Difference between revisions of "Pip: Ship's Cook"

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Revision as of 13:39, 19 December 2023

"You get one complaint. After that you get a suppository."

FFChef0002.png
Name: Pepper John
Nickname: Pip
Military Rank: Sergeant
Profession: Medic
Home world: Raven's Eye Orbital Station
Sex (Age): Male (37)
Education: Sir! How High? Sir!
Damaged Veteran: There's Pills for That


Pip was trained as a medic in the Navy, but he was billeted as a quartermaster and a cook. It's not glamourous knowing what's what, what's where, how much you have, how much you need, and how much it will cost, but it's steady work.

Statistics

Attributes Score x5 What Others Notice
Strength 09 45 -
Constitution 10 50 -
Dexterity 12 60 -
Intelligence 10 50 -
Power 17 85 Wouldn't flinch for the devil, won't flinch for you.
Charisma 14 70 Approachable and trustworthy.
Derived Attributes Current Maximum
Hit Points (HP) 10 10
Willpower (WP) 17 17
Sanity (SAN) 85 85
Breaking Point (BP) 68 68
Incidents of SAN Loss w/o Going Insane
Violence D0a.png D0a.png D0a.png adapted
Helplessness D0a.png D0a.png D0a.png adapted
D0Ba.png
Resources At Hand Stowed Storage Boxes
12 6 5 0 D0a.png D0a.png
D0Ba.png
Bonds Score
Red Swan Tong (Criminal Community) 11
Yancy Blue (Navy Quartermaster) 14
Tandra (Sister) 14

Motivations and Mental Disorders

  • -
  • -
  • -

Physical Injuries and Ailments

  • -
  • -
  • -

Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Skills

Administration (70) Alertness (20) Appraise (10)
Art (Type) (0) AI (0) Athletics (30)
Charm (40) Cosmology (10) Craft (Type) (0)
Disguise (10) Dodge (30) Drive (20)
Firearms (20) First Aid (50) Foreign Language (Type) (0)
Forensics (0) Hacking (0) Harangue (10)
Heavy Machinery (10) History (10) Insight (50)
Law (Type) (0) Medicine (50) Melee Weapons (70)
Military Training (Logistics/Supply) (80) Navigation (10) Occult (10)
Persuade (20) Pharmacy (40) Pilot (Type) (0)
Planet/Station Lore (Type) (0) Psychoanalyze (10) Research (10)
Science (Gastrotech) (40) Search (60) Stealth (10)
Surgery (40) Survival (Type) (10) Swim (20)
Technology Use (50) Track (10) Unarmed Combat (20)
Unnatural (0) Xenoarchaeology (0) Zero-G Maneuvers (0)

Armor and Equipment

Pip always has an assortment of kitchen knives on his person as well as a hypospray loaded with veterinarian grade horse tranquilizer. He wears light armor under his clothes.

Weapons

Weapon Skill % Base Range Damage Armor Piercing Kill Damage Kill Radius Shots
Cutlery 70 50' 1d4 - - - -
Tranq Hypo 70 Touch Stun - - - -

Bio

Pip joined the Navy for the noblest of reasons.

There was this girl.

Predictably, that was a bust, but the navy trained him as a field medic, then - the Navy being the Navy - never put him in the field. Instead they put him in charge of logistics and supplies for his division, and he became a bastard good quartermaster and a middling good cook. It's not that Pip was particularly good with numbers, but he could charm a derelict spacer out of his EVA suit, and where folk were immune to his charm, he had the nerve and grit to stare them down til he got what he wanted.

His squad never found themselves short on supplies, low on fuel, or out of ammo.

Then he made that deal with Brandt to the detriment of a cranky rear admiral who decided someone had to pay when his contraband cigars vanished into the void, and Pip was frogmarched right out of the service.

He'd drifted a bit after that before making himself useful to the Red Swan Tong in a small matter regarding bypassing a naval blockade.

The rest, as they say, is history . . .

Faction: Red Swan Tong

The Red Swan Tong is a criminal organization primarily concerned with smuggling. Members of the tong wear their rank emblazoned in bands of red ink tattooed onto their faces. Loss of rank is visibly indicated by loss of skin.

Pip is a low ranked member in good standing.

Chargen Notes: Bonus Skill Point Spends

- Archetype Skills: Administrative (2pt) | Technology Use (1pt) | Military Training (Logistics/Supply) (2pt)
- Bonus Skills: Melee Weapons (2pts)
- Resources: (2pts)
- Community Bond: (1pt)