Editing Raiders of the Rim: Known Ships
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'''Skills:''' | '''Skills:''' | ||
− | *Drives + | + | *Drives +0 |
*Systems +2 | *Systems +2 | ||
*Guns +1 | *Guns +1 | ||
− | *Shields + | + | *Shields +1 |
[[File:YU-410_deckplan.jpg|right|500px]] | [[File:YU-410_deckplan.jpg|right|500px]] | ||
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It was recently salvaged by the PC's, though Kam Limmer took credit for it. The Jibal government took custody of the ship and are repairing it to serve in their defense fleet. | It was recently salvaged by the PC's, though Kam Limmer took credit for it. The Jibal government took custody of the ship and are repairing it to serve in their defense fleet. | ||
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=Inactive Ships= | =Inactive Ships= | ||
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=Standard Designs= | =Standard Designs= | ||
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==TIE Fighter== | ==TIE Fighter== | ||
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*Advanced hyperdrive - reduces transit time in hyperspace, halves jump fuel consumption, maximizes 1 dice in jump rolls | *Advanced hyperdrive - reduces transit time in hyperspace, halves jump fuel consumption, maximizes 1 dice in jump rolls | ||
*Advanced astrogation - reduces calculation time for jump to lightspeed, calculation becomes a half turn action rather than a full turn, +2 for jump rolls | *Advanced astrogation - reduces calculation time for jump to lightspeed, calculation becomes a half turn action rather than a full turn, +2 for jump rolls | ||
− | *Proton torpedoes - missile weapon | + | *Proton torpedoes - missile weapon (5 shots only) |
*Tractor beam - Guns vs Drives/opposing Pilot contest against target to capture it | *Tractor beam - Guns vs Drives/opposing Pilot contest against target to capture it | ||
*Hyperdrive inhibitor - Guns vs Drives/opposing Pilot contest against target to prevent its escape to hyperspace, effect persists for number of rounds equal to shifts generated. | *Hyperdrive inhibitor - Guns vs Drives/opposing Pilot contest against target to prevent its escape to hyperspace, effect persists for number of rounds equal to shifts generated. | ||
*Point defense - +2 Guns attack on small craft inside deflector shields | *Point defense - +2 Guns attack on small craft inside deflector shields | ||
*Subsidiary ships - TIE fighters, shuttles | *Subsidiary ships - TIE fighters, shuttles | ||
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'''Notes:''' | '''Notes:''' | ||
− | The | + | The TIE fighter is designed as the ultimate no-compromise dogfighter's fighter, with all other priorities rescinded. That means no shields, no hyperdrive, and even no life support for the pilot, who relies on suit air. However, the TIE fighter's two ion engines confer high speed and exceptional maneuverability, and its guns pack a reasonable punch, especially when employed inside an opponent's shields. TIE pilots are ideally highly skilled and fanatical, giving their craft a further edge: a TIE pilot frequently has Pilot +4 and Shoot +3. They almost always fly in wings of four or above. |
==CR90 corvette== | ==CR90 corvette== |