Difference between revisions of "Ravers"

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(powers of the the Ravers)
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In the world of Paradox there once were 3 mighty beings of infinitely evil empowered by the Illearth Stone.  In the course of history the 12 were eventually destroyed, and the Lord of Paradox awarded symbols of wild magic in the form of Aluminium-mithril Trees an inch tall embeded in the forhead of the recipient.
 
In the world of Paradox there once were 3 mighty beings of infinitely evil empowered by the Illearth Stone.  In the course of history the 12 were eventually destroyed, and the Lord of Paradox awarded symbols of wild magic in the form of Aluminium-mithril Trees an inch tall embeded in the forhead of the recipient.
==Powers of the the Ravers==
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====Powers of the the Ravers====
*Masterful Possession
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*Stats
*Psyche 200
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**Psyche 200
*Magical powers of a wide variety-Low Order magic (Warlock 200th)
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**Strength 150
*Strength 150
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**Endurance 150
*Endurance 150
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**Warfare 100
*Warfare 100
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*Powers
*Poison Touch
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**Imprint of the Ill-Earth Stone
*Cause Fear
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**Magical powers of a wide variety-Low Order magic (Warlock 200th)
*Cause paralysis.
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**Masterful Possession-Able to possess anyone with less then 150 Psyche.
 
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**Poison Touch
==Powers of the Tree mark==
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**Cause Fear
*Advanced Strength
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**Cause paralysis.
*Advanced Endurance
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*Advanced Psyche while in the Paradox Sway.
 
*Membership in the highest order of Knighthood on Paradox  
 
  
  

Revision as of 10:07, 13 February 2022

In the world of Paradox there once were 3 mighty beings of infinitely evil empowered by the Illearth Stone. In the course of history the 12 were eventually destroyed, and the Lord of Paradox awarded symbols of wild magic in the form of Aluminium-mithril Trees an inch tall embeded in the forhead of the recipient.

Powers of the the Ravers

  • Stats
    • Psyche 200
    • Strength 150
    • Endurance 150
    • Warfare 100
  • Powers
    • Imprint of the Ill-Earth Stone
    • Magical powers of a wide variety-Low Order magic (Warlock 200th)
    • Masterful Possession-Able to possess anyone with less then 150 Psyche.
    • Poison Touch
    • Cause Fear
    • Cause paralysis.





The illearth Stone and Ravers, as well as Raynayhn ans other elements are originally from the Stephen R. Donaldson series The Chronicals of Thomas Covenant. The GM who ran Paradox used them gleefully and to great extent. The version of Paradox used in the Jeweled Amber campaign, as well as other game elements used by other GMs long retired from gaming are shamelessly copied and has had their history changed here as an homage and tribute to those bygone games and in no way are construed to my running things that are their intellectual property. I copied them for my own use and the entertainment of a new generation of gamers. If you read these things and want your games cited, let me know.

Mac's Bar Paradox Discord