Difference between revisions of "Rise of the Runelords"
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** All prestige classes from the ''Dungeon Master's Guide''. | ** All prestige classes from the ''Dungeon Master's Guide''. | ||
** All non-NPC only prestige classes from ''Pathfinder'' products. | ** All non-NPC only prestige classes from ''Pathfinder'' products. | ||
+ | ** Others when I have trawled through my books | ||
+ | |||
+ | ===Game-tools=== | ||
+ | I intend to run ''Rise ofthe Runelords'' online via IRC on the magicstar server. The tactical map will be handled by gametable, or by MapTool if I can get the damn thing to work. | ||
+ | |||
+ | ===Characters=== | ||
+ | *[[Blank charsheet by Mox]] |
Revision as of 06:11, 9 June 2008
Contents
A Pathfinder adventure path for D&D 3.5
run by Moxiane
Beneath the sleepy town of Sandpoint the remnants of a 10,000 year old evil begins to stir. These first rumblings already caused much pain and death and will cause yet more, with only a small band of heroes chosen by Fate standing in between the ancient land of Varisia and the return of its long-departed masters, the Runelords of Thassilon.
Permitted Classes
- Base Classes
- All base classes from the Player's Handbook.
- Scout from Complete Adventurer.
- Warlock from Complete Arcane.
- Favoured Soul from Complete Divine.
- Hexblade from Complete Warrior.
- Warblade from Tome of Battle: Book of Nine Swords.
- Prestige Classes
- All prestige classes from the Dungeon Master's Guide.
- All non-NPC only prestige classes from Pathfinder products.
- Others when I have trawled through my books
Game-tools
I intend to run Rise ofthe Runelords online via IRC on the magicstar server. The tactical map will be handled by gametable, or by MapTool if I can get the damn thing to work.