Difference between revisions of "Ran Ranaab Aan Danang"

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==Personal Data==
 
==Personal Data==
* '''Name:''' Ran Ranaab Aan Danang ''[Run Run-ahb Ahn Dun-ung]''
+
'''Name:''' Ran Ranaab Aan Danang ''[Run Run-ahb Ahn Dun-ung]''
* '''Gender:''' Male
+
 
* '''Race:''' Grippli
+
'''Gender:''' Male
* '''Class/Level:''' Ranger (Battle Scout) 3
+
 
* '''Alignment:''' Chaotic Good
+
'''Race:''' Grippli
* '''Description/Background:''' Ran is a son of the chieftain of a tree-dwelling Grippli tribe visited by Queen-to-be Alassa on her first trip to the peninsula. When the tribe decided to join the new kingdom, Ran was chosen to represent them on the council. He's rightfully rather proud of that - though not quite as proud as he is of the splendid heirloom armor he was bestowed as mark of his status, crafted by painstaking skill and magic of the precious heartwood of the giant trees his people live in. He does his best not to let it go to his head, with mostly good success. He's usually very affable and easygoing, unless you abuse the people under his protection or happen to be a lizardperson.
+
 
 +
'''Class/Level:''' Ranger (Battle Scout) 3
 +
 
 +
'''Alignment:''' Chaotic Good
 +
 
 +
'''Description/Background:''' Ran is a son of the chieftain of a tree-dwelling Grippli tribe visited by Queen-to-be Alassa on her first trip to the peninsula. When the tribe decided to join the new kingdom, Ran was chosen to represent them on the council. He's rightfully rather proud of that - though not quite as proud as he is of the splendid heirloom armor he was bestowed as mark of his status, crafted by painstaking skill and magic of the precious heartwood of the giant trees his people live in. He does his best not to let it go to his head, with mostly good success. He's usually very affable and easygoing, unless you abuse the people under his protection or happen to be a lizardperson.
  
 
==Abilities==
 
==Abilities==
* '''Strength:''' 10 (+0)
+
'''Strength:''' 10 (+0)
* '''Dexterity:''' 16 (+3)
+
 
* '''Constitution:''' 12 (+1)
+
'''Dexterity:''' 16 (+3)
* '''Intelligence:''' 14 (+2)
+
 
* '''Wisdom:''' 15 (+2)
+
'''Constitution:''' 12 (+1)
* '''Charisma:''' 13 (+1)
+
 
 +
'''Intelligence:''' 14 (+2)
 +
 
 +
'''Wisdom:''' 15 (+2)
 +
 
 +
'''Charisma:''' 13 (+1)
  
 
==Combat==
 
==Combat==
* '''Senses:''' Darkvision 60 ft.
+
'''Senses:''' Darkvision 60 ft.
* '''Speed:''' base 30 ft., climb 20 ft.
+
 
* '''Initiative:''' +3 (+2 in jungle)
+
'''Speed:''' base 30 ft., climb 20 ft.
* '''Melee Attack: 3 base + 3 dex + 1 size = +7 (+2 against reptilian humanoids)
+
 
* '''Ranged Attack: 3 base + 3 dex + 1 size = +7 (+2 against reptilian humanoids)
+
'''Initiative:''' +3 (+2 in jungle)
* '''Armor Class:''' 21
+
 
** Touch: 14
+
'''Melee Attack: 3 base + 3 dex + 1 size = +7 (+2 against reptilian humanoids)
** Flat-footed: 18
+
 
* '''CMB:''' +2
+
'''Ranged Attack: 3 base + 3 dex + 1 size = +7 (+2 against reptilian humanoids)
* '''CMD:''' 15
+
 
* '''Fortitude:''' +4
+
'''Armor Class:''' 21
* '''Reflexes:''' +6
+
* Touch: 14
* '''Will:''' +3
+
* Flat-footed: 18
* '''Hit Points:''' 23
+
 
 +
'''CMB:''' +2
 +
 
 +
'''CMD:''' 15
 +
 
 +
'''Fortitude:''' +4
 +
 
 +
'''Reflexes:''' +6
 +
 
 +
'''Will:''' +3
 +
 
 +
'''Hit Points:''' 23
  
 
==Skills==
 
==Skills==
'''Languages:''' Common, Grippli, Lizardfolk, Halfling
+
'''Acrobatics:''' 3 ranks + 3 Dex + 3 class + 1 trait = '''+10'''
 +
 
 +
'''Climb:''' 3 ranks + 0 str + 3 class + 8 race = '''+14'''
 +
 
 +
'''Diplomacy:''' 3 ranks + 1 cha + 3 class + 1 trait + 2 race = '''+10'''
 +
 
 +
'''Intimidate:''' 3 ranks + 1 cha + 3 class + 2 race = '''+9'''
 +
 
 +
'''Knowledge (geography):''' 1 rank + 2 int + 3 class = '''+6'''
 +
* +2 in jungle
  
* '''Acrobatics:''' 3 ranks + 3 Dex + 3 class + 1 trait = '''+10'''
+
'''Knowledge (local):''' 1 rank + 2 int = '''+3'''
* '''Climb:''' 3 ranks + 0 str + 3 class + 8 race = '''+14'''
+
 
* '''Diplomacy:''' 3 ranks + 1 cha + 3 class + 1 trait + 2 race = '''+10'''
+
'''Knowledge (nature):''' 1 rank + 2 int + 3 class = '''+6'''
* '''Intimidate:''' 3 ranks + 1 cha + 3 class + 2 race = '''+9'''
+
 
* '''Knowledge: (Geography)''' 1 ranks + 2 int + 3 class = '''+6''' (+2 in jungle)
+
'''Perception:''' 3 ranks + 2 wis + 3 class = '''+8'''
* '''Knowledge: (Nature)''' 1 ranks + 2 int + 3 class = '''+6'''
+
* +2 in jungle
* '''Perception:''' 3 ranks + 2 wis + 3 class = '''+8''' (+2 in jungle, +2 against reptilian humanoids)
+
* +2 against reptilian humanoids
* '''Stealth:''' 3 ranks + 3 dex + 3 class + 4 size = '''+13''' (+2 in jungle)
+
 
* '''Survival:''' 3 ranks + 2 wis + 3 class = '''+8''' (+2 in jungle, +2 against reptilian humanoids, +1 to track)
+
'''Stealth:''' 3 ranks + 3 dex + 3 class + 4 size = '''+13'''
* '''Swim:''' 1 ranks + 0 str + 3 class + 3 favored = '''+7'''
+
* +2 in jungle
 +
 
 +
'''Survival:''' 3 ranks + 2 wis + 3 class = '''+8'''
 +
* +2 in jungle
 +
* +2 against reptilian humanoids
 +
* +1 to track
 +
 
 +
'''Swim:''' 1 rank + 0 str + 3 class + 2 special = '''+6'''
 +
 
 +
===Languages===
 +
Common, Grippli, Lizardfolk, Halfling
  
 
==Feats==
 
==Feats==
* '''Level 1:''' Agile Tongue
+
'''Level 1:''' Agile Tongue
* '''Ranger 2:''' Point Blank Shot
+
 
* '''Level 3:''' Weapon Finesse
+
'''Ranger 2:''' Point Blank Shot
* '''Ranger 3:''' Endurance
+
 
 +
'''Level 3:''' Weapon Finesse
 +
 
 +
'''Ranger 3:''' Endurance
  
 
==Traits==
 
==Traits==
* '''Ease of Faith:''' +1 Diplomacy, which becomes a class skill
+
'''Ease of Faith:''' +1 Diplomacy, which becomes a class skill
* '''Reckless:''' +1 Acrobatics, which becomes a class skill
+
 
 +
'''Reckless:''' +1 Acrobatics, which becomes a class skill
  
 
==Class Features==
 
==Class Features==
* '''Combat Style - Archery:''' bonus feats
+
'''Combat Style - Archery:''' bonus feats
* '''Favored Enemy - Humanoid (reptilian) +2:''' Bonus to Bluff, Knowledge, Perception, Sense Motive, Survival, attack and damage.
+
 
* '''Favored Terrain - Jungle +2:''' Bonus to Knowledge (geography), Perception, Stealth, Survival, initiative; can't be tracked.
+
'''Favored Enemy - Humanoid (reptilian) +2:''' Bonus to Bluff, Knowledge, Perception, Sense Motive, Survival, attack and damage.
* '''Track:''' Bonus to Survival equal to half Ranger level when tracking.
+
 
* '''Wild Empathy:''' Ranger level + CHA + d20 to improve the disposition of an animal.
+
'''Favored Terrain - Jungle +2:''' Bonus to Knowledge (geography), Perception, Stealth, Survival, initiative; can't be tracked.
 +
 
 +
'''Track:''' Bonus to Survival equal to half Ranger level when tracking.
 +
 
 +
'''Wild Empathy:''' Ranger level + CHA + d20 to improve the disposition of an animal.
 +
 
 +
===Favored Class Bonuses===
 +
'''Ranger 1:''' +1 Swim
 +
'''Ranger 2:''' +1 Swim
 +
'''Ranger 3:''' bonus skill rank
  
 
==Racial Features==
 
==Racial Features==
* '''Darkvision (60 ft.):''' What it says!
+
'''Darkvision (60 ft.):''' What it says!
* '''Jumper:''' Always considered to have a running start, even when stationary.
+
 
* '''Princely:''' +2 Diplomacy and Intimidate, proficient with rapiers.
+
'''Jumper:''' Always considered to have a running start, even when stationary.
 +
 
 +
'''Princely:''' +2 Diplomacy and Intimidate, proficient with rapiers.
  
 
==Magic==
 
==Magic==

Revision as of 02:36, 24 March 2015

Max's character in the PbP Pathfinder game Dawnhaven.

Personal Data

Name: Ran Ranaab Aan Danang [Run Run-ahb Ahn Dun-ung]

Gender: Male

Race: Grippli

Class/Level: Ranger (Battle Scout) 3

Alignment: Chaotic Good

Description/Background: Ran is a son of the chieftain of a tree-dwelling Grippli tribe visited by Queen-to-be Alassa on her first trip to the peninsula. When the tribe decided to join the new kingdom, Ran was chosen to represent them on the council. He's rightfully rather proud of that - though not quite as proud as he is of the splendid heirloom armor he was bestowed as mark of his status, crafted by painstaking skill and magic of the precious heartwood of the giant trees his people live in. He does his best not to let it go to his head, with mostly good success. He's usually very affable and easygoing, unless you abuse the people under his protection or happen to be a lizardperson.

Abilities

Strength: 10 (+0)

Dexterity: 16 (+3)

Constitution: 12 (+1)

Intelligence: 14 (+2)

Wisdom: 15 (+2)

Charisma: 13 (+1)

Combat

Senses: Darkvision 60 ft.

Speed: base 30 ft., climb 20 ft.

Initiative: +3 (+2 in jungle)

Melee Attack: 3 base + 3 dex + 1 size = +7 (+2 against reptilian humanoids)

Ranged Attack: 3 base + 3 dex + 1 size = +7 (+2 against reptilian humanoids)

Armor Class: 21

  • Touch: 14
  • Flat-footed: 18

CMB: +2

CMD: 15

Fortitude: +4

Reflexes: +6

Will: +3

Hit Points: 23

Skills

Acrobatics: 3 ranks + 3 Dex + 3 class + 1 trait = +10

Climb: 3 ranks + 0 str + 3 class + 8 race = +14

Diplomacy: 3 ranks + 1 cha + 3 class + 1 trait + 2 race = +10

Intimidate: 3 ranks + 1 cha + 3 class + 2 race = +9

Knowledge (geography): 1 rank + 2 int + 3 class = +6

  • +2 in jungle

Knowledge (local): 1 rank + 2 int = +3

Knowledge (nature): 1 rank + 2 int + 3 class = +6

Perception: 3 ranks + 2 wis + 3 class = +8

  • +2 in jungle
  • +2 against reptilian humanoids

Stealth: 3 ranks + 3 dex + 3 class + 4 size = +13

  • +2 in jungle

Survival: 3 ranks + 2 wis + 3 class = +8

  • +2 in jungle
  • +2 against reptilian humanoids
  • +1 to track

Swim: 1 rank + 0 str + 3 class + 2 special = +6

Languages

Common, Grippli, Lizardfolk, Halfling

Feats

Level 1: Agile Tongue

Ranger 2: Point Blank Shot

Level 3: Weapon Finesse

Ranger 3: Endurance

Traits

Ease of Faith: +1 Diplomacy, which becomes a class skill

Reckless: +1 Acrobatics, which becomes a class skill

Class Features

Combat Style - Archery: bonus feats

Favored Enemy - Humanoid (reptilian) +2: Bonus to Bluff, Knowledge, Perception, Sense Motive, Survival, attack and damage.

Favored Terrain - Jungle +2: Bonus to Knowledge (geography), Perception, Stealth, Survival, initiative; can't be tracked.

Track: Bonus to Survival equal to half Ranger level when tracking.

Wild Empathy: Ranger level + CHA + d20 to improve the disposition of an animal.

Favored Class Bonuses

Ranger 1: +1 Swim Ranger 2: +1 Swim Ranger 3: bonus skill rank

Racial Features

Darkvision (60 ft.): What it says!

Jumper: Always considered to have a running start, even when stationary.

Princely: +2 Diplomacy and Intimidate, proficient with rapiers.

Magic

Caster Level: N/A

Save DC: 10 + 2 wis + Spell Level

Level 1: 0 + 1 spells/day

  • N/A

Gear

Carrying Capacity: light 0-25 lbs., medium 26-50 lbs., heavy 51-75 lbs., lift 150 lbs., drag 375 lbs.

  • +1 Darkwood armour (AC +4, penalty 0), 6 lbs.
  • +1 Darkwood shield (AC +3, penalty 0), 2.5 lbs.
  • Masterwork dha (+1 to hit, damage 1d4 S, crit 19-20, finesse), 1 lb.
  • Longbow (damage 1d6, crit 19-20, range 100ft.), 1.5 lbs.
  • Arrows x 20, 1.5 lbs.
  • Belt pouch, 0.25 lbs.
    • Chalk x 2
    • Charcoal x 2
    • Fishhooks x 4
    • Fishing line, 50ft., 1.5 lbs.
    • Flint and steel
    • Mirror, 0.5 lbs.
  • Canteen, 1 lb.
  • Knife, 0.5 lbs.
  • Waterproof map case, 0.5 lbs.
    • Ink pen
    • Ink vial
    • Parchment x 10
    • Rice paper x 20
    • Sealing wax, 1lb.
  • Signet ring
  • 88 gp (in coins, gems, jewelery etc.)

Total weight: 17.5 lbs.