Difference between revisions of "Ren Thephanos"

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(Spells)
(Spells)
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===Spells===
 
===Spells===
 
''Memorized 3/3''
 
''Memorized 3/3''
 +
''Currently Memorized'' Spell Enabler, Remove Portal, Automatic Evasion
 
*'''Imbuement:''' Remove Self-Inflicted Intoxicants - you can cure self-poisonings (hangovers from alcohol or drugs) at will
 
*'''Imbuement:''' Remove Self-Inflicted Intoxicants - you can cure self-poisonings (hangovers from alcohol or drugs) at will
 
*'''Automatic Evasion''', L4 Enhance/Protection spell | Range: Senses | Duration: 1d6 rounds per CL | Effect: 1 creature
 
*'''Automatic Evasion''', L4 Enhance/Protection spell | Range: Senses | Duration: 1d6 rounds per CL | Effect: 1 creature

Revision as of 16:16, 28 October 2018

Byzantium: Nightmares Undreamed Of

Ren Thephanos

Chaotic Blood Caster 2 (XP/next XP)

Appearance:

Ren inherited the vivid, emerald green eyes of her mother’s line. She’s decided to match that with matching emerald hair. She dyed the hair over three years ago with a strange dust from a nightmare creature and it hasn’t changed since. While generally dressed practically and for comfort, Ren makes an extravagant display when getting ready for a Nightmare-fueled tour. Pointless metal, curved spikes, random straps, and bright makeup clash with a mix of high-fashion black & red silk outfits and overly designed armor that rarely seems practical.

Motivation:

Ren’s motive is simple. Fame and through fame, love. Some say her parents never showed her enough attention so she seeks it elsewhere. Others know it’s no failing on her family’s part. Additionally, her compulsive behaviours prevent you from staying employed.

Attributes

Primary Attributes: Health and Intelligence

Charisma Dexterity Ferocity Health Intelligence Willpower Social Class
11 11 11 14 15 09 13

A Rebel Heart (Background Aspect)

A father and society may ask a noble daughter to follow expectations. Ren refuses.

All the Nightmares are but a Stage(Defining Aspect)

An musician or an incursionist--but why not both? Ren is the third 'idol' of a gloomy, death & life obsessed cult of personality. She grooms this reputation with sex, drugs, alcohol, and sensual lyrics of the fractured nightmares she's seen.

Risky Business (Secret Aspect)

Ren will try anything illicit at least once. The weirder / more fucked up it is, the better.

Combat

  • Hit Die 1d6
  • Initiative: 2d6+0
  • Speed: 7
  • AC: 13 (light armour)
  • Disposition: 11 (2d6)
  • Psychic Armor: 8 (2d6)

Weapons

  • Composite Bow Attack +0 to hit
  • Bastard Sword Attack +0 to hit

Restrictions

  • You can't fight while wearing a suit of plate.
  • You must roll to cast spells like any other character when you are encumbered, wearing a suit of plate, or using a shield.

Skills

Blood casters follow a magical tradition that allows them to give up their own life energy to fuel their magic. They can know all the same academic disciplines as other wizards, or be more experienced in butchery, surgery, and the like instead. If you use this expertise in a risky situation, you must roll equal to or lower than an appropriate attribute score on a d20 to do so successfully.

You may also be skilled in other areas, depending on your background and history—hunting, music, or strategy, for example. Discuss your character’s identity with the GM, either before or during the game. You may need to elaborate on how and where you learned a skill when you perform an appropriate action during play.

Special Abilities

  • If you kill someone while performing a ritual, you cast it correctly without having to roll. You may slaughter a human-sized animal in lieu of a person. [Ren will only ever sacrifice the willing.]
  • When you cast a spell and fail to control it, you may choose to ignore your failed roll and lose 1 point of Health instead (this does not count as an injury). If you are still alive, you retain control over your spell.
  • When you cast a spell from memory, you may lose 1 point of Health and retain the spell in your memory, instead of forgetting it, if you rolled to control it and succeeded. If you failed to control it, or spent Health to do so, you may lose 2 points of Health to retain the spell in your memory instead of forgetting it. Neither of these losses counts as an injury.
  • You have mastery over 2 spells per level, plus spells equal to your Intelligence modifier.
  • You have Psychic Armour. Roll a number of Hit Dice (d6's) equal to your level and add them together to determine your Psychic Armour score, just as you do for Disposition. You are not required to re-roll this when you take a rest, but you may, if you like.


Spells

Memorized 3/3 Currently Memorized Spell Enabler, Remove Portal, Automatic Evasion

  • Imbuement: Remove Self-Inflicted Intoxicants - you can cure self-poisonings (hangovers from alcohol or drugs) at will
  • Automatic Evasion, L4 Enhance/Protection spell | Range: Senses | Duration: 1d6 rounds per CL | Effect: 1 creature

For the duration of this spell, the target is always considered to be dodging, whether they intend to or not — even if they are unconscious. All attack rolls that do not equal or exceed their Dexterity score are considered misses and fail to inflict damage. The target of this spell can still attack and take other actions in addition to dodging. They gain no additional benefit from dodging intentionally. Variations:Level 1. Effect: Caster only. Range: None. • Level 2. Range: Touch. • Level 6. Effect: 1 creature per caster level.

  • Negate Poison, L1 Healing spell | Range: Senses | Duration: Instant | Effect: 1 creature or item

This spell neutralizes poison. A creature killed by poison can be revived if this spell is cast within 1 turn per caster level. If cast on poison itself, it becomes harmless.

  • Remove Portal, L4 Correspondences spell | Range: Senses | Duration: Until dispelled | Effect: 1 portal

This spell removes one portal, passageway, or lacuna from existence. The resulting wall, floor, or ceiling resembles the material around it. If cast on a wound, this spell stops the bleeding, but does not heal lost Health points.

  • Spell Enabler, L varies Quintessence spell | Range: None | Duration: Instant | Effect: 1 spell

You must cast this spell at (roughly) the same time as another spell is cast, either one of yours or a spell cast by someone else. The level of the target spell is reduced by the level you cast this spell at, but only for the purposes of the caster’s roll to control it. The target spell functions otherwise at the level it was before this spell made it easier to control.

  • Tentacle, L1 Alteration spell | Range: 10' per CL | Duration: Concentration | Effect: Caster only

This spell creates a tentacle, about as thick as your leg or thinner, that protrudes from your body. It can function like an arm and has the senses of your choice at the end of it. If it suffers any damage, it is dispelled. Variations:Level 2. Range: 30 feet per caster level. • Level 3. This tentacle has a Disposition of 1d4 per caster level.

Equipment

Key: (t)-tiny item, (s)-small encumbering, (r)-regular encumbering, (#)-value of item encumbrance
Limits: Encumbering Items: 5/5 | Small Items 2/14

  • Worn
    • Silver Dagger (Sheathed on right hip) (s)
    • Bastard Sword (An elegant weapon with black leather wrappings. Belonged to her sword instructor, one of her father's noble guards) (r)
    • Didos Composite Bow (Made of a composite of buffalo horn and maple. It has a skull embossed in copper on the grip) (r)
    • Quiver with 2 dozen arrows (r)
    • Light Armour - Leather cuirass, greaves, and arm guards usually worn over a dress with a leather kilt covering the dress. The whole ensemble is a clash of black, red, and bright green. (r)
  • Backpack (r)
    • hand mirror (s)
    • week of rations (t)
    • A bright green silk fan (t)
  • Coinpurse
    • 34c
  • Other/Back in her room
    • Ren's Violin, Friki (r)
    • Backup backpack
    • Manacles (s)
    • Shield (r)
    • Vial of Perfume (s)
    • Jar of Beard Oil (s)
    • A book: It's a book made with supple pages of silver, bound in a cover of thin copper, with ink of writhing black flames. Written by a demon penning an aid for its slave-mage, the book is titled Veracitous Folio of Copper Experience, and is about poisons and plays (s)

Special Moves

Notes

Q&A