Difference between revisions of "Posse loot"

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(end tale loot)
(whiteyes loot)
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*5 lead ingots
 
*5 lead ingots
 
*A sling bag containing 62 bolgs. (Gort)
 
*A sling bag containing 62 bolgs. (Gort)
*full keg of troll beer
+
 
  
 
*A chariot wheel (magical)blessed by Lokanos. It doubles the speed of any wagon it is attached to. Washed and cleaned the spokes are revealed to be covered in gold leaf.
 
*A chariot wheel (magical)blessed by Lokanos. It doubles the speed of any wagon it is attached to. Washed and cleaned the spokes are revealed to be covered in gold leaf.

Revision as of 02:52, 12 August 2011

Loot

Eurmals crumbs

  • 6 doses.

grey cave

  • Three good 1H spears palmir, gort, slim
  • A gold torc. Rothar
  • A very fine dagger of Tarsh design Dolwynn 232l
  • A siz 11 open helm in good condition, but minus any straps. Local design with Colymar runes given to cloudcall
  • A copper arrow head.
  • 5 1pt storage crystals. Dolwynn
    • three with the dead boys

from King Eft

  • Gold carp statue 2" high, 6" long. Given to troll
  • 4 Aluminum ingots 1-kg each Proxenus
  • A Dragonscale, gold inscriptions in Auld wyrmish. Big as a hand. Rothar
  • A vase of 12 obsidian figurines on cords, miniature copies of the plinth atop the mound. Everyone
  • 3 silver links of a large chain. Alloy Proxenus mindlink matrix.
  • A necklace of 27 smooth black pebbles. Each pebble gives all a persons water requirements for one day.Dolwynn
  • An ancient short bladed knife, made from an iridescent shell, dt pearls Palmir can sense when there is food about in rivers and pools.
  • 6 river pearls threaded on a braided cord of human hair. each peal enables someone to breathe underwater. Rothar.
  • A strange set of leather armour, fit for a newtling. Gort

3 pouches found by Palmir

  • 1) Contains 15 lunars, 20 bolgs, a set of dice, and a small carved beetle
  • 2) Contains 57 bolgs, 2 wheels, and a gem.
  • 3) Contains a wrapped handful of moist, mushroom goo, that sparkles magically.

end tale loot

  • A semi precious stone on a cord 6L
  • A very good cut diamond 282L
  • A good sapphire worth ? failed roll.126l
  • A lead broach depicting a praying mantis with gem eyes 180L Slim
  • Cash
  • 658 clacks
  • 255 wheels
  • 950 Lunars
  • potions
  • Three doses of a foul smelling potion that will increase your dex +1pt for two hours.
  • Fungal spores. Inhaled they work as a mobility spell. two doses in a small lead snuff box.
  • An oily stinging salve that must be wiped on your face. It works as a glamour spell against trolls. 3doses.


  • scrolls
  • two lead books and a lead scroll, all in darktongue. Slim
    • One lead book is about Troll myths, it will add +10 to your Uz lore skill, but will take three weeks of study.
    • The other lead book is about how to increase Str by 1pt per two weeks of practice up to a Str of 15.
  • Lead tablet +10% mace, maul attack and parry.
  • Lead tablet map slim carrying. NOD.

whiteyes loot

  • 15 bronze spearheads
  • 1 axe heads
  • 33 arrow heads
  • 3 bronze daggers
  • 5 lead ingots
  • A sling bag containing 62 bolgs. (Gort)


  • A chariot wheel (magical)blessed by Lokanos. It doubles the speed of any wagon it is attached to. Washed and cleaned the spokes are revealed to be covered in gold leaf.
  • A wooden pillar, carved, twice the thickness of a spear, 1m long (magical)Once per day can cast hearth harmony (same as the city harmony spell but effects a house/hut/heat/tula. Costs 3 pow and can be boosted by more pow.
  • A milking stool, engraved with the name 'Narly moo'
  • A drinking horn from some sort of bull. Orendal will recognize. skybull horn.
  • A shepherds stick. (magical)A detect cattle matrix 1pt , detect enemies matrix 1pt and detect water matrix 1pt. **Rothar
  • A horses bridle (magical)Grazelander. If the reins are dropped and the rider dismounts the rein anchors to the ground, preventing the horse from wandering.
  • 11 sacks
  • 8 back packs
  • A woven mat, relatively new, with an abstract design of colored diamond-shapes. Of a decent size to use in a tent or hut, and easily rolled and carried upon one's mount.(magical)A magical Grazelander's sleeping mat. It ensures a good night's sleep for one who is attuned to it and if 3 pts of pow are placed in it it will work as a detect enemy spell with a range of 5m for the whole period of sleep. It screams if slept on by an animal nomad.
  • a bronze bedpan with naughty ulerian engravings.
  • A lunar senior NCO's pack tent with all the trimmings 20 years of knowhow brings
  • Sack of loot returned by shuffle
    • excellent jewel 4000
    • excellent gem 1500
    • two good gems 432L, 324L
    • 3 good gems57,48,24,

apple lane stuff

    • Spirit carving,tin offering bowl, red cloak(magical)t has the mysterious ability to keep the wearer [I]On the Path,[/I] and also repels wolves,vingan helmet, bronze eating bowls, lightbringer game pieces

stuff from Kash Leadsnout

  • jar of five beetles, ( will eat through 5Ap of wood each)orendal
  • 1 jumping potion
  • 1 glue 2 potion
  • 1 sneeze potion
  • 10 doses pot 10 acid
  • 12 doses pot 10 BV
  • 6 doses pot 10 BV antidote
  • 4 doses pot 12 spider paralyzing venom
  • 40m spider silk cord
  • Giant statue Str matrix Dolwynn
  • Issaries scroll +10% bargain, four uses. 1 weeks study.
  • mantis saddle and tackRothar
  • bauble for nadara,shiny deep chocolate/golden pearlescent carapace, engraved with scarab beetle motifs
  • Map to Gonn Ortas castle
  • Green crystal, arrow shaped?
  • helmet fits any. 10 AP. Black and red. Bronze
  • shield, medium. 20AP Black and red. Bronze.
  • two swords, matching pair. damage 2d4+2.
  • Three lead feathers: each a one use disruption spell.
  • Chitin armour White Auroch
  • A Small stone crocodile headed man with ‘ made in Inti Pardo” written in darktongue on its back.White Auroch
  • A lead figure of a warrior troll called Kwaratch Kang, it’s arms and legs move.White Auroch
  • A keg of mavern hills beer
  • A weeks supply of mushrooms
  • Anti chaos stones
    • Boztakang
    • One black: cancel chaos feature 1d6hr
    • 1 Blue -1d10 mp
    • 2 Green heals 3d6 hps
    • 1 Yellow 1d10 dam, no armour prot