Editing Raiders of the Rim: Known Ships

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*Advanced hyperdrive - reduces transit time in hyperspace, halves jump fuel consumption, maximizes 1 dice in jump rolls
 
*Advanced hyperdrive - reduces transit time in hyperspace, halves jump fuel consumption, maximizes 1 dice in jump rolls
 
*Advanced astrogation - reduces calculation time for jump to lightspeed, calculation becomes a half turn action rather than a full turn, +2 for jump rolls
 
*Advanced astrogation - reduces calculation time for jump to lightspeed, calculation becomes a half turn action rather than a full turn, +2 for jump rolls
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*Enhanced sensor suite - +2 in Systems vs Systems tests for detection; +1 zone range for detection
 
 
*Stealth suite - +2 in Systems vs Systems tests for escape and evasion or passing undetected
 
*Stealth suite - +2 in Systems vs Systems tests for escape and evasion or passing undetected
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*Decoys - +2 in defensive moves in conflicts (5 shots only)
 
 
*Passenger deck - double base passenger capacity
 
*Passenger deck - double base passenger capacity
  
  
 
'''Notes:'''
 
'''Notes:'''
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The CR90 corvettes, often known as Corellian corvettes or blockade runners, were fast courier ships, originally designed for diplomatic and liaison missions. Conversion for combat use maximized their speed and stealth capabilities, with limited offensive punch or shield power. CR90 blockade runners were normally intended to evade contact with the enemy entirely.
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The TIE fighter is designed as the ultimate no-compromise dogfighter's fighter, with all other priorities rescinded. That means no shields, no hyperdrive, and even no life support for the pilot, who relies on suit air. However, the TIE fighter's two ion engines confer high speed and exceptional maneuverability, and its guns pack a reasonable punch, especially when employed inside an opponent's shields. TIE pilots are ideally highly skilled and fanatical, giving their craft a further edge: a TIE pilot frequently has Pilot +4 and Shoot +3. They almost always fly in wings of four or above.

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