Raven Eagle

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Raven Eagle

Human Techno-Wizard L1 (XP: 0/2300)

Alignment: Scrupulous (good)

Description
Coming Soon

Attributes

Intelligence Quotient: 12
Mental Endurance: 13
Mental Affinity: 7
Physical Strength: 15
Physical Prowess: 20
Physical Endurance: 9
Physical Beauty: 10
Speed: 5

S.D.C.: 16
Hit Points: 15
Potential Psychic Energy: 89
Inner Strength Points: 37

Combat

T-42 Commando Scout armor: 70 M.D.C.

throwing knife: 1d6 M.D.
Vibro-Knife: 1d6 M.D.
Wilk's 227 Pulse Pistol: 2d6 M.D./single blast, 4d6 M.D./double blast; each blast = 1 attack; 900' range; 12 double-pulse shots per E-clip; +2 bonus to strike on Aimed Shot

  • -1 initiative
    • +3 to strike
    • +3 to parry
    • +3 to dodge
    • +4 to roll with impact or fall
    • +2 to disarm
    • +2 to pull punch
  • Save vs Psionic Attacks on 12+
    • +2 to save vs possession or mind control
    • +2 to save vs Horror Factor

+1 Perception roll +4 Perception roll vs. magic or machines

Skills

  • Communication: Literacy: American 50%, Speak American 98%, Speak Spanish 65%, Literacy: Dragonese/Elven 35% Speak Language Dragonese/Elven 65%, Radio: Basic 55%
  • Electrical: Basic Electronics 45%, Computer Repair 35%, Electrical Engineering 40%,
  • Mechanical: Aircraft Mechanics 35%, Mechanical Engineer 45%
  • Physical: Gymnastics (Sense of Balance 50%, Parallel Bars 60%, Basic Prowl 40%, Basic Climb 25%, Climb Rope 60%)
  • Pilot: Pilot Automobiles 65%, Pilot Hovercycles, Sky Cycles & Rocket-Bikes 80%
  • Pilot Related: Read Sensory Equipment 40%
  • Science: Archaeology 30%, Astronomy & Navigation 50%, Mathematics (Basic) 65% Mathematics (Advanced) 50%
  • 'Techno-Wizard: Techno-Wizardry construction 80%, Techno-Wizard Ley line Piloting 74%
  • Wilderness: Land Navigation 41%
  • Technical: Computer Operations 55%, Computer Programming 35%, Gemology 30%, History: Pre-Rifts Science 52%/44%, Lore: Magic [Secondary] 32%
  • W.P.: Energy Pistol, Energy Rifle, Knife
  • Hand to Hand: Basic

Magic Abilities

Special Abilities

Psionics

Sensitive
  • Mind Block
  • Speed Reading
  • Total Recall
  • Tele-mechanics
  • Machine Ghost.
  • Object Read

Gear

Standard Psi-Ghost Gear

  • Triax T-42 Commando Scout armor, 12 lbs
    • Normal Optics and Split View Screen/Projection: A video projection simulates normal color vision. Video images are displayed on the HOD same as "cyclops" helmet.
    • Standard Optical Enhancements: Passive night vision (2000 foot, 610 m range), telescopic (5 x magnification, 6000 foot, 1830 m range), and light filters.
    • A miniature multi-purpose computer shows system errors within the armor, damage levels, and oxygen supply, and also functions as a calculator and clock indicating time (can be used a stopwatch and alarm clock too), date, direction (compass).
    • Laser distancer indicating distance of a target or item. Maximum effective range: 1000 feet (305 m).
    • Laser Targeting: Adds a +1 strike bonus. Maximum effective range: 1000 feet (305 m).
  • black fatigues
  • small suitcase wardrobe of 3d4 local color outfits (gang colors, disguises, police/military uniforms)
  • Wilk's 227 Pulse Pistol with 4 extra e-clips, 2.5 lbs
  • Vibro-Knife, 1 lb
  • throwing knives (2)
  • Portable Digital Disk (PDD) player & recorder with headphones
  • portable language translator
  • hand-held computer with micro-computer
  • 35mm camera (still photos) and 12 discs of film
  • disc camera (moving pictures) and 12 discs of film
  • microfilm camera (fits in palm of hand)
  • pen flashlight and large flashlight
  • 100' super-strong/super-lightweight cord
  • grappling hook
  • 1d4+1 spikes
  • roll of wire
  • standard tool kit
  • lock picking tools
  • pry bar
  • glass cutter
  • laser scalpel (up to 1d6 S.D., 6# range)
  • gas mask
  • tinted goggles
  • knapsack and backpack and carrying case
  • walkie-talkie radio
  • personal items
  • 1d4+1 different ID cards (all with aliases)
  • fake birth certificate
  • fake citizen ID to one Coalition State or a major Kingdom

Notes