Difference between revisions of "Pulp Magazines 2e"

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Parker            February 3rd, 2009            5:03 am                    Quick note on validation.  For the most part the XHTML vaealitds ( just little stuff, like using & instead of & amp;  blah blah blah).  The CSS has a bunch of  errors , however, if you look at what most of them are (opacity, background clipping, etc etc) the problem, to me at least, is quite clear.  That's all CSS3, which W3C doesn't validate (because it is not actually a release yet).
  
 
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Revision as of 14:40, 20 July 2012

Pulp Magazines (often referred to as "the pulps") were inexpensive fiction magazines widely published from the 1920s through the 1950s. The first "pulp" is considered to be Frank Munsey's revamped Argosy Magazine of 1896. Most remaining pulp magazines are science fiction or mystery magazines now in digest form.

The name "pulp" comes from the cheap wood pulp paper on which such magazines were printed. Parallels between comic books and pulp magazines can be drawn; for example, magazines often featured illustrated novel-length stories of heroic characters such as The Shadow, Doc Savage, and The Phantom Detective. Pulp magazines often contained a wide variety of genres, including detective/mystery, science fiction, adventure, romance, war, horror/occult, and others.

Adding a character? Please note in the title which edition of the game (1st or 2nd) was used when making the character. Please list your name, initials or web-name with your version of the character. Various characters may be created multiple times at same or similar power levels or vastly different.


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Parker February 3rd, 2009 5:03 am Quick note on validation. For the most part the XHTML vaealitds ( just little stuff, like using & instead of & amp; blah blah blah). The CSS has a bunch of errors , however, if you look at what most of them are (opacity, background clipping, etc etc) the problem, to me at least, is quite clear. That's all CSS3, which W3C doesn't validate (because it is not actually a release yet).

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