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| ===Bond=== | | ===Bond=== |
− | When you invest yourself in a person, place, or thing, come to a consensus with the player most responsible for it (or the GM) about the Nature of that thing, and take 1 Stress. You may now use it in magic as a focus. If an object of your bond is badly damaged, destroyed, or lost, take another Stress.
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− | Start with a bond with yourself, your blood relatives, your existing lovers, and any elemental items you took as Assets.
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| ===As the Crow Flies=== | | ===As the Crow Flies=== |
− | Sacrifice a focus of Air to imbue an item with the power of flight. It becomes a plane with a max speed of 5+Wild, a Thrust of 2, a Handling of 90 + 10 x Daring, 10 Authority, 2 Turn Bleed, and 2 Energy Loss. The ‘engine’ doesn’t have RPM or fuel. You are only hit on a critical, but all hits strike you, the only vital component.
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| ===Reach Out=== | | ===Reach Out=== |
− | You do not need to be physically touching your Focus. You only need to know where it is.
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| ===Out of Mind=== | | ===Out of Mind=== |
− | When you shut off your engine or hide your face, you will pass unseen by anyone who hasn’t already spotted you.
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| ===Cast a Spell=== | | ===Cast a Spell=== |
− | When you cast a spell, hold your Focus, choose a Target, describe a spell based on an effect from the Focus’ Nature, and roll +Wild.
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− | On a hit, the spell works. On an 11-15, the GM also chooses 1 Effect from the Target’s Nature to apply to you, beneficially or maliciously. When you cast with Blood, you take 1 Injury on a full success, 2 Injury on a partial, and 3 Injury on a miss. You may ask the GM to take something else, but it will always be worse.
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− | When you cast as a ritual, it costs a great deal of time and materials, but any hit counts as a full success, and 11 or less counts as a partial hit.
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| ===Intimacy: Of Blood=== | | ===Intimacy: Of Blood=== |