Difference between revisions of "Rise of the Runelords"

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(Rise of the Runelords - A Pathfinder adventure path for D&D 3.5)
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** All prestige classes from the ''Dungeon Master's Guide''.
 
** All prestige classes from the ''Dungeon Master's Guide''.
 
** All non-NPC only prestige classes from ''Pathfinder'' products.
 
** All non-NPC only prestige classes from ''Pathfinder'' products.
 +
** Others when I have trawled through my books
 +
 +
===Game-tools===
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I intend to run ''Rise ofthe Runelords'' online via IRC on the magicstar server. The tactical map will be handled by gametable, or by MapTool if I can get the damn thing to work.
 +
 +
===Characters===
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*[[Blank charsheet by Mox]]

Revision as of 06:11, 9 June 2008

A Pathfinder adventure path for D&D 3.5

run by Moxiane

Beneath the sleepy town of Sandpoint the remnants of a 10,000 year old evil begins to stir. These first rumblings already caused much pain and death and will cause yet more, with only a small band of heroes chosen by Fate standing in between the ancient land of Varisia and the return of its long-departed masters, the Runelords of Thassilon.

Permitted Classes

  • Base Classes
    • All base classes from the Player's Handbook.
    • Scout from Complete Adventurer.
    • Warlock from Complete Arcane.
    • Favoured Soul from Complete Divine.
    • Hexblade from Complete Warrior.
    • Warblade from Tome of Battle: Book of Nine Swords.
  • Prestige Classes
    • All prestige classes from the Dungeon Master's Guide.
    • All non-NPC only prestige classes from Pathfinder products.
    • Others when I have trawled through my books

Game-tools

I intend to run Rise ofthe Runelords online via IRC on the magicstar server. The tactical map will be handled by gametable, or by MapTool if I can get the damn thing to work.

Characters