Difference between revisions of "Pip: Ship's Cook"

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__NOTOC__
 
__NOTOC__
''"You get one complaint. After that you get suppositories"''
+
[[The_Cluster_Falk#Characters|< < < Back to Game Wiki]]
 +
 
 +
''"You get one complaint. After that you get a suppository."''
 
[[File:FFChef0002.png|300px|right]]
 
[[File:FFChef0002.png|300px|right]]
 
{|  
 
{|  
 
| colspan="2" | '''Name:''' Pepper John
 
| colspan="2" | '''Name:''' Pepper John
 
|-
 
|-
| colspan="2" | '''Handle / nickname:''' Pip
+
| colspan="2" | '''Nickname:''' Pip
 +
| colspan="2" |
 +
|-
 +
| colspan="2" | '''Military Rank:''' Sergeant
 
| colspan="2" |  
 
| colspan="2" |  
 
|-
 
|-
Line 11: Line 16:
 
| colspan="2" |  
 
| colspan="2" |  
 
|-
 
|-
| colspan="2" | '''Home world:''' Blue Sky
+
| colspan="2" | '''Home world:''' Raven's Eye Orbital Station
 
| colspan="2" |  
 
| colspan="2" |  
 
|-
 
|-
| colspan="2" |'''Sex (Age):''' Male
+
| colspan="2" |'''Sex (Age):''' Male (37)
 
| colspan="2" |
 
| colspan="2" |
 
|-
 
|-
| colspan="2" | '''Education:''' ''Sir! How high, Sir!''
+
| colspan="2" | '''Education:''' ''Sir! How High? Sir!''
 
| colspan="2" |  
 
| colspan="2" |  
 
|-
 
|-
| colspan="2" | '''Damaged Veteran:''' Hard Experience
+
| colspan="2" | '''Damaged Veteran:''' There's Pills for That
 
| colspan="2" |  
 
| colspan="2" |  
 
|}
 
|}
Pip was trained as a medic in the Navy, but he was billeted as a quartermaster and a cook. He never saw combat, but he was responsible for supplying those that did. It's not glamourous knowing what's what, what's where, how much you have, how much you need, and how much it will cost, but it's steady work.
+
 
 +
 
 +
Pip was trained as a medic in the Navy, but he was ''billeted'' as a quartermaster and a cook. It's not glamourous knowing what's what, what's where, how much you have, how much you need, and how much it will cost, but it's steady work.
  
 
==Statistics==
 
==Statistics==
  
 
{| class="wikitable"
 
{| class="wikitable"
!
+
!Attributes
 
!Score
 
!Score
 
!x5
 
!x5
 
!What Others Notice
 
!What Others Notice
 +
|scope="row" colspan="4"| 
 
|-
 
|-
 
|'''Strength'''
 
|'''Strength'''
|00
+
|09
|00
+
|45
|
+
! -
 
|-
 
|-
 
|'''Constitution'''
 
|'''Constitution'''
|00
+
|10
|00
+
|50
|
+
! -
 
|-
 
|-
 
|'''Dexterity'''
 
|'''Dexterity'''
|00
+
|12
|00
+
|60
|
+
! -
 
|-
 
|-
 
|'''Intelligence'''
 
|'''Intelligence'''
|00
+
|10
|00
+
|50
|
+
! -
 
|-
 
|-
 
|'''Power'''
 
|'''Power'''
|00
+
|17
|00
+
|85
|
+
| ''Wouldn't flinch for the devil, won't flinch for you.''
 
|-
 
|-
 
|'''Charisma'''
 
|'''Charisma'''
|00
+
|14
|00
+
|70
|
+
| ''Approachable and trustworthy.''
 
|}
 
|}
  
==Derived Attributes==
+
[[The_Cluster_Falk#Characters|< < < Back to Game Wiki]]
  
 
{| class="wikitable"
 
{| class="wikitable"
!
+
!Derived Attributes
 
!Current
 
!Current
 
!Maximum
 
!Maximum
 +
|-
 +
|scope="row" colspan="3"| 
 
|-
 
|-
 
|'''Hit Points (HP)'''
 
|'''Hit Points (HP)'''
|00
+
|10
|00
+
|10
 
|-
 
|-
 
|'''Willpower (WP)'''
 
|'''Willpower (WP)'''
|00
+
|14
|00
+
|17
 
|-
 
|-
 
|'''Sanity (SAN)'''
 
|'''Sanity (SAN)'''
|00
+
|84
|00
+
|85
 
|-
 
|-
 
|'''Breaking Point (BP)'''
 
|'''Breaking Point (BP)'''
|00
+
|68
|00
+
|68
 
|}
 
|}
  
==Incidents of SAN loss without going insane==
+
[[The_Cluster_Falk#Characters|< < < Back to Game Wiki]]
  
 
{| class="wikitable"
 
{| class="wikitable"
 +
!scope="row" colspan="5"|Incidents of SAN Loss w/o Going Insane
 +
|-
 +
|scope="row" colspan="5"| 
 
|-
 
|-
 
|'''Violence'''
 
|'''Violence'''
|O
+
! [[file:d0a.png|14px]]
|O
+
! [[file:d0a.png|14px]]
|O
+
! [[file:d0a.png|14px]]
 
|''adapted''
 
|''adapted''
 
|-
 
|-
 
|'''Helplessness'''
 
|'''Helplessness'''
|O
+
! [[file:d0a.png|14px]]
|O
+
! [[file:d0a.png|14px]]
|O
+
! [[file:d0a.png|14px]]
 
|''adapted''
 
|''adapted''
 
|}
 
|}
 +
:[[File:D0Ba.png|12px]]
  
==Bonds==
+
[[The_Cluster_Falk#Characters|< < < Back to Game Wiki]]
 +
 
 +
{|class="wikitable"
 +
|'''Resources'''
 +
|'''At Hand'''
 +
|'''Stowed'''
 +
|'''Storage'''
 +
|'''Boxes'''
 +
|-
 +
|scope="row" colspan="25"| 
 +
|-
 +
!12
 +
!6
 +
!5
 +
!0
 +
![[file:d0a.png|14px]]  [[file:d0a.png|14px]]
 +
|-
 +
|}
 +
:[[File:D0Ba.png|12px]]
 +
 
 +
[[The_Cluster_Falk#Characters|< < < Back to Game Wiki]]
  
 
{| class="wikitable"
 
{| class="wikitable"
!
+
!Bonds
 
!Score
 
!Score
 
|-
 
|-
|Blankette (daughter)
+
|scope="row" colspan="2"|
|00
 
 
|-
 
|-
|Blanker (retired former partner)
+
|Red Swan Tong (Criminal Community)
|00
+
!11
 +
|-
 +
|Yancy Blue (Navy Quartermaster)
 +
!14
 +
|-
 +
|Tandra John (Sister)
 +
!14
 
|}
 
|}
 +
 +
[[The_Cluster_Falk#Characters|< < < Back to Game Wiki]]
  
 
==Motivations and Mental Disorders==
 
==Motivations and Mental Disorders==
Line 123: Line 164:
 
*-
 
*-
  
=Skills=
+
==Physical Injuries and Ailments==
 +
*-
 +
*-
 +
*-
 +
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
 +
 
 +
[[The_Cluster_Falk#Characters|< < < Back to Game Wiki]]
 +
 
 +
==Skills==
 
{| class="wikitable"
 
{| class="wikitable"
| Administration (10)
+
! Administration (70)
| Alertness (20)
+
| Alertness (23)
 
| Appraise (10)
 
| Appraise (10)
 
|-
 
|-
| Art {Type} (0)
+
| Art (Type) (0)
 
| AI (0)
 
| AI (0)
| Athletics (30)
+
| Athletics (34)
 
|-
 
|-
| Charm (20)
+
! Charm (43)
 
| Cosmology (10)
 
| Cosmology (10)
 
| Craft (Type) (0)
 
| Craft (Type) (0)
Line 142: Line 191:
 
|-
 
|-
 
| Firearms (20)
 
| Firearms (20)
| First Aid (10)
+
! First Aid (54)
| Foreign Lang (Type) (0)
+
| Foreign Language (Type) (0)
 
|-
 
|-
 
| Forensics (0)
 
| Forensics (0)
Line 151: Line 200:
 
| Heavy Machinery (10)
 
| Heavy Machinery (10)
 
| History (10)
 
| History (10)
| Insight (10)
+
! Insight (53) x
 
|-
 
|-
 
| Law (Type) (0)
 
| Law (Type) (0)
| Medicine (0)
+
! Medicine (50)
| Melee Weapons (30)
+
! Melee Weapons (73)
 
|-
 
|-
| Military Training (Type) (0)  
+
! Military Training (Logistics/Supply) (80)  
 
| Navigation (10)  
 
| Navigation (10)  
 
| Occult (10)
 
| Occult (10)
 
|-
 
|-
 
| Persuade (20)
 
| Persuade (20)
| Pharmacy (0)
+
! Pharmacy (40)
 
| Pilot (Type) (0)
 
| Pilot (Type) (0)
 
|-
 
|-
Line 169: Line 218:
 
| Research (10)
 
| Research (10)
 
|-
 
|-
| Science (Type) (0)
+
! Science (Gastrotech) (40)
| Search  (20)
+
! Search  (60)
 
| Stealth (10)
 
| Stealth (10)
 
|-
 
|-
| Surgery {0}
+
! Surgery (40)
 
| Survival (Type) (10)
 
| Survival (Type) (10)
 
| Swim (20)
 
| Swim (20)
 
|-
 
|-
| Technology Use (0)
+
! Technology Use (50)
 
| Track (10)
 
| Track (10)
 
| Unarmed Combat (20)
 
| Unarmed Combat (20)
Line 187: Line 236:
 
|}
 
|}
  
=Physical Injuries and Ailments=
+
[[The_Cluster_Falk#Characters|< < < Back to Game Wiki]]
*-
+
 
*-
+
==Armor and Equipment==
*-
+
Pip always has an assortment of kitchen knives on his person as well as a hypospray loaded with multiple doses of veterinary grade horse tranquilizer. He wears light armor under his clothes.
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
 
  
=Armor and Equipment=
+
[[The_Cluster_Falk#Characters|< < < Back to Game Wiki]]
''Standard Special Agent Equipment from Agent's Handbook'' (Agency badge and identification card, medium pistol in a belt holster, two spare magazines in a belt pouch, tactical light, handcuffs in a belt pouch, Kevlar vest, windbreaker jacket printed with the name of the agency, encrypted smartphone, police-band radio with earpiece and throat microphone, small evidence-collection kit. Maybe a light pistol in an ankle or small-ofthe-back holster for backup. Additional equipment usually carried in the agency car includes a light carbine with holographic sight and two spare magazines, or a pump-action shotgun with 40 spare rounds in boxes (half of them slugs), tactical body armor, Kevlar helmet, encrypted laptop with access to agency networks, first aid kit, and a portable fire extinguisher.)
 
  
=Weapons=
+
==Weapons==
  
 
{| class="wikitable"
 
{| class="wikitable"
|
+
!Weapon
|Skill %
+
!Skill %
|Base Range
+
!Base Range
|Damage
+
!Damage
|Armor Piercing
+
!Armor Piercing
|Kill Damage
+
!Kill Damage
|Kill Radius
+
!Kill Radius
|Shots
+
!Shots
 
|-
 
|-
|
+
| '''Cutlery'''
|
+
| 70
|
+
| 50'
|
+
| 1d4
|
+
| -
|
+
| -
|
+
| -
|
+
| -
 
|-
 
|-
|
+
| '''Tranq Hypo'''
|
+
| 70
|
+
| Touch
|
+
| Stun?
|
+
| -
|
+
| -
|
+
| -
|
+
| -
|-
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
 
|-
 
|-
 
|}
 
|}
  
=Personal Details, Work Performance, Special Training and Other Notes=
+
[[The_Cluster_Falk#Characters|< < < Back to Game Wiki]]
Robert B. Westlake graduated from the University of Tennessee with a degree in Criminal Justice in 1988. He spent a few years with the Tennessee Highway Patrol and then was accepted into the FBI Academy. He graduated from Quantico and became a badged FBI agent in 1993. Along the way, he married his late wife Carol and they had one daughter, Emily.
+
 
 +
==Bio==
 +
Pip joined the Navy for the noblest of reasons.
 +
 
 +
There was this girl.
 +
 
 +
Predictably, that was a bust, but the Navy trained him as a field medic nonetheless, then - the Navy being the Navy - never put him in the field. Instead they put him in charge of logistics and supplies for his division, and he became a bastard good quartermaster and a middling good cook. It's not that Pip was particularly great with numbers, but he could charm a derelict spacer out of his EVA suit, and where folk were immune to his charm, he had the nerve and grit to stare them down til he got what he wanted.
 +
 
 +
His squad never found themselves short on supplies, low on fuel, or out of ammo.
 +
 
 +
Then he made that deal with Brandt to the detriment of a cranky rear admiral who decided someone had to pay when his contraband cigars vanished into the void, and Pip was frogmarched right out of the service.
 +
 
 +
He'd drifted a bit after that before making himself useful to the ''Red Swan Tong'' in a small matter regarding bypassing a naval blockade.
 +
 
 +
The rest, as they say, ''is history . . .''
 +
 
 +
[[The_Cluster_Falk#Characters|< < < Back to Game Wiki]]
 +
 
 +
==Faction: Red Swan Tong==
 +
The ''Red Swan Tong'' is a criminal organization primarily concerned with smuggling.
 +
 
 +
Members of the tong wear their rank emblazoned in bands of red ink tattooed onto their faces. Loss of rank is visibly indicated by loss of skin.
 +
 
 +
Pip is a low ranked member in good standing.
  
By the winter of 1994 he'd been inducted into ''Delta Green'', working a variety of investigations over the next half-dozen years. He lost cell members and friends.  His wife died.  He's seen things no man ought to. He nearly lost his badge after certain questions were raised about the presence of his fingerprints near a dead old Nazi in Lawrence, Kansas. Delta Green was with him through all of that.
+
[[The_Cluster_Falk#Characters|< < < Back to Game Wiki]]
  
Whatever this new ''thing'' is that the government has stood up in the last few years might be doing the work, but it isn't Delta Green. Westlake - McKay - has worked to avoid coming to the Program's attention, in favor of continuing to protect his daughter, grandson, and the rest of everything with the organization he knows.
+
==Chargen Notes: Bonus Skill Point Spends==
 +
:''' - Archetype Skills:''' Administrative (2pt) | Technology Use (1pt) | Military Training (Logistics/Supply) (2pt)
 +
----
 +
:''' - Bonus Skills:''' Melee Weapons (2pts)
 +
----
 +
:''' - Resources:''' (2pts)
 +
----
 +
:''' - Community Bond:''' (1pt)
 +
----

Revision as of 14:54, 1 May 2024

< < < Back to Game Wiki

"You get one complaint. After that you get a suppository."

FFChef0002.png
Name: Pepper John
Nickname: Pip
Military Rank: Sergeant
Profession: Medic
Home world: Raven's Eye Orbital Station
Sex (Age): Male (37)
Education: Sir! How High? Sir!
Damaged Veteran: There's Pills for That


Pip was trained as a medic in the Navy, but he was billeted as a quartermaster and a cook. It's not glamourous knowing what's what, what's where, how much you have, how much you need, and how much it will cost, but it's steady work.

Statistics

Attributes Score x5 What Others Notice
Strength 09 45 -
Constitution 10 50 -
Dexterity 12 60 -
Intelligence 10 50 -
Power 17 85 Wouldn't flinch for the devil, won't flinch for you.
Charisma 14 70 Approachable and trustworthy.

< < < Back to Game Wiki

Derived Attributes Current Maximum
Hit Points (HP) 10 10
Willpower (WP) 14 17
Sanity (SAN) 84 85
Breaking Point (BP) 68 68

< < < Back to Game Wiki

Incidents of SAN Loss w/o Going Insane
Violence D0a.png D0a.png D0a.png adapted
Helplessness D0a.png D0a.png D0a.png adapted
D0Ba.png

< < < Back to Game Wiki

Resources At Hand Stowed Storage Boxes
12 6 5 0 D0a.png D0a.png
D0Ba.png

< < < Back to Game Wiki

Bonds Score
Red Swan Tong (Criminal Community) 11
Yancy Blue (Navy Quartermaster) 14
Tandra John (Sister) 14

< < < Back to Game Wiki

Motivations and Mental Disorders

  • -
  • -
  • -

Physical Injuries and Ailments

  • -
  • -
  • -

Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

< < < Back to Game Wiki

Skills

Administration (70) Alertness (23) Appraise (10)
Art (Type) (0) AI (0) Athletics (34)
Charm (43) Cosmology (10) Craft (Type) (0)
Disguise (10) Dodge (30) Drive (20)
Firearms (20) First Aid (54) Foreign Language (Type) (0)
Forensics (0) Hacking (0) Harangue (10)
Heavy Machinery (10) History (10) Insight (53) x
Law (Type) (0) Medicine (50) Melee Weapons (73)
Military Training (Logistics/Supply) (80) Navigation (10) Occult (10)
Persuade (20) Pharmacy (40) Pilot (Type) (0)
Planet/Station Lore (Type) (0) Psychoanalyze (10) Research (10)
Science (Gastrotech) (40) Search (60) Stealth (10)
Surgery (40) Survival (Type) (10) Swim (20)
Technology Use (50) Track (10) Unarmed Combat (20)
Unnatural (0) Xenoarchaeology (0) Zero-G Maneuvers (0)

< < < Back to Game Wiki

Armor and Equipment

Pip always has an assortment of kitchen knives on his person as well as a hypospray loaded with multiple doses of veterinary grade horse tranquilizer. He wears light armor under his clothes.

< < < Back to Game Wiki

Weapons

Weapon Skill % Base Range Damage Armor Piercing Kill Damage Kill Radius Shots
Cutlery 70 50' 1d4 - - - -
Tranq Hypo 70 Touch Stun? - - - -

< < < Back to Game Wiki

Bio

Pip joined the Navy for the noblest of reasons.

There was this girl.

Predictably, that was a bust, but the Navy trained him as a field medic nonetheless, then - the Navy being the Navy - never put him in the field. Instead they put him in charge of logistics and supplies for his division, and he became a bastard good quartermaster and a middling good cook. It's not that Pip was particularly great with numbers, but he could charm a derelict spacer out of his EVA suit, and where folk were immune to his charm, he had the nerve and grit to stare them down til he got what he wanted.

His squad never found themselves short on supplies, low on fuel, or out of ammo.

Then he made that deal with Brandt to the detriment of a cranky rear admiral who decided someone had to pay when his contraband cigars vanished into the void, and Pip was frogmarched right out of the service.

He'd drifted a bit after that before making himself useful to the Red Swan Tong in a small matter regarding bypassing a naval blockade.

The rest, as they say, is history . . .

< < < Back to Game Wiki

Faction: Red Swan Tong

The Red Swan Tong is a criminal organization primarily concerned with smuggling.

Members of the tong wear their rank emblazoned in bands of red ink tattooed onto their faces. Loss of rank is visibly indicated by loss of skin.

Pip is a low ranked member in good standing.

< < < Back to Game Wiki

Chargen Notes: Bonus Skill Point Spends

- Archetype Skills: Administrative (2pt) | Technology Use (1pt) | Military Training (Logistics/Supply) (2pt)

- Bonus Skills: Melee Weapons (2pts)

- Resources: (2pts)

- Community Bond: (1pt)