' Heavy Shield Bash -1 (1d4+3/x2) and<br/>
 
:Dagger +3 (1d4+3/19-20/x2) and<br/>
 
:Morningstar +3 (1d8+3/x2)<br/>
 
'''Ranged '''Shortbow +1 (1d6/x3)<br/>
 
'''Special Attacks '''judgement of sacred destruction +1, judgement of sacred justice +1, judgement of sacred piercing +1, judgement of sacred smiting (magic)<br/>
 
'''Inquisitor Spells Known '''(CL 1):<br/>
 
1 (2/day) ''Magic Weapon, Cure Light Wounds''<br/>
 
0 (at will) ''Stabilize, Detect Magic, Light, Brand (DC 13)''<br/>
 
----
 
'''Statistics'''<br/>
 
----
 
'''Str '''16, '''Dex '''12, '''Con '''14, '''Int '''10, '''Wis '''16, '''Cha '''13<br/>
 
'''Base Atk '''+0; '''CMB '''+3; '''CMD '''14<br/>
 
'''Feats '''Disruptive, Ferocious Resolve<br/>
 
'''Traits '''Armor Expert, Iron Liver<br/>
 
'''Skills '''Acrobatics -2 (-6 jump), Climb +0, Diplomacy +5, Escape Artist -2, Fly -2, Intimidate +8, Perception +7, Ride -2, Sense Motive +8, Spellcraft +4, Stealth +2, Survival +7 (+8 to track), Swim +0''' Modifiers '''monster lore<br/>
 
'''Languages '''Common, Orc<br/>
 
'''SQ '''domains (spellkiller inquisition), judgement (1/day), spellkiller (dc 13)<br/>
 
'''Other Gear '''Armored coat, Heavy wooden shield, Arrows (20), Dagger, Morningstar, Shortbow, Backpack (17 @ 30 lbs), Bedroll, Belt pouch (3 @ 0.6 lbs), Fishhook (2), Flint and steel, Great Ones, Manacles, Mug/tankard, Pathfinder's kit, Rope, Sewing needle, Signal whistle, String or twine, Thread (50 ft.), Trail rations (7), Waterskin, 30 GP<br/>
 
----
 
'''Special Abilities'''<br/>
 
----
 
'''Armor Expert''' -1 Armor check penalty.<br/>
 
'''Darkvision (60 feet)''' You can see in the dark (black and white vision only).<br/>
 
'''Disruptive''' +4 DC to cast defensively for those you threaten.<br/>
 
'''Ferocity (Ex)''' Fight without penalty even while disabled or dying.<br/>
 
'''Inquisitor Domain (Spellkiller Inquisition)''' Deities: Any (with GM approval).
 
  
Granted Powers: You gain the Disruptive feat as a bonus feat (even if you do not meet the prerequisites). When you defeat an enemy (whether by reducing it to 0 or fewer hit points, taking the enemy ca<br/>
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=== [[Kess Oddwhiskers - Ratfolk Preservationist Alchemist]]===
'''Iron Liver''' +2 to Fort saves vs. poison and drugs, or +4 vs. alcohol.<br/>
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'''Kess Oddwhiskers'''<br/>
'''Judgement (1/day) (Su)''' Variable bonuses increase as the combat continues.<br/>
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N Small Humanoid (Ratfolk)<br/>
'''Judgement of Sacred Destruction +1 (Su)''' Weapon Damage bonus.<br/>
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'''Init'''+3; '''Senses''' Darkvision 60'; Perception +6<br/>
'''Judgement of Sacred Healing 1 (Su)''' Fast Healing<br/>
+
 
'''Judgement of Sacred Justice +1 (Su)''' Attack bonus<br/>
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=== [[Tanya the Pebble - Gunslinger Girl]]===
'''Judgement of Sacred Piercing +1 (Su)''' Concentration and vs. SR bonus<br/>
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'''Watanya "Tanya" Hammerstriker''' <br/>
'''Judgement of Sacred Protection +1 (Su)''' AC bonus<br/>
+
N Medium Humanoid (elf) <br/>
'''Judgement of Sacred Purity +1 (Su)''' Save bonus<br/>
+
Init +7, Senses darkvision 120ft, Perception +8 (+7 in bright light)
'''Judgement of Sacred Resiliency 1: Magic (Su)''' DR/magic<br/>
+
 
'''Judgement of Sacred Resistance 2 (Fire) (Su)''' Energy Resistances<br/>
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=== [[Variola - Human Blight Druid]]===
'''Judgement of Sacred Smiting (Magic) (Su)''' DR bypass<br/>
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'''Init'''+2; '''Senses''' Perception +9<br/>
'''Monster Lore +3 (Ex)''' +3 to Knowledge checks when identifying the weaknessess of creatures.<br/>
+
 
'''Orc Ferocity (1/day)''' If brought below 0 Hp, can act as though disabled for 1 rd.<br/>
+
 
'''Spellkiller (+2 Sacred) (DC 13)''' After defeating enemy, gain +2 sacred bonus to AC for 1 minutes. End the effect when hitting an arcane spellcaster to stagger your opponent.<br/>
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=== [[Kavi Vora - Human Monk]]===
 +
'''Kavi Vora''' <br/>
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Human Monk (Master of Many Styles) 1 <br/>
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LN Medium Human <br/>
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Init +5; Senses Perception +7 <br/>
 +
 
 +
=== [[Korban Ironrock - Dwarf Dwarven Waraxe Master Fighter]]===
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'''Korban Ironrock'''<br/>
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Dwarf Dwarven Waraxe Master Fighter 1<br/>
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LN Medium Humanoid (dwarf)<br/>
 +
'''Init '''0; '''Senses '''darkvision 60 ft.; Perception +2<br/>
  
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
+
=== [[Melfwyn - Human Invulnerable Rager Urban Barbarian]]===
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
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'''Melfwyn'''<br/>
 +
Invulnerable Rager Urban Barbarian 1<br/>
 +
NG Medium Humanoid (Human)<br/>
 +
'''Init:''' +2 '''Senses:''' Perception +6
  
=== [[WiR Character 2]]===
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=== [[Kalinka - Tiefling Sorceress]]===
=== [[WiR Character 3]]===
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'''Kalinka Rykov'''<br/>
=== [[WiR Character 4]]===
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Tiefling Sorceress 1<br/>
=== [[WiR Character 5]]===
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CG Medium Humanoid<br/>
=== [[WiR Character 6]]===
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'''Init '''+3; '''Senses '''darkvision 60 ft.; Perception +1<br/>
=== [[WiR Character 7]]===
 

Latest revision as of 08:25, 31 March 2013

General Overview:[edit]

A World In Ruins is a sandbox campaign set in the ruins of a world ravaged by magic. The wars lasted long enough for all sides involved, a condition which resulted in the unleashing of hordes of lower planar beings in an effort to end the ongoing conflicts. The reasoning is not important and most of those people involved in the escalating conflict no longer exist. What is important is that the world has been left behind in a ruined state. Small towns surrounded by villages and hamlets tend to have the largest concentration of people.

Beyond the centers of civilization the wilderness is making a determined rush to reclaim what the people of the world had once taken. Roads, now mostly just paths, wind through dark forests filled with ever watching eyes and silent accusations. Bandits, monsters, and magically altered animals prowl the land and prey on travelers, traders, and those foolish enough to call themselves adventurers. The Old Ways spread as the gods of nature grow stronger, bolder.

Within the towns, within the civilized areas, people are suspicious of strangers. Magic (arcane) is suspect and those who practice the arcane arts are often hunted down. The gods have undergone a change as the weaker, softer gods lose followers and fade away, leaving room for stronger, more forceful gods to rise. The priesthoods themselves are beginning to realize the possibilities inherent in this new world.

Useful Links[edit]

IC Thread
OOC Thread
Recruitment Thread
Die Roller
Pathfinder SRD
RPGnet BBCode

Characters and Technology:[edit]

As long as it is an official Pathfinder class, ability, spell, whatever, it shall be allowed. Technology exists up to and including Early Firearms. As indicated, Arcane casters are discriminated against in the extreme, though there is no rule against using one. Alchemy and alchemists are on the rise as well as gunsmithing.

Character will be created at first level and built with 25 Points (epic fantasy level) and advance using the fast track. Two traits.


The Starting Area:[edit]

Town of Meros[edit]

Nearby Regions:[edit]

Deepwater Port[edit]

The Shrouded Forest[edit]

The Characters:[edit]

Kharag gro-Shurkul - Half Orc Inquisitor[edit]

Kharag gro-Shurkul
Half-Orc Inquisitor 1
LN Medium Humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +7

Kess Oddwhiskers - Ratfolk Preservationist Alchemist[edit]

Kess Oddwhiskers
N Small Humanoid (Ratfolk)
Init+3; Senses Darkvision 60'; Perception +6

Tanya the Pebble - Gunslinger Girl[edit]

Watanya "Tanya" Hammerstriker
N Medium Humanoid (elf)
Init +7, Senses darkvision 120ft, Perception +8 (+7 in bright light)

Variola - Human Blight Druid[edit]

Init+2; Senses Perception +9


Kavi Vora - Human Monk[edit]

Kavi Vora
Human Monk (Master of Many Styles) 1
LN Medium Human
Init +5; Senses Perception +7

Korban Ironrock - Dwarf Dwarven Waraxe Master Fighter[edit]

Korban Ironrock
Dwarf Dwarven Waraxe Master Fighter 1
LN Medium Humanoid (dwarf)
Init 0; Senses darkvision 60 ft.; Perception +2

Melfwyn - Human Invulnerable Rager Urban Barbarian[edit]

Melfwyn
Invulnerable Rager Urban Barbarian 1
NG Medium Humanoid (Human)
Init: +2 Senses: Perception +6

Kalinka - Tiefling Sorceress[edit]

Kalinka Rykov
Tiefling Sorceress 1
CG Medium Humanoid
Init +3; Senses darkvision 60 ft.; Perception +1