Difference between revisions of "RTT Servant"

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m (Ranks)
 
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===Ranks===
 
===Ranks===
 
''Bodyguard''
 
''Bodyguard''
0) -
+
* 0) -
1) - (Recon 1)
+
* 1) - (Recon 1)
2) - (Gun Combat 1 or Melee 1)
+
* 2) - (Gun Combat 1 or Melee 1)
3) -
+
* 3) -
4) -
+
* 4) -
5) Chief of Security (Admin 1)
+
* 5) Chief of Security (Admin 1)
6) -
+
* 6) -
  
 
''Companion''
 
''Companion''

Latest revision as of 11:28, 15 July 2008

Individuals who work directly for a high status individual or household.

Qualification[edit]

Roll Int 6+

  • -2 DM if you are aged 34 or more.

Assignments[edit]

Choose one of the following:

  • Bodyguard: [Survival Dex 5+, Advancement Int 7+] You protected your employer's person and property.
  • Companion: [Survival Int 6+, Advancement Soc 6+] You were a hanger-on, personal trainer, concubine, or other close associate.
  • Secretary: [Survival Edu 4+, Advancement Int 8+] You managed your employer's assets and business affairs.

Skills[edit]

Personal Development

  • 1) +1 Str
  • 2) +1 Dex
  • 3) +1 End
  • 4) +1 Int
  • 5) +1 Edu
  • 6) +1 Soc

Service Skills

  • 1) Carouse
  • 2) Deception
  • 3) Diplomat
  • 4) Medic
  • 5) Stealth
  • 6) Steward

Advanced Training (Minimum Education 8)

  • 1) Investigate
  • 2) Language (any)
  • 3) Mechanic
  • 4) Medic
  • 5) Science (any)
  • 6) Streetwise

Specialist: Bodyguard

  • 1) Comms
  • 2) Drive (wheeled)
  • 3) Flyer (any)
  • 4) Gun Combat (energy pistol or slug pistol)
  • 5) Melee (any)
  • 6) Recon

Specialist: Companion

  • 1) Athletics (any)
  • 2) Art (any)
  • 3) Carouse
  • 4) Gambling
  • 5) Melee (any)
  • 6) Persuade

Specialist: Secretary

  • 1) Admin
  • 2) Advocate
  • 3) Broker
  • 4) Comms
  • 5) Computers
  • 6) Diplomat

Ranks[edit]

Bodyguard

  • 0) -
  • 1) - (Recon 1)
  • 2) - (Gun Combat 1 or Melee 1)
  • 3) -
  • 4) -
  • 5) Chief of Security (Admin 1)
  • 6) -

Companion

  • 0) Friend
  • 1) -
  • 2) Close Personal Friend (Carouse 1)
  • 3) -
  • 4) Intimate (Persuade 1)
  • 5) -
  • 6) Like One of the Family (+1 Soc)

Secretary

  • 0) -
  • 1) - (Admin 1)
  • 2) -
  • 3) -
  • 4) - (Advocate 1)
  • 5) -
  • 6) Chief of Staff (+1 Soc)

Mishaps[edit]

  • 1) Injured. Roll on the Injury table (page 37).
  • 2) Your employer takes a dislike to you, and fires you.
  • 3) Your employer falls on hard times, and is reluctantly forced to let you go. You lose all Benefits from this career, but gain your employer as a Contact.
  • 4) Assassination attempt! Roll Melee 8+ or Recon 8+ to escape unhurt. If you fail, roll on the Injury table.
  • 5) You are involved in a scandal. Reduce your Social Standing by 1.
  • 6) You've learned the family secrets, and now they want you out of the picture. Gain an Enemy and Deception 1.

Events[edit]

  • 2) Disaster! Roll on the Mishap table, but you are not ejected from the career.
  • 3) Your employer proposes to you! If you accept, you gain your spouse as an Ally, but must immediately leave this career, losing all Benefits from it; you may not enter the Drifter career, but you may attempt to enter the Nobility career with a +2 DM to the Qualification roll. If you refuse the proposal, roll Carouse 8+ or Persuade 8+ to let them down easy. If you fail, you gain them as a Rival.
  • 4) Your employer enjoys the city night life. Gain one level in Carousing, Gambling, or Streetwise, but take a -1 DM to any one Benefit roll.
  • 5) Your employer owns a space yacht. Gain one of Astrogation 1, Engineering (any) 1, Pilot (ship's boat) 1, or Zero-Gravity 1.
  • 6) You travel frequently on your employer's behalf. Gain a Contact outside your usual circles, or Jack of All Trades 1.
  • 7) Life Event. Roll on the Life Events table (page 34).
  • 8) Your employer's life gets interesting. Roll on the Life Events table (page 34), and apply the result to them.
  • 9) You receive a gift from your employer. Gain a +1 DM to any one Benefit roll.
  • 10) Your employer enjoys the outdoors life. Gain one of Animals (riding) 1, Gun Combat (any) 1, Seafarer (any) 1, or Survival 1.
  • 11) You have an opportunity to blackmail or steal from your employer. If you refuse, you get a +2 DM on your next Advancement roll. If you go for it, roll Deception 8+ or Stealth 8+. If you succeed, you gain an additional Benefit roll and one level in any skill; if you fail, you lose this term's Benefit roll and gain an Enemy.
  • 12) You make yourself indispensable, and the kids love you. You are automatically promoted.

Benefits[edit]

Cash

  • 1) Cr1,000
  • 2) Cr5,000
  • 3) Cr5,000
  • 4) Cr10,000
  • 5) Cr20,000
  • 6) Cr50,000
  • 7) Cr100,000

Other

  • 1) +1 Edu
  • 2) Air/Raft
  • 3) +1 Int
  • 4) Contact
  • 5) Weapon
  • 6) Ally
  • 7) Yacht