Pip: Ship's Cook

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"You get one complaint. After that you get a suppository."

FFChef0002.png
Name: Pepper John
Handle / nickname: Pip
Military Rank: Sergeant
Profession: Medic
Home world: Raven's Eye Orbital Station
Sex (Age): Male
Education: Sir! How High, Sir!
Damaged Veteran: There's Pills for That


Pip was trained as a medic in the Navy, but he was billeted as a quartermaster and a cook. It's not glamourous knowing what's what, what's where, how much you have, how much you need, and how much it will cost, but it's steady work.

Statistics

Score x5 What Others Notice
Strength 09 45 -
Constitution 10 50 -
Dexterity 12 60 -
Intelligence 10 50 -
Power 17 85 Wouldn't flinch for the devil, won't flinch for you.
Charisma 14 70 Approachable and trustworthy.

Derived Attributes

Current Maximum
Hit Points (HP) 10 10
Willpower (WP) 17 17
Sanity (SAN) 85 85
Breaking Point (BP) 68 68

Incidents of SAN loss without going insane

Violence D0a.png D0a.png D0a.png adapted
Helplessness D0a.png D0a.png D0a.png adapted
D0Ba.png

Bonds

Score
Red Bar Tong (Community) 11
Yancy Blue (Navy Quartermaster) 14
Tandra (Sister) 14

Motivations and Mental Disorders

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Skills

Administration (70) Alertness (20) Appraise (10)
Art (Type) (0) AI (0) Athletics (30)
Charm (40) Cosmology (10) Craft (Type) (0)
Disguise (10) Dodge (30) Drive (20)
Firearms (20) First Aid (50) Foreign Language (Type) (0)
Forensics (0) Hacking (0) Harangue (10)
Heavy Machinery (10) History (10) Insight (50)
Law (Type) (0) Medicine (50) Melee Weapons (70)
Military Training (Logistics/Supply) (80) Navigation (10) Occult (10)
Persuade (20) Pharmacy (40) Pilot (Type) (0)
Planet/Station Lore (Type) (0) Psychoanalyze (10) Research (10)
Science (Gastrotech) (40) Search (60) Stealth (10)
Surgery (40) Survival (Type) (10) Swim (20)
Technology Use (50) Track (10) Unarmed Combat (20)
Unnatural (0) Xenoarchaeology (0) Zero-G Maneuvers (0)

Physical Injuries and Ailments

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Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment

Standard Special Agent Equipment from Agent's Handbook (Agency badge and identification card, medium pistol in a belt holster, two spare magazines in a belt pouch, tactical light, handcuffs in a belt pouch, Kevlar vest, windbreaker jacket printed with the name of the agency, encrypted smartphone, police-band radio with earpiece and throat microphone, small evidence-collection kit. Maybe a light pistol in an ankle or small-ofthe-back holster for backup. Additional equipment usually carried in the agency car includes a light carbine with holographic sight and two spare magazines, or a pump-action shotgun with 40 spare rounds in boxes (half of them slugs), tactical body armor, Kevlar helmet, encrypted laptop with access to agency networks, first aid kit, and a portable fire extinguisher.)

Weapons

Skill % Base Range Damage Armor Piercing Kill Damage Kill Radius Shots

Personal Details, Work Performance, Special Training and Other Notes

Robert B. Westlake graduated from the University of Tennessee with a degree in Criminal Justice in 1988. He spent a few years with the Tennessee Highway Patrol and then was accepted into the FBI Academy. He graduated from Quantico and became a badged FBI agent in 1993. Along the way, he married his late wife Carol and they had one daughter, Emily.

By the winter of 1994 he'd been inducted into Delta Green, working a variety of investigations over the next half-dozen years. He lost cell members and friends. His wife died. He's seen things no man ought to. He nearly lost his badge after certain questions were raised about the presence of his fingerprints near a dead old Nazi in Lawrence, Kansas. Delta Green was with him through all of that.

Whatever this new thing is that the government has stood up in the last few years might be doing the work, but it isn't Delta Green. Westlake - McKay - has worked to avoid coming to the Program's attention, in favor of continuing to protect his daughter, grandson, and the rest of everything with the organization he knows.

Notes

Archetype: Doctor/Nurse Resources: 5 Bonds: 3 (2 skill point to bump Resources to 12; 1 skill point to bump tong Community Bonus to 11)
Archetype Skills: Administration 30 (2 skill point to bump to 70) | Charm 40 | First Aid 50 | Insight 50 | Science (Gastrotech) 40 | Search 60 |Surgery 40 | Technology Use 30 (1 skill point to bump to 50)
Archetype Optional Skills: Military Training 40 (2 skill point to bump to 80) | Pharmacy 40
Bonus skills: Melee Weapons (Base 30 - 2 skill points to reach 70)