RED-SHIRT

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RED-SHIRT

the 411

CIVILIAN IDENTITY: Jamie Burger
"Cursed by an old gypsy woman while attending a Space Trek convention, the man formerly known as Jamie is now RED-SHIRT, fighting for truth, justice and his piece of American pie. Seeing past the pain of horrible death he comes back strong every time ready to face injustice and evildoers across Brick City..." ... (as played by Kevin)

Clever Nicknames: "the Dead Guy", Trekkie
Marital Status: yeah, right...
Known Relatives: Larry, a 2nd cousin Jamie lives with.
Height / Weight / Length: varies following each death.
Archenemy: Dr. Killcrazy (loves putting Jamie in death traps!)
Favorite Movie: Heaven Can Wait (1978)
Catch Phrase: "I'll be ba...."
Current Blood Pressure: 134/80
Super-Powered-ness: "Red-Shirt" has the ability to come back from any(?) death... When death occurs a strange gypsy vapor appears somewhere near (within 2-300 yards) his dead body. When returning from death Red Shirt always appears wearing the red "Space Trek" replica shirt that Jamie was wearing when the old gypsy woman cursed him several years ago. In place of his former self, he returns as either man, woman or domesticated animal - randomly... Another side-effect of dying is the gain of a random super power. Jamie, while disliking the means, uses this ability to fight crime with a remedial utility belt.
ACTION UPDATE:

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ORIGIN STORY

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BACKGROUND SINCE

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What is your Heroic Motivation?

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Complications or Character Flags

These complication or flags are things that tell the GM what the PLAYERS are interested in doing with their characters in the game. The advantage here is that the GM can look at these flags and tailor events in the game so folks are getting what they want for their characters. Any Complications on your character sheet are also flags to the GM of things you as a player want your character to confront in the game.

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3x5

Friends

(list 3 people that would help you for free; list name, your relationship, their concept in 1-2 sentences, where are they now.)

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Contacts

(list 3 people that would help you for a price; list name, your relationship, their concept in 1-2 sentences, where are they now.)

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Enemies

(list 3 people that are your adversaries; list name, your relationship, their concept in 1-2 sentences, where are they now.)

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Locations

(list 3 locations in the game setting that are important to your character, important can be "good" or "bad"; list name, your relationship, the concept in 1-2 sentences, when last you were there.)

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Organizations

(list 3 groups in the game setting that are important to your character, important can be "good" or "bad"; list name, your relationship, the concept in 1-2 sentences, what they may be up to now.)

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STAT BUILD

RED-SHIRT

PL: 4 (90 pp)

ABILITIES: STR: 12 (+1) DEX: 4 (-3) CON: 14 (+2) INT: 13 (+1) WIS: 9 (-1) CHA: 11 (0)

SKILLS: Bluff 13 (+13), Climb (+1), Computers 2 (+3), Concentration (-1), Diplomacy 4 (+4), Disguise 7 (+7), Drive 5 (+2), Escape Artist (-3), Gather Info 3 (+3), Investigate 6 (+7), Notice 8 (+7), Pilot 2 (-1), Temp Agency employee 2 (+1), Search (+1), Sense Motive (-1), Stealth (-3), Survival (-1), Swim (+1)

FEATS: Accurate Attack, All-out Attack, Improved Grab, Improved Initiative (2), Improved Trip, Move-by Action, Power Attack, Prone Fighting, Redirect, Ultimate Effort (1), Interpose, Trance, Teamwork (3), Distract (1), Taunt, Equipment (4)

POWERS:

REGENERATION
Resurection (recovery check once per round) [8]
Recovery Rate - Unconcious (no action) [3]
F: Uncontrollable Reincarnation (he/she/animal die roll) [16]
F: Random Reappearing Location (GM choice) [16]
E: True Resurrection [16]
VARIABLE- Power Pool (PR x 5pp to spend) [6]
F: Uncontrolled (random roll following Resurrection)
EQUIPMENT - utility belt [17/20]
Cell Phone
Binoculars
Flashlight
Multi-tool
Taser (12) (Stun 5, Range 5')
Grapple Gun: (Super-Movement—Swinging 1) (Normal Ground Movement Speed)

COMBAT: Attack 3 [Unarmed +1 (Bruise)] Defense 16 (13 flat-footed) Init 5

SAVES: Toughness 2 (2 flat-footed) Fortitude 2 Reflex -3 Will 3

DRAWBACKS: Bad Day -Cumulative chance of death daily [Freq DC 5] [Sev DC 5]

COMPLICATIONS: Phobia (fear of pain/dying)

COSTS: Abilities 3 + Skills 11 (44 ranks) + Feats 22 + Powers 35 + Combat 18 + Saves 4 – Drawbacks -3 = 90 / 90



Brick City

Kevin's other Super Hero Ideas