Editing River Valley Federation: Junius Walpurga

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| [[Flying Circus: River Valley Federation|Main Page]]
 
| [[Flying Circus: River Valley Federation|Main Page]]
| [[Flying Circus: River Valley Federation: The Pilots: Junius Walpurga: Plane|Junius - Plane]]
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| [[Flying Circus: River Valley Federation: The Pilots: Charlotte von Ribbeck: Plane|Charlotte - Plane]]
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| [[Flying Circus: River Valley Federation: The Pilots: Charlotte von Ribbeck: Notes and Story Record|Charlotte - Notes and Story Record]]
 
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=Junius Walpurga=
 
=Junius Walpurga=
  
[[file:junius_walpurga.jpg|thumb|right]]
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[[file:The_Magnificent_Kotobuki_-_Emma.png|thumb|right]]
  
 
{| class="wikitable"
 
{| class="wikitable"
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===Bond===
 
===Bond===
When you invest yourself in a person, place, or thing, come to a consensus with the player most responsible for it (or the GM) about the Nature of that thing, and take 1 Stress. You may now use it in magic as a focus. If an object of your bond is badly damaged, destroyed, or lost, take another Stress.
 
  
Start with a bond with yourself, your blood relatives, your existing lovers, and any elemental items you took as Assets.
 
 
 
===As the Crow Flies===
 
===As the Crow Flies===
Sacrifice a focus of Air to imbue an item with the power of flight. It becomes a plane with a max speed of 5+Wild, a Thrust of 2, a Handling of 90 + 10 x Daring, 10 Authority, 2 Turn Bleed, and 2 Energy Loss. The ‘engine’ doesn’t have RPM or fuel. You are only hit on a critical, but all hits strike you, the only vital component.
 
  
 
===Reach Out===
 
===Reach Out===
You do not need to be physically touching your Focus. You only need to know where it is.
 
  
 
===Out of Mind===
 
===Out of Mind===
When you shut off your engine or hide your face, you will pass unseen by anyone who hasn’t already spotted you.
 
  
 
===Cast a Spell===
 
===Cast a Spell===
When you cast a spell, hold your Focus, choose a Target, describe a spell based on an effect from the Focus’ Nature, and roll +Wild.
 
 
On a hit, the spell works. On an 11-15, the GM also chooses 1 Effect from the Target’s Nature to apply to you, beneficially or maliciously. When you cast with Blood, you take 1 Injury on a full success, 2 Injury on a partial, and 3 Injury on a miss. You may ask the GM to take something else, but it will always be worse.
 
 
When you cast as a ritual, it costs a great deal of time and materials, but any hit counts as a full success, and 11 or less counts as a partial hit.
 
 
===Intimacy: Of Blood===
 
When you share an intimate moment with with someone, gain a bond of Blood with them, in addition to the bond you may already have. If you already have a bond, take +3 forward to use them as a focus or target.
 
 
If you use this move in the air, the next time you use them as a Focus they are immune to the Injury from being used as a Focus.
 
 
===Mastery: Slipstream===
 
Slipstream Mastery None of this stuff matters if somebody shoots you dead.
 
 
Victories: Aircraft shot down, crashed, or lured to their destruction.
 
 
====Tables have Turned====
 
In Dogfight! you can use Keen to turn the tables on your
 
attacker (normally +Daring), and Daring to go on the offensive (normally +Hard).
 
 
When you Draw a Bead, you can opt to take G-force equal to Speed factor rather than a Hard Move.
 
  
 
==Personal Affects==
 
==Personal Affects==
  
Cash:
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'''Wealth:''' 1 Thaler
 
 
===Assets===
 
* A vial of pure spring Water
 
* An ember pendant, imbued with Fire
 
* A feather from a beast of the Air
 
  
===Baggage===
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* A beautifully crafted sword (Hits 2, Damage 3, AP 1, Range Melee) [One-Handed, Holstered]
* Gismo, my cat familiar
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* A silvered breastplate (3 coverage, armour 2)
* a broom, not yet magical
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* The key to my Clockwerk Attendant
* an esoteric map to a mythical place
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* Titles and deeds proving my identity as Charlotte Tannhäuser von Ribbeck!

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