ReforgeTheChain

From RPGnet
Revision as of 15:47, 18 January 2017 by 38.104.190.158 (talk) (House Rules)
Jump to: navigation, search

Reforge the Chain

Seventy years ago, King Isadoro Falibus died under mysterious circumstances. Without the strength of will and arms he imposed on the land, the Kingdom of Chains (so named because Falibus rose from slavery to become King) fell into squabbling and to humanoid hordes. It became a land of petty fiefdoms and great danger, with adventurers often the only recourse of justice as well as the greatest scourge. Still, good people, or at least ones of vision and who seek to promote Law, exist, and these people are the ones who can reforge the chain which previously held the realm secure and safe.

Player Characters and Henchmen

Sample Character Open this, rename it for your characters, use it as a template to create a new page for your character.

Marching Order and Watches

Marching Order (List two-wide and single)

  • Two-Wide
  • Single File

Watch Order

  • 1st watch:
  • 2nd watch:
  • 3rd watch:
  • 4th watch:

Treasure

Locations of Note

Domain Management

House Rules

  • Character Classes
    • the Champion Archetype is part of every Fighter's Abilities. You take a separate archetype on top of it (Battlemaster, Eldritch Knight, etc).
    • Fighters and Paladins grant a +1 to Morale Checks for forces under their command (ie NPCs) starting at 3rd level. This goes to +2 at 9, +3 at 14, and +4 at 18th Level.
  • Morale Checks for forces under command are a DC 10 Wisdom Save, rolled in the following circumstances
    • The first time an ally in the unit is reduced to 0 HP
    • When the unit is reduced to half-strength
    • If they fail, the unit can only retreat cautiously, although a unit with a commander can rally the men with another Wisdom Save, adding the commander's Charisma modifier.
  • Alignments are Law, Neutral and Chaos. Please stick between Law and Neutral.

Links