Difference between revisions of "Protaincieus"

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(Created page with "Protaincieus Male Halfling Druid 6 NG Strength 9 (-1) Dexterity 12 (+1) Constitution 12 (+1) Intelligence 12 (+1) Wisdom 18 (+4) Charisma 13 (+1) Size: Small Height: 3'...")
 
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Protaincieus
+
Protaincieus <br>
Male Halfling Druid 6
+
Male Halfling Druid 6<br>
NG
+
NG<br>
 +
<br>
 +
Strength 9 (-1)<br>
 +
Dexterity 12 (+1)<br>
 +
Constitution 12 (+1)<br>
 +
Intelligence 12 (+1)<br>
 +
Wisdom         18 (+4)<br>
 +
Charisma 13 (+1)<br>
 +
Size: Small<br>
 +
Height: 3' 3"<br>
 +
Weight: 36 lb<br>
 +
Skin: Light<br>
 +
Eyes: Hazel<br>
 +
Hair: Light Brown; Wavy; Beardless<br>
 +
Total Hit Points: 44<br><br>
  
Strength 9 (-1)
+
Speed: 15 feet [armor]<br><br>
Dexterity 12 (+1)
 
Constitution 12 (+1)
 
Intelligence 12 (+1)
 
Wisdom         18 (+4)
 
Charisma 13 (+1)
 
Size: Small
 
Height: 3' 3"
 
Weight: 36 lb
 
Skin: Light
 
Eyes: Hazel
 
Hair: Light Brown; Wavy; Beardless
 
Total Hit Points: 44
 
  
Speed: 15 feet [armor]
+
Armor Class: 20 = 10 +4 [hide] +3 [heavy wooden] +1 [small] +1 [dex] +1 [natural]<br><br>
  
Armor Class: 20 = 10 +4 [hide] +3 [heavy wooden] +1 [small] +1 [dex] +1 [natural]
+
Touch AC: 12<br>
 +
Flat-footed: 17<br>
 +
Initiative modifier: +1 = +1 [dex]<br>
 +
Fortitude save: +8 = 5 [base] +1 [con] +1 [halfling] +1[resistance]<br>
 +
Reflex save: +5 = 2 [base] +1 [dex] +1 [halfling] +1[resistance]<br>
 +
Will save: +11 = 5 [base] +4 [wis] +1 [halfling] +1[resistance]<br>
 +
Attack (handheld): +3 = 3 [base] -1 [str] +1 [small]<br>
 +
Attack (unarmed): +3 = 3 [base] -1 [str] +1 [small]<br>
 +
Attack (missile): +5 = 3 [base] +1 [dex] +1 [small]<br>
 +
Grapple check: -2 = 3 [base] -1 [str] -4 [small]<br><br>
  
Touch AC: 12
+
Languages: Common Druidic Halfling Sylvan<br><br>
Flat-footed: 17
 
Initiative modifier: +1 = +1 [dex]
 
Fortitude save: +8 = 5 [base] +1 [con] +1 [halfling] +1[resistance]
 
Reflex save: +5 = 2 [base] +1 [dex] +1 [halfling] +1[resistance]
 
Will save: +11 = 5 [base] +4 [wis] +1 [halfling] +1[resistance]
 
Attack (handheld): +3 = 3 [base] -1 [str] +1 [small]
 
Attack (unarmed): +3 = 3 [base] -1 [str] +1 [small]
 
Attack (missile): +5 = 3 [base] +1 [dex] +1 [small]
 
Grapple check: -2 = 3 [base] -1 [str] -4 [small]
 
  
Languages: Common Druidic Halfling Sylvan
+
Feats:<br>
 +
Mounted Combat <br>
 +
Companion Spellbound PHBII<br>
 +
Extra Wild Shape CDiv<br><br>
  
Feats:
+
Skills:<br>
Mounted Combat
+
Concentration Con 10 = +2+8 <br>
Companion Spellbound PHBII
+
Handle Animal Cha 10 = +2+8 <br>
Extra Wild Shape CDiv
+
Heal Wis 9 = +4+5 <br>
 +
Knowledge(nature)Int 11 = +1+8 +2 [druid]<br>
 +
Listen Wis 8 = +2+4 +2 [halfling]<br>
 +
Ride Dex 11 = +1+8 +2 [handle animal]<br>
 +
Spot Wis 8 = +4+4 <br>
 +
Survival Wis 8 = +2+4+2 [druid]<br><br>
  
Skills:
+
Handle Animal >= 5 ranks gives +2 on wild empathy checks.<br>
Concentration Con 10 = +2+8
+
Know Nature >= 5 ranks gives +2 on survival checks above ground.<br><br>
Handle Animal Cha 10 = +2+8
 
Heal Wis 9 = +4+5
 
Knowledge(nature)Int 11 = +1+8 +2 [druid]
 
Listen Wis 8 = +2+4 +2 [halfling]
 
Ride Dex 11 = +1+8 +2 [handle animal]
 
Spot Wis 8 = +4+4
 
Survival Wis 8 = +2+4+2 [druid]
 
  
Handle Animal >= 5 ranks gives +2 on wild empathy checks.
+
Zero-level Druid spells: 5 per day<br>
Know Nature >= 5 ranks gives +2 on survival checks above ground.
+
Create Water<br>
 +
Detect Magic<br>
 +
Detect Poison<br>
 +
Know Direction<br>
 +
Light<br><br>
  
Zero-level Druid spells: 5 per day
+
First-level Druid spells: 5 per day<br>
 +
Speak with Animals x2<br>
 +
Shillelagh<br>
 +
Obscuring Mist<br>
 +
Magic Fang<br><br>
 +
Second-level Druid spells: 5 per day<br>
 +
Summon Swarm<br>
 +
Wood Shape<br>
 +
Lesser Restoration<br>
 +
Warp Wood<br>
 +
Chill Metal<br><br>
  
 +
Third-level Druid spells: 4 per day<br>
 +
Neutralize Poison<br>
 +
Remove Disease<br>
 +
Call Lightning<br>
 +
Plant Growth<br><br>
  
 +
Halfling:<br>
  
First-level Druid spells: 5 per day
+
+2 dexterity / -2 strength (already included)<br>
  
 +
Small Size<br>
  
 +
+2 racial bonus on climb, jump, move silently<br>
  
Second-level Druid spells: 5 per day
+
+1 racial bonus on all saving throws <br>
  
 +
+2 morale bonus on saves vs. fear (stacks with racial bonus)<br>
  
 +
+1 to hit with thrown weapons and slings<br>
  
Third-level Druid spells: 4 per day
+
Druid:<br>
 +
Spontaneous Casting (summon nature's ally)<br>
 +
<br>
 +
Animal Companion<br>
  
 +
Wild Empathy +10<br>
  
 +
+2 on Knowledge (nature) and Survival <br>
  
Halfling:
+
Woodland Stride (level 2)<br>
  
+2 dexterity / -2 strength (already included)
+
Trackless Step (level 3)<br>
  
Small Size
+
Resist Nature's Lure (level 4)<br>
  
+2 racial bonus on climb, jump, move silently
+
Wild Shape (level 5)<br>
  
+1 racial bonus on all saving throws
 
  
+2 morale bonus on saves vs. fear (stacks with racial bonus)
+
Backpack<br>
 +
Flint and steel<br>
 +
Pouch x2<br>
 +
Waterskins x2<br>
 +
Healer kit<br>
 +
Holly and mistletoe<br>
 +
Spell component pouch<br>
 +
Club<br>
 +
20 sling stones<br>
  
+1 to hit with thrown weapons and slings
+
Titian<br>
 +
Animal Companion: Dog (riding)<br>
 +
Medium-Size Animal<br>
  
Druid:
+
Hit dice 6d8+12 (50 hit points)<br>
Spontaneous Casting (summon nature's ally)
 
  
Animal Companion
+
Initiative +3 (Dex)<br>
  
Wild Empathy +10
+
Speed 40 feet<br>
  
+2 on Knowledge (nature) and Survival
+
AC: +3 Dex +8 natural +4 armor = 25<br>
  
Woodland Stride (level 2)
+
Attacks: Bite<br>
 
 
Trackless Step (level 3)
 
 
 
Resist Nature's Lure (level 4)
 
 
 
Wild Shape (level 5)
 
 
 
 
 
Backpack
 
Flint and steel
 
Pouch x2
 
Waterskins x2
 
Healer kit
 
Holly and mistletoe
 
Spell component pouch
 
 
 
 
 
Titian
 
Animal Companion: Dog (riding)
 
Medium-Size Animal
 
 
 
Hit dice 6d8+12 (50 hit points)
 
 
 
Initiative +3 (Dex)
 
 
 
Speed 40 feet
 
 
 
AC: +3 Dex +8 natural +4 armor = 25
 
 
 
Attacks: Bite
 
  
 
Damage 1d6+6 (bite);
 
Damage 1d6+6 (bite);
 +
<br>
 +
Special Qualities: Scent<br>
  
Special Qualities: Scent
+
Saves: Fort +6; Ref +7; Will +3<br>
 
 
Saves: Fort +6; Ref +7; Will +3
 
  
Abilities: Str 18, Dex 17, Con 15, Int 2, Wis 12, Cha 6
+
Abilities: Str 18, Dex 17, Con 15, Int 2, Wis 12, Cha 6<br>
  
Skills: Jump +9; Listen +7; Spot +7; Swim +7; Survival +1;
+
Skills: Jump +9; Listen +7; Spot +7; Swim +7; Survival +1;<br>
  
Feats: Alertness, Track, Run
+
Feats: Alertness, Track, Run<br>
  
Link, share spells
+
Link, share spells<br>
  
Evasion, Devotion
+
Evasion, Devotion<br>
  
 
Bonus tricks: 3
 
Bonus tricks: 3
  
War-trained: Trip as Wolf on attack
+
War-trained: Trip as Wolf on attack<br>
  
Items:
+
Items:<br>
Wand of Cure Light Wounds 750
+
Wand of Cure Light Wounds 750<br>
Cloak of resistance +1 1,000 gp
+
Cloak of resistance +1 1,000 gp<br>
Amulet of natural armor +1 2,000
+
Amulet of natural armor +1 2,000<br>
Chain Shirt Barding +1 1350
+
Chain Shirt Barding +1 1350<br>
Hide Armor +1 1165
+
Hide Armor +1 1165<br>
Heavy Darkwood Shield +1 1257
+
Heavy Darkwood Shield +1 1257<br>
Sickle +1 2306
+
Sickle +1 2306<br>
Sling +1 2300
+
Sling +1 2300<br>
800 gp left
+
800 gp left<br>

Revision as of 19:37, 22 February 2012

Protaincieus
Male Halfling Druid 6
NG

Strength 9 (-1)
Dexterity 12 (+1)
Constitution 12 (+1)
Intelligence 12 (+1)
Wisdom 18 (+4)
Charisma 13 (+1)
Size: Small
Height: 3' 3"
Weight: 36 lb
Skin: Light
Eyes: Hazel
Hair: Light Brown; Wavy; Beardless
Total Hit Points: 44

Speed: 15 feet [armor]

Armor Class: 20 = 10 +4 [hide] +3 [heavy wooden] +1 [small] +1 [dex] +1 [natural]

Touch AC: 12
Flat-footed: 17
Initiative modifier: +1 = +1 [dex]
Fortitude save: +8 = 5 [base] +1 [con] +1 [halfling] +1[resistance]
Reflex save: +5 = 2 [base] +1 [dex] +1 [halfling] +1[resistance]
Will save: +11 = 5 [base] +4 [wis] +1 [halfling] +1[resistance]
Attack (handheld): +3 = 3 [base] -1 [str] +1 [small]
Attack (unarmed): +3 = 3 [base] -1 [str] +1 [small]
Attack (missile): +5 = 3 [base] +1 [dex] +1 [small]
Grapple check: -2 = 3 [base] -1 [str] -4 [small]

Languages: Common Druidic Halfling Sylvan

Feats:
Mounted Combat
Companion Spellbound PHBII
Extra Wild Shape CDiv

Skills:
Concentration Con 10 = +2+8
Handle Animal Cha 10 = +2+8
Heal Wis 9 = +4+5
Knowledge(nature)Int 11 = +1+8 +2 [druid]
Listen Wis 8 = +2+4 +2 [halfling]
Ride Dex 11 = +1+8 +2 [handle animal]
Spot Wis 8 = +4+4
Survival Wis 8 = +2+4+2 [druid]

Handle Animal >= 5 ranks gives +2 on wild empathy checks.
Know Nature >= 5 ranks gives +2 on survival checks above ground.

Zero-level Druid spells: 5 per day
Create Water
Detect Magic
Detect Poison
Know Direction
Light

First-level Druid spells: 5 per day
Speak with Animals x2
Shillelagh
Obscuring Mist
Magic Fang

Second-level Druid spells: 5 per day
Summon Swarm
Wood Shape
Lesser Restoration
Warp Wood
Chill Metal

Third-level Druid spells: 4 per day
Neutralize Poison
Remove Disease
Call Lightning
Plant Growth

Halfling:

+2 dexterity / -2 strength (already included)

Small Size

+2 racial bonus on climb, jump, move silently

+1 racial bonus on all saving throws

+2 morale bonus on saves vs. fear (stacks with racial bonus)

+1 to hit with thrown weapons and slings

Druid:
Spontaneous Casting (summon nature's ally)

Animal Companion

Wild Empathy +10

+2 on Knowledge (nature) and Survival

Woodland Stride (level 2)

Trackless Step (level 3)

Resist Nature's Lure (level 4)

Wild Shape (level 5)


Backpack
Flint and steel
Pouch x2
Waterskins x2
Healer kit
Holly and mistletoe
Spell component pouch
Club
20 sling stones

Titian
Animal Companion: Dog (riding)
Medium-Size Animal

Hit dice 6d8+12 (50 hit points)

Initiative +3 (Dex)

Speed 40 feet

AC: +3 Dex +8 natural +4 armor = 25

Attacks: Bite

Damage 1d6+6 (bite);
Special Qualities: Scent

Saves: Fort +6; Ref +7; Will +3

Abilities: Str 18, Dex 17, Con 15, Int 2, Wis 12, Cha 6

Skills: Jump +9; Listen +7; Spot +7; Swim +7; Survival +1;

Feats: Alertness, Track, Run

Link, share spells

Evasion, Devotion

Bonus tricks: 3

War-trained: Trip as Wolf on attack

Items:
Wand of Cure Light Wounds 750
Cloak of resistance +1 1,000 gp
Amulet of natural armor +1 2,000
Chain Shirt Barding +1 1350
Hide Armor +1 1165
Heavy Darkwood Shield +1 1257
Sickle +1 2306
Sling +1 2300
800 gp left