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:'''Mettle:''' +1
 
:'''Mettle:''' +1
 
:'''Physique:''' -1
 
:'''Physique:''' -1
:'''Influence:''' +2
+
:'''Influence:''' +1
 
:'''Expertise:''' +2
 
:'''Expertise:''' +2
 
:'''Interface:''' 0
 
:'''Interface:''' 0
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:'''Armor:''' +2
 
:'''Armor:''' +2
  
:'''Advancement Trigger:''' A rich resource is found ''(Commercial)''
+
:'''Advancement Trigger:''' A needed item is scrounged up.
  
 
=== Skills ===
 
=== Skills ===
:'''Affable:''' +1 to [[Influence]]
 
 
 
:'''Construction:''' A few hours of work creates a small structure with one of the following traits, or adds that trait to an existing room
 
:'''Construction:''' A few hours of work creates a small structure with one of the following traits, or adds that trait to an existing room
 
:* Shelter
 
:* Shelter
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:* Concealed
 
:* Concealed
 
:* Workspace
 
:* Workspace
 
 
:'''Repair:''' When using a repair bay or workshop, your Patch Up can be used to install replacement parts and perform major reconstruction on machines. This repairs critical and fatal breakages.
 
:'''Repair:''' When using a repair bay or workshop, your Patch Up can be used to install replacement parts and perform major reconstruction on machines. This repairs critical and fatal breakages.
 
 
:'''Survival:''' You can scrounge up the following from all but the most barren, inhospitable surroundings:
 
:'''Survival:''' You can scrounge up the following from all but the most barren, inhospitable surroundings:
 
:* Somewhat edible food and drink.
 
:* Somewhat edible food and drink.
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:* Rustic Wilderness Kit
 
:* Rustic Wilderness Kit
 
:* Primitive Class 0 melee weapon
 
:* Primitive Class 0 melee weapon
 
:'''Tinker:''' You can assemble the following from scrap metal and spare parts:
 
:* Shoddy Class 0 melee weapon
 
:* Makeshift Class 0 explosive
 
:* Crude Engineering Kit
 
 
 
:'''Upgrade:''' Your Patch Up can very temporarily add up to one additional upgrade to a weapon or vehicle, brieffly increasing its Class by +1.
 
  
 
=== Debt ===
 
=== Debt ===
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:'''Simple Jumpsuit''' Class 0 attire, many pockets
 
:'''Simple Jumpsuit''' Class 0 attire, many pockets
 
:'''The Crew''' Class 1 Techs
 
:'''The Crew''' Class 1 Techs
:*'''Miri Lithgouw''' Young, bit crude
 
:*'''Tannoun Vish''' Young, Enthusiastic
 
:*'''Gillen Byat''' Middle-aged, Weaselly
 
:*'''Sansha van Kerk''' Thirty-ish, Ambitious
 
:*'''Bouden Tolliver''' Early fifties, Stolid, Experienced
 
 
:'''Engineering Kit''' Class 1 Kit
 
:'''Engineering Kit''' Class 1 Kit
 
:'''Laser Welder''' Class 2 Pistol, Laser, Inconspicuous (easily hidden, doesn't show on scanners)
 
:'''Laser Welder''' Class 2 Pistol, Laser, Inconspicuous (easily hidden, doesn't show on scanners)
:'''Waldo''' Class 3 Speeder, Rugged, Remote Control, Tool = Glove. Activated with Expertise instead of Access.
+
:'''Speeder''' Rugged, Remote Control, Tool = Glove. Activated with Expertise instead of Access.
  
 
=== Workspaces ===
 
=== Workspaces ===
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* '''Circle of Life''' -- Ecology/Survival [used]
 
* '''Circle of Life''' -- Ecology/Survival [used]
 
* '''Tav'''
 
* '''Tav'''
* '''Tunable Multiscanner''' -- [used]
+
* '''Tunable Multiscanner'''
  
 
=== Injuries/Debilities/Scars ===
 
=== Injuries/Debilities/Scars ===

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