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*[[Vonnilia]]
 
*[[Vonnilia]]
 
====Merkind:====
 
====Merkind:====
Mermaids & Mermen  
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Mermaids & Mermen  
A race of sea dwelling humanoids.  These creatures were adopted into the fey swirls and soon became interbred with Fey to varying degrees.  They rarely deal with land dwellers except in extreme circumstances.  They frequently save shipwrecked sailors and drag them to shore.  They are known to drag down pirate ships.  The mermen are devoutly military.  They can live for as long as a year out of water.  Mermaids must return to the water weekly.  They delight in making the mermen jealous, usually with good reason.
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A race of sea dwelling humanoids.  These creatures were adopted into the fey swirls and compromised the largest and most organized section of fey culture.  They rarely deal with land dwellers except in extreme circumstances.  They frequently save shipwrecked sailors and drag them to shore.  They are known to drag down pirate ships.  The mermen are devoutly military.  They can live for as long as a year out of water.  Mermaids must return to the water weekly.  They delight in making the mermen jealous, usually with good reason.
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Accounted amongst the Mer are a wide variety of water sprites, pixies, and beings to many to number. They inhabit rivers, streams, ponds, lakes and seas, even down into the oceans. Amongst thew
====Nixies====  
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Nixies   
 
They creatures are part elven and part water elemental.  As nature spirits they are powerful in their element.  They usually appear as strikingly beautiful women.  They spend considerable time on land, frequently confused with mermaids on land.   
 
They creatures are part elven and part water elemental.  As nature spirits they are powerful in their element.  They usually appear as strikingly beautiful women.  They spend considerable time on land, frequently confused with mermaids on land.   
====Pixies====
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Pixies
 
Dirty little humanoid field fey.  They appear as 2’ tall old men, covered in dirt.  They are mean spirited and petty little extortionists.  They are deathly afraid of dogs, consequently causing the domestication of dogs in rural communities.   
 
Dirty little humanoid field fey.  They appear as 2’ tall old men, covered in dirt.  They are mean spirited and petty little extortionists.  They are deathly afraid of dogs, consequently causing the domestication of dogs in rural communities.   
 
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They can cause milk to sour or sweeten, crops to be plentiful or barren.  They can cause bees to pollinate selectively.  They are constantly near bees, bumblebees, wasps, and other stinging insects.  They threaten farmers with bad crops if not paid in silver or copper.  They can not touch gold or platinum and do not value any metal other than copper and silver.
They can cause milk to sour or sweeten, crops to be plentiful or barren.  They can cause bees to pollinate selectively.  They are constantly near bees, bumblebees, wasps, and other stinging insects.  They threaten farmers with bad crops if not paid in silver or copper.  They can not touch gold or platinum and do not value any metal other than copper and silver.
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Korrads
 
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These are small humanoid creature with a generally depressed demeanor.  Early in the time of the Fey on World the Korred became soldiers in the HREF="Witch House.doc �MACROBUTTON HtmlResAnchor Witch House.  These creatures trained early man in fighting and in magic.  They were strong partisans and were devastatingly defeated by the Nesorians.  Legend tells that over 2 million of the Korrad originally came with the fey for whom they comprised the front line of defense. 
====Sprites====
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The Korrad's danceis nearly a religious rite for them.  Find more information on the Korrad's Dance here.
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After the Witch House fell there were as few as 100 surviving Korrad.  These 100 are called the Scared Ones.  Younger Korrads now form a large part of the military capabilities of the Fey Swirls, second only to Merkind.  Their strength is comparable to humans but their agility is astounding.  They are almost always the Swordsman or military leader, of the fey swirls.
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(Str5-20, Agility20-38, Perc20-38, Dex10-28, Con10-28, Int,Wis,Chr3-18,)
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Red Caps
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Red Caps are a particularly nasty sub-race of the Korrads. Somewhere in the Witch House war a faction of Korrads began wearing red caps soaked in their enemy's blood.  5 of the Scared Ones were Red Caps.  Ever since Red Caps have been malicious, nasty, bloodthirsty creatures.  Nearly indistinguishable from Korrads they have frequently infiltrated the Korrads, even rising to the rank of Swordwielder.  In that role they frequently advocate assaulting human habitations for slim reasons.
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Because of their vicious nature they do not usually openly acknowledge themselves.  Thus though they are a slightly different race, with some amount of Folletti and leprechaun heritage, they have become nearly a secret society amongst the Korrads.  It is also known that they are able to lie about their membership in the red caps, even to gods, and they detect completely as Korrads, even to a god's detection.  They do recognize each other though. 
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What further complicates the Korrad-Redcap issue is that the Red Cap strain runs through the Korrad lines as a greatly unlikely genetic occurrence.  It has even shown up in the Korrad royal lines. 
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Sprites  
 
Sprites are mischievous and playful creatures that associate with some elemental form of nature.  Wood Sprites are Dryads.  Usually small, winged, creatures, they are playful, silly, even frolicsome creatures.  They have substantial magical abilities in the areas of nature they associate with.
 
Sprites are mischievous and playful creatures that associate with some elemental form of nature.  Wood Sprites are Dryads.  Usually small, winged, creatures, they are playful, silly, even frolicsome creatures.  They have substantial magical abilities in the areas of nature they associate with.
  
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In many shadows are variations of living speaking trees beyond having a ubiquitous race of them.
 
In many shadows are variations of living speaking trees beyond having a ubiquitous race of them.
  
=='''Kobolds'''==
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=='''Kobolds/Gnomes'''==
Kobolds have very different representation in many realms with certain similarities.
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Gnomes and Kobolds are similar creatures in many realms.  There are very different representation in many realms with certain similarities.
  
 
=='''Giants'''==
 
=='''Giants'''==
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Minotaurs are a common race across a large swath of shadow.  There are numerous variations.
 
Minotaurs are a common race across a large swath of shadow.  There are numerous variations.
  
==='''Velotian'''===
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===''''Velotian'''===
  
 
A warrior form common in shadow region around [[Gesheka]].
 
A warrior form common in shadow region around [[Gesheka]].
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The Agoliths are residents of a Shade of Amber,''Agolia'' that due to uncertain interactions after the repair of the pattern, and with some interaction between the Primal Jewel of Judgment and the jewel of that shade were able to shadow walk into the realm of Amber.
 
The Agoliths are residents of a Shade of Amber,''Agolia'' that due to uncertain interactions after the repair of the pattern, and with some interaction between the Primal Jewel of Judgment and the jewel of that shade were able to shadow walk into the realm of Amber.
  
Being a shade of Amber it has shadows/shades of the people of amber including the royal family.   
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Being a shade of Amber it has shadows/shades of the people of amber including the royal family.  The peculiarity of the shade is that its residents are half the size of their primal selves.  
 
 
'''''The peculiarity of the shade is that its residents are half the size of their primal selves.'''''
 
  
 
The Royal Family of Agolith arrived in Amber in Year 17 of Random's Reign.  There was considerable confusion and merriment at first, and the family, with their King Random, the Victor of Patternfall, leading them.  For nearly a year the embassy was celebrated, and feasted, and there was even talk of Agolia applying for Golden Circle status.  Merchant and commercial arrangements were made.
 
The Royal Family of Agolith arrived in Amber in Year 17 of Random's Reign.  There was considerable confusion and merriment at first, and the family, with their King Random, the Victor of Patternfall, leading them.  For nearly a year the embassy was celebrated, and feasted, and there was even talk of Agolia applying for Golden Circle status.  Merchant and commercial arrangements were made.

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