Editing Precedence of Powers

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
Precedence: A potent concept in the powers of the universe. [[Jeweled Amber]]
+
PrecedenceA potent concept in the powers of the universe.
  
According to the list of High Order Initiations there are generally accepted Magnitudes of empowerment of constructs able to empower High Order Sorcery.  The greater the artifact or initiation used to empower an item, the more rugged the creation is. Spells cast from the frames of these initiations are more powerful according to their ranking in the orders.  
+
According to the list of [[High Order Initiations]] there are generally accepted degrees of empowerment of constructs able to empower High Order Sorcery.  The greater the artifact or initiation used to empower an item, the more rugged the creation is. Spells cast from the frames of these initiations are more powerful according to their ranking in the orders.  
  
In a general way many elements may be used and combined to create or conjure items of power.  The mixture of powers providing a stronger result. Elements may include Focus, Alter, Inscribing Tool, Sigils of Powers, Adjacent Powers, Sorcery, Conjuration, Psyche, Endurance, Quenching Liquids, Fudge, Herbs and Incense  
+
In a general way many elements may be used and compinded to create or conjure items of power.  The mixture of powers providing a stronger result. Elements may include Focus, Alter, Inscribing Tool, Sigils of Powers, Adjacent Powers, Sorcery, Conjuration, Psyche, Endurance, Quenching Liquids, Fudge, Herbs and Incense  
  
The Precedence of Powers is an important concept throughout the Jeweled Amber multi-verse.  It is the basic concept that some items are better then other and some initiations, focuses, power systems, and materials & Material combinations, are better then others.
 
  
'''<big>High order & Low Order</big>'''
+
===Focus Constructs===
 
+
''First Order''
High Order Initiations, inscriptions, and tools are often shadowed by less powerful but physically similar Low Order Initiations.  The High Order expressions are extremely durable, effective, and difficult to maintain in most cases.  Low Order expressions are easier to learn, less powerful, and less permanent.  This does not mean they are not potentially dangerous.
 
 
 
=='''[[High Order Initiations]]'''==
 
 
 
Initiations are constructs and artifacts that impose a higher level of awareness allowing the use of sorcery and other types of magical forces, defenses, and attacks.
 
===''First Magnitude Initiations''===
 
 
 
Each of these first Magnitude initiations can be attuned in specific manners in order to allow them to impart their powers.
 
 
 
*'''Jewel of Judgment'''
 
**The jewel of Judgment is also known as the Eye of the Serpent.  It was removed from the serpent in battle with the Unicorn deep in the ancient origins of existence. it has the most well known history as an artifact focus of creations.  It was used by Dworkin Bariman to create [[Ambe]]r.  It was used by the Serpent to create the [[Logrus]].  It was used by Corwin to create [[Avalon]].  It was used by Adrian to create [[Mandalay]]. The Jewel casts a great many shadows of itself.  Each is a powerful focuses in their own rights.
 
**The jewel is attuned by assaying the pattern image within the Jewel itself.  Walking the Pattern with it, one cast oneself into the jewel.
 
 
 
*'''Horn of the Unicorn'''  There are several Horns of the unicorn. Three pieces are known to exist.
 
**A full horn is in the possession of the High Lord of Chaos, the Swayvill. Supposedly it was broken off at the time the Jewel of Judgment was taken from the Serpent of Chaos.  The Full Horn is one of several Keys to the Tomb of the Ancestors of Darkness.  [[Swayvill]] are allowed attunement by the Unicorn.
 
**A third of the horn is in the possession of Queen Moire of Remba. 
 
**A 2" horn tip is in the hand of Prince Julian of Amber.  It was given to him by the Unicorn at the time of the creation of [[Mandalay]]
 
**The Horns can only be attuned by the Unicorn giving permission for the holder to gain access to their higher powers.
 
**attunement to the Horn gives one the powers of passage, an extraordinary speed and the ability to be unaffected by conditions in shadow. It allows extraordinary to shave shadowviels.  It protects on even in the depths of the Abyss. 
 
 
 
*'''Hide of the Tiger'''
 
The Hide of the Tiger was taken voluntarily before the creation of the Pattern of Amber. It acts as a powerful focus for the combining of powers and constructs.  It has powerful healing powers, able to restore a living creature to life regardless of the time its been dead as long as some substantial amount of the body is available. It can grow duplicates of living creatures if a suitable amount of material is available to start with and the animal it was taken from is present. 
 
**The Hide is attuned by laying naked on the fur and being coated in the blood of a recent kill.  The Tiger may also grant Attunement.
 
**Attunement to the Hide gives one the powers of locating foes, tracking, and hunting powers.  It gives animal control powers.  A person attuned to the hide
 
 
 
*'''Chanticleer's Gaff'''
 
**Used as a high orderly potent powers of command and animal control
 
**The Gaff is attuned by pressing the spur into the heart of the holder.  Chanticleer may also grant attunement.
 
**A person attuned to the Gaff has extraordinary control over animals
 
**Used as an inscribing tool it effects powerful command and animal control powers as well as powerful healing magic.
 
 
 
===''Second Magnitude Initiations''===
 
*Patterns: Amber, Avalon
 
*Marks: Mandalay
 
*[[Lorgus]]
 
*Kangular of Calmir
 
*Rock Paragon-Variable according to the individual Stone
 
 
 
===''Third Magnitude Initiations''===
 
*[[Broken Pattern]]:Amber, Avalon
 
*[[Woven Logrus]]
 
*[[Squiggle]]
 
*The "Arden Stone" or the "Fey Stone"
 
*[[Pattern of York]]
 
 
 
===''Fourth Magnitude Initiations''===
 
*[[Shade Patterns]]
 
*[[Shade Realms]]
 
*Shade Logrus
 
Shade Logrus are inscriptions or initiations that are secondary shadows of the Primal Logrus in the same way Shade patterns are secondary shadows of Primal Patterns. 
 
 
 
The name and manners of various Shade Logrus vary wildly.  Reflected images of the logrus take many chaotic forms.
 
 
 
*Keep of the Four Worlds
 
*Shade marks
 
*[[Pattern of Plymouth]]
 
*
 
 
 
===''Fifth Magnitude Initiations''===
 
*[[Mal at Riess]]
 
*Distorted [[Shade Patterns]]
 
*High Ordr Fey Rings [[https://wiki.rpg.net/index.php/Fey_Powers#High_Order_Fey_Rings]]
 
*[[Graz ak Tremous]]-A power attained within the Abyss.
 
 
 
=='''Focus Constructs'''==
 
===''First Magnitude''===
 
 
*Jewel of Judgment
 
*Jewel of Judgment
 
*Horn of the Unicorn
 
*Horn of the Unicorn
Line 80: Line 13:
 
*Chanticleer's Gaff
 
*Chanticleer's Gaff
  
===''Second Magnitude Initiations''===
+
''Second Order Initiations''
 
*Shadows of the Jewel, Horn, Hide, & Gaff
 
*Shadows of the Jewel, Horn, Hide, & Gaff
  
===''Third Magnitude Initiations''===
+
''Third Order Initiations''
 
*Cracked Stones (Related to Broken Patterns)
 
*Cracked Stones (Related to Broken Patterns)
 
*Stones of Mandalay
 
*Stones of Mandalay
*Keep of the Four Worlds
 
*Shades of the Jewel of Judgment
 
*The Tornado of the Red gale
 
*The "Arden Stone" or the "Fey Stone"
 
  
===''Fourth Magnitude Initiations''===
+
''Fourth Order Initiations''
 
*Fantalin Forging Lens
 
*Fantalin Forging Lens
 
*Pattern Inscribed Items
 
*Pattern Inscribed Items
 
*Shards of [[Paragon]]
 
*Shards of [[Paragon]]
  
===''Fifth Magnitude Initiations''===
+
''Fifth Order Initiations''
  
=='''Forging Surfaces, Alters, Adjacent Powers & Locations'''==
+
===Forging Surfaces, Alters, & Locations===
  
===''First Magnitude''===
+
''First Order''
*Rock Kolvir at the Primal Pattern.  The area around the Primal Pattern is mostly flat but has a flat stone a foot away from one edge of the pattern inscription.
+
*Rock Kolvir at the Primal Pattern
*Hide of the Tiger.  The hide is a flat furry surface excellent for not hot iron forge work, focusing back reflective magical effects. 
+
*Hide of the Tiger
*Living Ygg:  Ygg, a primal creature, is rooted at the central point of the Hub of Mandalay and has exposed roots suitable for magical works
 
  
===''Second Magnitude ''===
+
''Second Order Initiations''
*Pattern Chambers: Rooms such as the Dungeon Chamber of the Pattern in Amber.  The Hall of Treasures in Fantalin.  The Dungeon Pattern in Tir Nogath.  The Central Hall of the Palace of Avalon
+
*Pattern Chambers
*The Stairs of Tir Nogath: The Third Stair on the path to Tir Nogath.  The stair to Tir Mar Gala
+
*The Stairs of Tir Nogath
*The Hub of Mandalay: The wooden Bartoop that circles the inner region of Mandalay
+
*The Hub of Mandalay
 
*Hub of the Mark
 
*Hub of the Mark
 
*Way of the Lorgus
 
*Way of the Lorgus
  
===''Third Magnitude ''===
+
''Third Order Initiations''
*Broken Pattern Chambers: The Broken Pattern in the Hall of Treasures at Fantalin.
+
*Broken Pattern Chambers
 
*Woven Logrus Rooms
 
*Woven Logrus Rooms
 
*Rock [[Paragon]]
 
*Rock [[Paragon]]
*The "[[Arden Stone]]" or the "Fey Stone"
+
''Fourth Order Initiations''
 
+
*Shade Patterns Chambers
===''Fourth Magnitude ''===
 
*Shade Patterns Chambers:  The Primal Pattern Chamber of York
 
 
*Shade Logrus Ways
 
*Shade Logrus Ways
  
  
===''Fifth Magnitude''===
+
''Fifth Order Initiations''
*Mal at Riess Chamber at [[Cogswell Manor]]
+
*Mal at Riess Chamber
*Arden Fey Ring (Currently Incomplete)
 
The Arden fey Ring was incomplete due to the ancient theft of the Arden Stone or the Fey Stone.  Its recovery by Prince Kibar, Lady Desri and Lords Donovan and Nicholas was hoped to restore the Arden fey ring to second Magnitude Status but the stone was instead installed elsewhere lessening its impact and leaving the Fey Ring incomplete for the foreseeable future.
 
  
==='' Sixth Magnitudes''===
+
'' Sixth Order initiations''
 
*Stone of Skulls
 
*Stone of Skulls
  
=='''Inscribing Tool'''==
+
===Inscribing Tool===
  
===''First Magnitude''===
+
''First Order''
*Horns of the Unicorn: Used as the tip to inscribe on an artifact, not simply as a focus.
+
*Chanticleer's Gaff
*Chanticleer's Gaff: The spur used as the inscribing tool, rather then as a focus
 
  
===''Second Magnitude Initiations''===
+
''Second Order Initiations''
*Pattern Inscribed Tools:
+
*Pattern Inscribed Tools
  
===''Third Magnitude Initiations''===
+
''Third Order Initiations''
 
*Broken Pattern Inscribed Tools
 
*Broken Pattern Inscribed Tools
 
*Sorcerous Inscription
 
*Sorcerous Inscription
  
  
===''Fourth Magnitude Initiations''===
+
''Fourth Order Initiations''
*Shards of [[Paragon]]:  A edge tip of a shard of Paragon used as the inscribing tool.
+
*Shards of [[Paragon]]
 +
 
 +
 
 +
''Fifth Order Initiations''
 +
 
  
 +
'' Sixth Order initiations''
  
===''Fifth Magnitude Initiations''===
+
===Sorcery and Conjuration===
 +
''First Order''
 +
*Primal Sorcery & Conjuration
  
 +
''Second Order Initiations''
 +
*Master Sorcery & Conjuration
  
'' Sixth Magnitude initiations''
+
''Third Order Initiations''
 +
*Advanced Sorcery & Conjuration
  
=='''Sorcery and Conjuration and Trump Artistry'''==
+
''Fourth Order Initiations''
 +
*Standard Sorcery & Conjuration
  
orceery and Conjuration are High Order Magic systems usable by invoking suitable imprints such as Patterns, Broken patterns, Logrus, [[Woven Logrus]], Squiggles, and [[Mal at Riess]].
+
''Fifth Order Initiations''
===''First Priority''===
+
*
*Primal Sorcery-120 Pips
 
*Conjuration-160 pips
 
*Primal Trump Artistry
 
===''Second Priority Initiations''===
 
*Master Sorcery-60 Pips
 
*Conjuration-80 pips
 
*Master Trump Artistry
 
===''Third Priority Initiations''===
 
*Advanced Sorcery-30 Pips
 
*advanced Conjuration 40 Pips
 
*Advanced Trump Artistry
 
===''Fourth Priority Initiations''===
 
*Standard Sorcery- 15 pip
 
*Standard Conjuration-20 pips
 
*Standard Trump Artistry-40
 
  
===''Fifth Priority Initiations''===
+
'' Sixth Order initiations''
*Power Words
+
*
  
=='''Sigil and Channeling Initiations'''==
+
===Sigil and Channeling Initiations===
===''First Magnitude''===
+
''First Order''
 
*Primal Patterns
 
*Primal Patterns
 
*Primal Logrus
 
*Primal Logrus
  
===''Second Magnitude Initiations''===
+
''Second Order Initiations''
 
*Signs of the Pattern
 
*Signs of the Pattern
 
*Sign of the Mark
 
*Sign of the Mark
Line 189: Line 108:
 
*Frame of Calmir
 
*Frame of Calmir
  
===''Third Magnitude Initiations''===
+
''Third Order Initiations''
 
*Sign of the Broken Pattern
 
*Sign of the Broken Pattern
 
*Sign of the Woven Logrus
 
*Sign of the Woven Logrus
 
*Sigil of Major Squiggles: Azcala, Regor, Bursain, Talwas
 
*Sigil of Major Squiggles: Azcala, Regor, Bursain, Talwas
  
===''Fourth Magnitude Initiations''===
+
''Fourth Order Initiations''
 
*Signs of Shade Patterns: Shades of Amber, Major Shade Patterns:York, Plymoth, Agdics
 
*Signs of Shade Patterns: Shades of Amber, Major Shade Patterns:York, Plymoth, Agdics
 
*Signs of Shade Logrus Ways: The Grip of Vagalorat
 
*Signs of Shade Logrus Ways: The Grip of Vagalorat
  
===''Fifth Magnitude Initiations''===
+
''Fifth Order Initiations''
 
*Sigil of Mal at Riess
 
*Sigil of Mal at Riess
  
=='''Imprint Style'''==
 
  
The '''''Style''''' of the imprint describes the temperament of the pattern.
+
===Quenching Liquids===
===''First Magnitude''===
 
*Wild-The imprint of a New or "Wild" pattern gives the imprinted greater access to far greater power requiring a great deal more control.  One advantage to a Wild imprint is that a lower grade of Imprint can be taken and will be the detectable imprint.  This allows a person to hold two pattern imprints and raise two different sigils, and have two spell frames.
 
  
===''Second Magnitude Initiations''===
+
''First Order Quenching Fluids''
*Devoted-A Standard imprint allowed by a pattern for its own reasons.
 
 
 
===''Third Magnitude Initiations''===
 
*Standard Imprint or ''Tame'' Imprint-Vastly most common imprint.
 
 
 
===''Fourth Magnitude Initiations''===
 
*Bruised-An initial Imprint of a pattern that has experienced some form of magical damage. This is also the form of imprint the pattern can grant to a person not of the blood.
 
 
 
===''Fifth Magnitude Initiations''===
 
*Stolen-This imprint is the imprint of a person who managed to assay the pattern despite the patten not specifically allowing it. An example is the imprint of Aries Colbresie who studied the pattern extensively and memorized the extensive twists and turns and then walked the pattern despite not being the blood of Amber.  His holding a shade pattern imprint at the time aided greatly in his attempt.
 
 
 
=='''Quenching Liquids'''==
 
 
 
===''First Magnitude Quenching Fluids''===
 
 
*Water from the Pond near the Primal Patterns
 
*Water from the Pond near the Primal Patterns
 
*Liquid Stuff of Chaos from the Way of the Primal Logrus
 
*Liquid Stuff of Chaos from the Way of the Primal Logrus
 
*Sap of Ygg
 
*Sap of Ygg
  
===''Second Magnitude Quenching Fluids''===
+
''Second Order Quenching Fluids''
 
*Water from the pond of the Castle Pattern Room
 
*Water from the pond of the Castle Pattern Room
 
*Water from the Pattern Chamber of Rebma
 
*Water from the Pattern Chamber of Rebma
Line 235: Line 137:
 
*Royal Blood of Chaos
 
*Royal Blood of Chaos
  
===''Third Magnitude Quenching Fluids''===
+
''Third Order Quenching Fluids''
 
*Water of the Broken Pattern Chambers or locations
 
*Water of the Broken Pattern Chambers or locations
 
*Water of the Woven Logrus Ways
 
*Water of the Woven Logrus Ways
Line 244: Line 146:
  
  
===''Fourth Magnitude Quenching Fluids''===
+
''Fourth Order Quenching Fluids''
 
*Waters of Shade Patterns: Shades of Amber, Major Shade Patterns:York, Plymoth, Agdics
 
*Waters of Shade Patterns: Shades of Amber, Major Shade Patterns:York, Plymoth, Agdics
 
*Waters of Shade Logrus Ways: The Waterfall to the Grip of Vagalorat
 
*Waters of Shade Logrus Ways: The Waterfall to the Grip of Vagalorat
Line 250: Line 152:
 
*Wines and Alcohols of Chaos
 
*Wines and Alcohols of Chaos
  
===''Fifth Magnitude Quenching Fluids''===
+
''Fifth Order Quenching Fluids''
 
*Living Blood
 
*Living Blood
 
*Gerard's Mead
 
*Gerard's Mead
  
===''Sixth Magnitude Quenching Fluids''===
+
''Sixth Order Quenching Fluids'''
 
*Alcohols
 
*Alcohols
  
===''Seventh Magnitude Quenching Fluids''===
+
''Seventh ordr Quenching Fluids''
 
*Water and juices
 
*Water and juices
  
=='''Herbs and Incense'''==
+
===Herbs and Incense===
===''First Magnitude''===
+
''First Order''
*Primal Patterns Herbs, gathered from the Rock Kolvir
+
*Primal Patterns
*Herbs from the interior of th Hub of Mandalay
+
*Primal Logrus
  
===''Second Magnitude''===
+
''Second Order Initiations''
*Herbs from the Pattern rooms
+
*Signs of the Pattern
*Herbs of Mandalay
+
*Sign of the Mark
 +
*Signs of the Lorgus
 +
*Sigil of Paragon
 +
*Frame of Calmir
  
===''Third Magnitude ''===
+
''Third Order Initiations''
*Archdruid Herbs
+
*Sign of the Broken Pattern
*Incense From the Church of the Unicorn
+
*Sign of the Woven Logrus
*Incense from the Church of the Serpent
+
*Sigil of Major Squiggles: Azcala, Regor, Bursain, Talwas
  
===''Fourth Magnitude''===
+
''Fourth Order Initiations''
*Sanctified Incense from the Fane of Zilla
+
*Signs of Shade Patterns: Shades of Amber, Major Shade Patterns:York, Plymoth, Agdics
*Sanctified Incense from the Church of the Unicorn-Fantalin
+
*Signs of Shade Logrus Ways: The Grip of Vagalorat
*Sage
 
*Poison Ivy
 
  
===''Fifth Magnitude''===
+
''Fifth Order Initiations
*Fresh Herbs
+
===Fudge===  
 +
''First Order''
 +
*Primal Patterns
 +
*Primal Logrus
  
===''Sixth Magnitude''===
+
''Second Order Initiations''
*Dried herbs
+
*Signs of the Pattern
 +
*Sign of the Mark
 +
*Signs of the Lorgus
 +
*Sigil of Paragon
 +
*Frame of Calmir
  
=='''Fudge'''==
+
''Third Order Initiations''
===''First Magnitude''===
+
*Sign of the Broken Pattern
*Dark Double Fudge
+
*Sign of the Woven Logrus
*Chocolate Peanut Butter Fudge
+
*Sigil of Major Squiggles: Azcala, Regor, Bursain, Talwas
  
===''Second Magnitude''===
+
''Fourth Order Initiations''
*Peanut Butter Honey Fudge
+
*Signs of Shade Patterns: Shades of Amber, Major Shade Patterns:York, Plymoth, Agdics
*White Chocolate and Blueberry Fudge
+
*Signs of Shade Logrus Ways: The Grip of Vagalorat
*Creamy Lemon Fudge
 
 
 
===''Third Magnitude''===
 
*Cherry Almond Fudge
 
*Maple Walnut Fudge
 
 
 
===''Fourth Magnitude''===
 
*Crunchy Mint Chocolate Fudge
 
*Old Fashioned Chocolate Fudge
 
 
 
===''Fifth Magnitude Initiations''===
 
*Candy Cane Fudge
 
 
 
=='''Whiskey'''==
 
===''First Magnitude''===
 
*Whiskey of Amber
 
*The Uisce Beatha of Mandalay
 
 
 
===''Second Magnitude''===
 
*Johnny Walker Blue Label
 
*Gentleman Jack
 
*Maker's Mark
 
 
 
===''Third Magnitude''===
 
*Jack Daniels old #7
 
*Even Williams
 
*Glenlivet 18
 
 
 
===''Fourth Magnitude''===
 
*Store Brand Blended Whiskey
 
*Old Crow
 
  
===''Fifth Magnitude Initiations''===
+
''Fifth Order Initiations
*Ole Smoky Tennessee Moonshine
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)