Difference between revisions of "Rikka Ravenhair"

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(Class Abilities)
 
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== Combat ==
 
== Combat ==
  
*Max HP: 8
+
*HP: 10
 
*AC: 7 (Leather Armor)
 
*AC: 7 (Leather Armor)
 
*Attack:  
 
*Attack:  
 
**Crossbow 1d6 (Range 80/160/240)
 
**Crossbow 1d6 (Range 80/160/240)
 
**Short Sword 1d6
 
**Short Sword 1d6
 +
**Hand Axe +1 1d6+1 (Thrown Range 10/20/30)
 
**Dagger 1d4 (Range 10/20/30)
 
**Dagger 1d4 (Range 10/20/30)
 
*Movement: 90/30/90
 
*Movement: 90/30/90
Line 46: Line 47:
  
 
== Equipment ==
 
== Equipment ==
**Armor/Weapons:
+
*Armor/Weapons:
 
**Leather Armor (200cn)
 
**Leather Armor (200cn)
 
**Crossbow (50cn)
 
**Crossbow (50cn)
 
**Quiver w/ 30 Quarrels
 
**Quiver w/ 30 Quarrels
 
**Short Sword (30cn)
 
**Short Sword (30cn)
**Dagger - in boot (10cn)
+
**Daggers (2) - in boots (20cn)
 +
**Hand Axe +? (30cn)
 +
**Green-ray Longarm (150cn)
 
*Gear:
 
*Gear:
 
**Backpack (80cn)
 
**Backpack (80cn)
 
**Thieves Tools
 
**Thieves Tools
 
**Tinder Box
 
**Tinder Box
**Torches - 4
+
**Torches - 9
**Rope, 50'
+
**Rope, 100'
**Standard Rations - 1 week
+
**Grappling Hook
 +
**Lg Sacks - 2
 +
**Sm Sacks - 2
 +
**Mirror
 +
**Holy Water - 3 vials
 +
**Iron Rations - 2 weeks
 
**Waterskin
 
**Waterskin
 
*Treasure:
 
*Treasure:
**Coin: -
+
**Coin: 10gp
**Gems: (1) 500GP Diamond
+
**Gems: 500gp Diamond

Latest revision as of 20:18, 23 January 2017

A character in the Daybreak in the Wasteland B/X Campaign.


Name[edit]

  • Neutral Thief 3
  • XP: 2611/4800 Rikka XP Log
  • Backstory: Rikka is a slender, almost frail lass with short, tousled black hair and stunning green eyes she uses to her advantage. She prides herself on her skill as a scavenger, prowling the wilds with her prized possession - a crossbow she crafted herself, but struggles to prove herself to the men of the tribe.

Attributes[edit]

  • STR 10
  • INT 11
  • WIS 14 (+1 to magic-based saving throws)
  • DEX 9
  • CON 10
  • CHA 14 (+1 Reaction, Max. 5 Retainers, Retainer Morale 8)


Combat[edit]

  • HP: 10
  • AC: 7 (Leather Armor)
  • Attack:
    • Crossbow 1d6 (Range 80/160/240)
    • Short Sword 1d6
    • Hand Axe +1 1d6+1 (Thrown Range 10/20/30)
    • Dagger 1d4 (Range 10/20/30)
  • Movement: 90/30/90
  • Treasure-bearing movement:
  • Saves:
    • Death Ray or Poison 13
    • Magic Wands 14
    • Paralyzation or Petrification 13
    • Dragon Breath 16
    • Rod, Stave, or Spell: 15

Class Abilities[edit]

  • Sneak Attack/Backstab: +4 to hit, x2 damage
  • Thieves Abilities:
    • Open Locks 25%
    • Find/Remove Traps 20%
    • Pick Pockets 30%
    • Move Silently 30%
    • Climb Steep Surfaces 89%
    • Hide in Shadows 20%
    • Hear Noise 1-3 in 6

Equipment[edit]

  • Armor/Weapons:
    • Leather Armor (200cn)
    • Crossbow (50cn)
    • Quiver w/ 30 Quarrels
    • Short Sword (30cn)
    • Daggers (2) - in boots (20cn)
    • Hand Axe +? (30cn)
    • Green-ray Longarm (150cn)
  • Gear:
    • Backpack (80cn)
    • Thieves Tools
    • Tinder Box
    • Torches - 9
    • Rope, 100'
    • Grappling Hook
    • Lg Sacks - 2
    • Sm Sacks - 2
    • Mirror
    • Holy Water - 3 vials
    • Iron Rations - 2 weeks
    • Waterskin
  • Treasure:
    • Coin: 10gp
    • Gems: 500gp Diamond