Difference between revisions of "Raiders of the Rim: Known Ships"

From RPGnet
Jump to: navigation, search
(Standard Designs)
(CR90 corvette)
Line 136: Line 136:
 
'''Stunts:'''  
 
'''Stunts:'''  
 
*Fast ship - +2 Drives bonus for sublight tests involving speed, especially when Closing to Engage
 
*Fast ship - +2 Drives bonus for sublight tests involving speed, especially when Closing to Engage
 
+
*Advanced hyperdrive - reduces transit time in hyperspace, halves jump fuel consumption, maximizes 1 dice in jump rolls
 +
*Advanced astrogation - reduces calculation time for jump to lightspeed, calculation becomes a half turn action rather than a full turn, +2 for jump rolls
 +
*Stealth suite - +2 in Systems vs Systems tests for escape and evasion or passing undetected
 +
*Passenger deck - double base passenger capacity
  
  
 
'''Notes:'''
 
'''Notes:'''
 
The TIE fighter is designed as the ultimate no-compromise dogfighter's fighter, with all other priorities rescinded. That means no shields, no hyperdrive, and even no life support for the pilot, who relies on suit air. However, the TIE fighter's two ion engines confer high speed and exceptional maneuverability, and its guns pack a reasonable punch, especially when employed inside an opponent's shields. TIE pilots are ideally highly skilled and fanatical, giving their craft a further edge: a TIE pilot frequently has Pilot +4 and Shoot +3. They almost always fly in wings of four or above.
 
The TIE fighter is designed as the ultimate no-compromise dogfighter's fighter, with all other priorities rescinded. That means no shields, no hyperdrive, and even no life support for the pilot, who relies on suit air. However, the TIE fighter's two ion engines confer high speed and exceptional maneuverability, and its guns pack a reasonable punch, especially when employed inside an opponent's shields. TIE pilots are ideally highly skilled and fanatical, giving their craft a further edge: a TIE pilot frequently has Pilot +4 and Shoot +3. They almost always fly in wings of four or above.

Revision as of 05:32, 5 February 2020

Active Ships

Fair Chelonian

YU-410.jpg

High Concept: "Custom 410 Freighter"

Aspects: "Military Grade Capacitor Bank" "Multiple Transponder Codes" "Well Hidden Compartments"


Fate Points: 2

Refresh: 2

Scale: 3


Stress:

  • Hull: OOO
  • Systems: OOO


Skills:

  • Drives +0
  • Systems +2
  • Guns +1
  • Shields +1
YU-410 deckplan.jpg

Stunts:

  • Advanced Hyperdrive - reduces transit time in hyperspace
  • Upgraded Maneuvering Thrusters - +2 in Pilot vs Pilot contests, or other tests of Pilot maneuvering skills
  • Integrated Stealth Suite - +2 in Systems vs Systems tests for escape and evasion or passing undetected


Notes:

  • The Fair Chelonian was custom built by Ororo Transportation to the specifications requested by the PC's as payment for saving Kam Limmer from the Baudo yacht/stasis pod. It seems like a generous reward... he certainly wouldn't hold it over their heads, would he?
  • One of the alternate transponder codes that is fairly fleshed out is for the Chancer's Luck, which corresponds to the old/scrapped YU-410 the PC's also own. This registry/transponder is a known scavenger vessel... and who knows what else the previous owners used it for.

Sword of Reckoning

A Republican Dreadnought and part of the infamous Katana Fleet. It's hyperspace jump left it in the Ring of the Jibal system, where it became home to the Dreadnoughters.

It was recently salvaged by the PC's, though Kam Limmer took credit for it. The Jibal government took custody of the ship and are repairing it to serve in their defense fleet.

Inactive Ships

Easy Money

A HWK-290 light freighter once owned by Arlo Vann, a smuggler and scavenger. The ship was destroyed by an unknown group in the Ring as it searched for Kam Limmer's stasis pod. Arlo Vann is presumed dead as well.

Golden Pride

The downed Buado Class star yacht they found Kam Limmer's stasis pod on. Was it once owned by the heir to the Third Seat of House Ororo?

Chancer's Luck

An old and inoperable YU-410 light freighter. It belonged to the scavengers Rujat Vell signed up with in the Ring, but when they turned on him he managed to meet up with the Sword of Reckoning, and gave the ship to the PC's as payment for a ride back to civilization.

The name and registry information are currently in use by the Fair Chelonian as one of their alternate transpoder codes.

The ship is currently located in or around Jibal II where it is loaded with 700,000 credits of grav mats taken from the Sword of Reckoning.


Standard Designs

TIE Fighter

High Concept: "Cheap Disposable Standard Fighter"

Aspects: "Ultra maneuverable" "No shields, no worries" "Cannon-fodder pilots"


Fate Points: 0

Refresh: 0

Scale: 1


Stress:

  • Hull: O
  • Systems: O


Skills:

  • Drives +3
  • Systems +0
  • Guns +2
  • Shields +0

Stunts:

  • Fast ship - +2 Drives bonus for sublight tests involving speed, especially when Closing to Engage
  • Maneuverability - +2 in Pilot vs Pilot contests, or other tests of Pilot maneuvering skills


Notes: The TIE fighter is designed as the ultimate no-compromise dogfighter's fighter, with all other priorities rescinded. That means no shields, no hyperdrive, and even no life support for the pilot, who relies on suit air. However, the TIE fighter's two ion engines confer high speed and exceptional maneuverability, and its guns pack a reasonable punch, especially when employed inside an opponent's shields. TIE pilots are ideally highly skilled and fanatical, giving their craft a further edge: a TIE pilot frequently has Pilot +4 and Shoot +3. They almost always fly in wings of four or above.


CR90 corvette

High Concept: "Fast light blockade runner"

Aspects: "Ultra maneuverable" "No shields, no worries" "Cannon-fodder pilots"


Fate Points: 1

Refresh: 1

Scale: 5


Stress:

  • Hull: OOOOO
  • Systems: OOOOO


Skills:

  • Drives +3
  • Systems +2
  • Guns +2
  • Shields +2

Stunts:

  • Fast ship - +2 Drives bonus for sublight tests involving speed, especially when Closing to Engage
  • Advanced hyperdrive - reduces transit time in hyperspace, halves jump fuel consumption, maximizes 1 dice in jump rolls
  • Advanced astrogation - reduces calculation time for jump to lightspeed, calculation becomes a half turn action rather than a full turn, +2 for jump rolls
  • Stealth suite - +2 in Systems vs Systems tests for escape and evasion or passing undetected
  • Passenger deck - double base passenger capacity


Notes: The TIE fighter is designed as the ultimate no-compromise dogfighter's fighter, with all other priorities rescinded. That means no shields, no hyperdrive, and even no life support for the pilot, who relies on suit air. However, the TIE fighter's two ion engines confer high speed and exceptional maneuverability, and its guns pack a reasonable punch, especially when employed inside an opponent's shields. TIE pilots are ideally highly skilled and fanatical, giving their craft a further edge: a TIE pilot frequently has Pilot +4 and Shoot +3. They almost always fly in wings of four or above.