PotterFAE: Extra-Canon Spells
These spells were taken from a previous Harry Potter game with permission from that game's GM. If any of the below spells are your unique creation that you do not want used in this game, let me know and I'll take it down.
Otherwise, this is the spot for player-created spells if you have one you want to add to the kerfuffle.
Charms and Conjuration
Incantation: Nyctalus Noctula
This spell summons a large swarm of bats in order to harass an opponent.
Incantation: Where dat boy/girl dun get to?
Creator: Montrose La Croix
Part ritual, part spell. This charm produces a spectral bloodhound for the purposes of tracking down an intended target. Note: This charm requires the use of a personal possession of the subject being tracked.
Close Magical Portal Charm
Incantation: Claude Ostium
This spell can close a magical portal.
Incantation: Multitudo Nobis
This spell can create up to nine identical copies of the target.
Incantation: Periculum Multitudo
This spell creates a barrage of prismatic pyrotechnics.
Incantation: Nimbosum Obscurus
This spell creates patches of dense, pea soup fog which can be combined to blanket entire areas.
Jinxes, Hexes, and Curses
This spell drains power sources. Used to drain batteries of gear of attackers of the circus.
This spell creates a forceful blast of air from the end of the wand.
This is a dark spell, first used by the Vodouisants of Haiti, which temporarily renders the caster or living target incorporeal by infusing their body with ectoplasmic energies, thus drawing them partially into the spirit realm. Note: It is strongly recommended to not maintain this spell for a duration longer than three heartbeats.
This spell bind together communication and awareness. Used to bind Gordon to Bohb and the circus's leystones.