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[[File:Alvah1.jpg]]  
 
[[File:Alvah1.jpg]]  
'''''Active since June 20, 2021'''''
 
 
    
 
    
 
'''Father: Delwin''' aka Sir Kendel Chambers.  Knight of the British Empire.  
 
'''Father: Delwin''' aka Sir Kendel Chambers.  Knight of the British Empire.  
 
   
 
   
'''Mother: Cihalas'''
+
'''Mother: Unknown'''
  
 
'''Children:none'''  
 
'''Children:none'''  
  
'''Description:'''  </br></br>
+
'''Description:'''   
 
 
[[File:AlvahCloseUp.jpg|300px]]</br>
 
 
 
''Physical description:''</br>
 
5"5</br>
 
120 lbs</br>
 
She is of a small stature but she can hold herself in such a way height does not seem an issue.</br>
 
What she may lack in strenght she makes up in viciousness. She is agile, wily and she is not hesitant to fight dirty.</br>
 
Notable features are her eyes.</br>
 
One has a very light blue color and one a darker brown.</br>
 
Her skintone is clearly a mix. She is more on the tan side.</br>
 
Her hair is long black with a warm undertone. She usually wears it in braids or otherwise tied up. Only on special occassions she lets her hair loose.</br>
 
</br>
 
''Psychology:''</br>
 
From her youth she is a bit confused when it comes to what she feels and what she wants.</br>
 
She always wanted what other kids wanted, but her sudden surges of anger or other high emotions made it difficult.</br>
 
Alvah never had the capability to sit still for long, if she had to little to do she would get restless, when restless she would become impulsive to borderline dangerous behaviour.</br>
 
She needs constant stimulus.</br>
 
</br>
 
When Alvah was put on dancing and martial arts there came more control over her behavior </br>
 
</br>
 
From a young age Alvah had an issue with kleptomania, when under-stimulated or when hitting a stronger emotion she tends to steal usually small unimportant objects.</br>
 
</br>
 
  
 
'''Hobbies:'''   
 
'''Hobbies:'''   
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=='''Ranks'''==
 
=='''Ranks'''==
Lady of Amber
 
Knight of Rasak.
 
Rank Warrior of Ang Ri WC&LGA
 
==''Comments''==
 
 
Dresden Files world.  
 
Dresden Files world.  
  
[[Alvah's Journals]]
 
  
=='''Points{215}'''==
+
=='''Points{131}'''==
  
'''''Total:215=85 Stats +77(60) Powers{c} +22 Skills +23 Items +0/0 allies/Enemies+4 Shadow of Jetex +4 Good Stuff'''''
+
'''''Total:131=50 Stats +24 Powers{c} +10 Skills +23 Items +0/0 allies/Enemies +2 Good Stuff +25 Storage'''''
  
 
==='''''Advancement'''''===
 
==='''''Advancement'''''===
*2021 Anniversary Advancement.
+
*1 Pip-Hair and Chocla-Storage.
**10 Pips- Advancement: in Storage
+
*4 Pip-Character Quiz.-Storage.
**3 Pips to Endurance:Added
+
*1 Brownie Story. -Storage
  
Awarded Sept 1
+
=='''Statistics {50}'''==
15 Of Azcala in Zictla and Untola
+
*Psyche: 30
1 Pip for elemental juggling kids.
+
*Strength: Amber
 +
*Endurance: Amber
 +
*Warfare:20
  
Thats a total of 55 with 6 pips left in storage and 2 good stuff, 8 pips, to raise stats.  When she runs out of storage, the older Amberites will subtly stop considering her a "kid" in general.
+
 
 
+
=='''Powers {24}'''==
Awarded 9/16
+
*(50)Pattern -Maybe not taken yet.
5 pips for Xotol's pattern theft and Arrival at Veksvale
+
*10 Power Words: Magic Negation, Chaos Negation, Pattern Negation, Psychic Defense, Pain attack, Shade, Light Strobe, Spark, Weaken Structure, Burst of Psyche.
*2023 Anniversary Advancement-unspent
+
*5 Limited Sorcery
**10 pip Anniversary Advancement
+
*5 Limited Conjuration
**3 pips of skills for new skills.
+
*3 Low Order Magic. Dresdenverse
 
+
*1 Cantrips
 
 
===='''Advncement As of 1/30/2024.'''====
 
2023 Advancement Gift  
 
10 pips-Unspent.
 
3 pips to skills. Not to take a skill over 2. un spent
 
  
      working.
+
=='''Skills {12}'''==
 
+
*2 Dancing  
 
+
*2 running
 
+
*2 parkour (i love to watch parkour)
 
 
 
 
====EFNY====
 
*Escape From New York-5 pips.  Storage
 
 
 
Spent as of 9/1/2021
 
*Rasak Graduate-added
 
*4 on Jetex
 
*1 Pip-Hair and Chocla-Storage. added
 
*4 Pip-Character Quiz.-Storage. added
 
*1 Brownie Story. -Storage added
 
*10 Sorcery. 
 
*15 Conjuration. 
 
*3 Endurance. 
 
*3 Strength. 
 
*2 Skill Dufiro and Abyssal Languages.  Includes Parsel tounge.
 
*2 Power Ritualism. 
 
*1 in Trumps. 
 
*25 Shape Change to full shape change. 
 
 
 
 
 
6/20/ advancement additions to storage 21  All spent.
 
*10 running
 
*10 player contribution-Art for others
 
*10 player contribution-Trump
 
*10 player contribution-journal
 
**total-61 available pips. all spent
 
 
 
 
 
'''March 22,2024. Zunala. '''
 
*30 pips
 
 
 
=='''Statistics {85}'''==
 
*Psyche: 37
 
*Strength: 5
 
*Endurance: 15
 
*Warfare:30
 
 
 
=='''Powers {81(95)}'''==
 
*(50, 15)Pattern of Amber-25 pips towards Advanced Imprint. [[Allah's Spells]]
 
*(20)Azcala Basic Imprint.  [[Allah's Spells]]
 
*25(10) Shape Change
 
**Human Form: Alvah Chambers
 
**Chaos Form:
 
**Animal Form: Large Fennec fox
 
*10 Power Words: [[Allah's Spells]].
 
*15 Sorcery
 
*20 Conjuration
 
*3 Low Order Magic. Dresdenverse. [[Allah's Spells]]
 
*4 Thief Skills (40th Warlock Thief)  [[Alvah's Spells]]
 
*2 Power Ritualism.[[Allah's Spells]]
 
*1 in Trumps.
 
*1 Cantrips.  [[Allah's Spells]]
 
 
 
=='''Skills {30}'''==
 
*3 Dancing
 
**2
 
**2 Knife fighting, learned in AngRi complimenting her dancelike fighting style- Ang Ri Dervish
 
**1
 
**1
 
*3 Cooking. 
 
**2 Corn-Tortias and what to do with them
 
**2
 
**1
 
**1 Rasak-Cooking.  Butchering.  General gardening.  Preparation. Cast Iron.  Open Fire.
 
*3 Percussion instruments- Mouthharp,  Full drum kit
 
**2 Cultural drums
 
**2 Three piece kit
 
**1 Bass Drum.
 
**1
 
*2 Running -Duration
 
**1
 
*2 Parkour
 
**1 Acrobatics
 
**1 Rasak- Military Gymnastics, Calisthenics
 
*2 Dufiro and Abyssal Languages. Vomos, Gorbash
 
**1 Parsel tongue
 
*2 Piano- Taught by Vek
 
**1 Harpsichord
 
**1 Xylophone
 
*2 Horsemanship
 
**1 Rasak- Military Horsemanship
 
*2 Azcala Academics- Languages
 
**1 Azcala Academics- Zunala Culture & History
 
**1 Azcala Academics- Azcala General Culture & History
 
*1 Azcala- Heraldry
 
*1 Azcala- Religion & Mythology
 
*1 Azcala- Zunala Military Traditions
 
 
*1 Motorcycle
 
*1 Motorcycle
*1  
+
*1 Horsemanship
*1
+
*2 Thief Skills (20th Warlock Thief)
*1 Rasak- Military Technology
+
*1 Percussion instruments- Mouthharp, drums,
*1 Rasak- Military Command and Communications.
+
*1 Piano
*1 Rasak- Medical Training
 
  
====Thievish Skills Tops====
+
=='''Allies & Enemies {0/0 = 0}'''==
* Alchemy-Alchemy Minor
+
===Allies===
* Bow 20%
+
Various
* Juggle 80%
 
* Acrobatics & Parkour Beginning Parkour
 
* Dagger Attack +3
 
* Dagger throwing accuracy +15
 
* Dagger Sure Strike x4
 
* Bypass Traps 90% x
 
* Entertaining 2 x Charisma x
 
* Heist from Pack & Bundles 50% x
 
* Locksmithing 30% x
 
* Identify Magical Item 20% x
 
* Pick pockets 90% x
 
* Slight of hand 95% x
 
* Streetwise 40% x
 
* Taste Analysis x
 
* Fist Attack +3
 
* Pick Lock 75%
 
* Start Fires 50%
 
* Game of Skill 50%
 
* Short Sword Attack +2
 
  
=='''Allies & Enemies {9/9 = 0}'''==
 
===Allies===
 
*4 Vek
 
*1 Spatchi
 
*4 pips to allocate in allies
 
 
===Enemies===
 
===Enemies===
*6 Xototl
+
Various
*3 pips in enemies
 
  
 
=='''Companions'''==
 
=='''Companions'''==
[[File:Cicero.jpg|300px]]
+
 
 
===Cicero (28)===
 
===Cicero (28)===
 
*4 Amber Vitality   
 
*4 Amber Vitality   
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*Subtotal-28
 
*Subtotal-28
 
**Loyal, creative, slightly sinister, and possibly more.
 
**Loyal, creative, slightly sinister, and possibly more.
 
===Dufiro===
 
'''Sindri'''</br>
 
Fire elemental
 
 
'''Menos'''</br>
 
Earth elemental
 
 
'''Choros'''</br>
 
Air elemental
 
 
'''Mayaan'''</br>
 
Water elemental
 
  
 
=='''Items {23}'''==
 
=='''Items {23}'''==
  
 
===Alvah's Blade-===
 
===Alvah's Blade-===
[[File:Vulsar Blade.jpg]]
 
 
 
*4 Engine Speed  5-Transfer  
 
*4 Engine Speed  5-Transfer  
 
*4 Endless Stamina 5-transfer
 
*4 Endless Stamina 5-transfer
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*1 Ability-Call to Hand
 
*1 Ability-Call to Hand
 
**total 39
 
**total 39
Gift from Vance.
 
  
==='''Ryba's Coat of Holding-15 pips''' ===
+
 
 +
'''Ryba's Coat of Holding-13 pips'''  
 
*6 Pips-Mixed Holding Spaces.   
 
*6 Pips-Mixed Holding Spaces.   
 
*1 Ability-Possessive.  People tend not to notice the coat, nor take it from her unless magically compelled to.  It is usually overlooked.  If he is captured and the prisoners are ordered to strip he is generally allowed to keep his coat for unknown reasons.
 
*1 Ability-Possessive.  People tend not to notice the coat, nor take it from her unless magically compelled to.  It is usually overlooked.  If he is captured and the prisoners are ordered to strip he is generally allowed to keep his coat for unknown reasons.
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*1 Ability-Warmth. Comfortable Environment.  Keeps him warm and can confer that warmth to 2 others.
 
*1 Ability-Warmth. Comfortable Environment.  Keeps him warm and can confer that warmth to 2 others.
 
*1 Appears well-maintained, as if worn and mended.
 
*1 Appears well-maintained, as if worn and mended.
*1 Ability: Call to Don/ Return to last place it was
+
 
*1 Ability: Clean coat and wearer on demand.
+
'''War Boots.-10 pips'''  
==='''War Boots.-10 pips''' ===
 
 
*4 Invulnerable
 
*4 Invulnerable
 
*4 Deadly Damage Steel Toed
 
*4 Deadly Damage Steel Toed
 
*2 N/N Forms
 
*2 N/N Forms
 
===Mug of Stealth 4===
 
[[File:Gorshtan-alvah.jpg|150px]]
 
 
38oz Mithril Mug with Gorshtan, a free bound Avasa of Water, Blending, Cleanliness, Ice, Song . 
 
 
Initial Dufiro-Gorshtan of Water-Avasa. Has added three avasa races.  Has recruited a Spasa of Cleanliness & Song, Elemental of Water, and an Avasa of Water and Blending.  Created the Gorshtan Knot
 
====Assembled races 4 ====
 
Free Bound(Gorshtan, in possession of tome)
 
*Elemental:(1):Water
 
*Spasa:(1):Water, Blending, Cleanliness, Song
 
*Avasa:(2):Water, Blending,
 
Inhabited by a Avasa of Blending
 
*1 Ability: Keep Drink a constant Temperature. ''Water Elemental''
 
*1 Ability: Clean.                            ''Spasa of Cleanliness''
 
*1 Ability: Refill on Demand. Can't start dry. ''Avasa of Blending''
 
*1 Ability: Call on Demand/ Return.            ''Avasa of Speed.''
 
**4. Paid by Gorshtan
 
Gorshtan added Avasa of Song
 
  
 
===Van Real Glasses.===
 
===Van Real Glasses.===
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**3
 
**3
 
==='''Corwin's Blue Harley'''===
 
==='''Corwin's Blue Harley'''===
On Loan...Taken back
+
On Loan...
 
*'''2 Chaos Vitality'''
 
*'''2 Chaos Vitality'''
 
*'''16 Extraordinary Movement'''.  Holds its riders to it. Creates a protective sphere against speed effects to the riders
 
*'''16 Extraordinary Movement'''.  Holds its riders to it. Creates a protective sphere against speed effects to the riders
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There is a sense when riding it that it is a happy and willing tool.  Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle..  As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven.  Brief and infrequent flashes of a mechanical awareness pass to its primary companions.
 
There is a sense when riding it that it is a happy and willing tool.  Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle..  As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven.  Brief and infrequent flashes of a mechanical awareness pass to its primary companions.
  
=='''Shadows{4}'''==
+
=='''Shadows{}'''==
===Jetex-A Personal Shadow  4 pips===
 
A world in the Azcala Sway.
 
*1 Personal Shadow-A Jet age with low order and high order magic
 
*2 time flow-30-1-9
 
*1 Contents-World developed with many ritualistic practices.
 
**Magic is well known but not a major part of day to day life.
 
**Ritualism in magic and non-magic is common.
 
**Klieden Stone Power: Stones in contact generate electricity. Created by a magical ritual.  Small stones created by a small ritual in bulk for common use as batteries.  Medium rituals creates small groups for heavier uses like vehicles, homes and business.
 
***World does not have gas or nuclear power but has Klieden Stone Power, Wood, steam, solar, all in common usage.
 
**Athletics and performance arts are extremely common. Many levels of professional sports and athletics used fro recreation but also for conflict resolution. Gun and sword use are common but not often used for political resolutions except on a personal level where duels are common.
 
***Dueling is an accepted method of conflict resolution. Unarmed combat, knife or small weapon, sword or large weapon, magical attacks, archery weapons -bows, crossbows, hand guns.
 
***Dance is a major professional art.  All levels.
 
 
 
 
 
•an earth like shadow. 10 transfer Close to the dresden verse Alvah comes from.
 
Differences would be that there is more cultural heritage influence. The modern ways have adapted itself to the old ways more then the other way around.
 
More superstition and ritualistic customs are a daily part of life.
 
There are no threads of war, countries work together in the preserving of the planet and ways then fighting for more land.
 
Countries are by now very mixed with customs and heritage but the customs that started in that country are still dominant.
 
Moving to different countries is done withou the need of changing rituals, customs or ways.
 
Spatchi and Alvah would move to a partnin Mexico. A place on the beach. Starting a cantina there.
 
Seating inside and outside. A bar and space for live performance and dancing.
 
 
 
 
=='''Stuff{2}'''==
 
=='''Stuff{2}'''==
 
*2 Good Stuff
 
*2 Good Stuff
</br>
 
*1 Bad Stuff (lost control of her kleptomania)
 
  
=='''Storage{0}'''==
+
=='''Storage{20}'''==
 +
*20 for Sorcery and assorted magic.
  
 
=='''Miscellany'''==
 
=='''Miscellany'''==
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Estate-North Shore Chicago [[https://www.zillow.com/homedetails/1500-N-Lake-Shore-Dr-Chicago-IL-60610/158740711_zpid/]]
 
Estate-North Shore Chicago [[https://www.zillow.com/homedetails/1500-N-Lake-Shore-Dr-Chicago-IL-60610/158740711_zpid/]]
  
==Known Dufiro==
 
  
Practically always with Alvah.</br>
 
'''Sindri''' Fire elemental</br>
 
'''Menos''' Earth elemental</br>
 
'''Choros''' Air elemental </br>
 
'''Mayaan''' Water elemental</br>
 
</br>
 
'''Traxie''' Helped find information about Cicero, have calling name.</br>
 
</br>
 
'''Lord Bandal''' Masoja of Guard. </br>
 
Was witness to th naming of the elementals.</br>
 
</br>
 
'''Hushax''' Masoja of Water, Growth and Guard</br>
 
Companion to Xilonen. Has given her calling name. </br>
 
</br>
 
'''Craggle''' Helped moving stone and earth on Veksvale.</br>
 
</br>
 
'''Salaka''' Facilitator to Hendrake family, have his calling name.</br>
 
</br>
 
'''Gorshtan''' Avasa of blending, currently in service in tankard.</br>
 
Have his tome.</br>
 
</br>
 
 
==working topics-just ideas==
 
==working topics-just ideas==
  
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Shoes do not get damaged. And can be called to the owner through shadow. Or conjured.
 
Shoes do not get damaged. And can be called to the owner through shadow. Or conjured.
  
==Ang Ri==
+
===Jetex-A Personal Shadow  4 pips===
 +
A world in the Dresden Sway.
 +
*1 Personal Shadow-A Jet age with low order and high order magic
 +
*2 time flow-30-1-9
 +
*1 Contents-World developed with many ritualistic practices.
 +
**Magic is well known but not a major part of day to day life.
 +
**Ritualism in magic and non-magic is common.
 +
**Klieden Stone Power: Stones in contact generate electricity. Created by a magical ritual.  Small stones created by a small ritual in bulk for common use as batteries.  Medium rituals creates small groups for heavier uses like vehicles, homes and business.
 +
***World does not have gas or nuclear power but has Klieden Stone Power, Wood, steam, solar, all in common usage.
 +
**Athletics and performance arts are extremely common. Many levels of professional sports and athletics used fro recreation but also for conflict resolution. Gun and sword use are common but not often used for political resolutions except on a personal level where duels are common.
 +
***Dueling is an accepted method of conflict resolution. Unarmed combat, knife or small weapon, sword or large weapon, magical attacks, archery weapons -bows, crossbows, hand guns.
 +
***Dance is a major professional art.  All levels.
 +
 
  
[[File:Angri3.jpg]]
+
•an earth like shadow. 10 transfer Close to the dresden verse Alvah comes from.
 +
Differences would be that there is more cultural heritage influence. The modern ways have adapted itself to the old ways more then the other way around.
 +
More superstition and ritualistic customs are a daily part of life.
 +
There are no threads of war, countries work together in the preserving of the planet and ways then fighting for more land.
 +
Countries are by now very mixed with customs and heritage but the customs that started in that country are still dominant.
 +
Moving to different countries is done withou the need of changing rituals, customs or ways.
 +
Spatchi and Alvah would move to a partnin Mexico. A place on the beach. Starting a cantina there.
 +
Seating inside and outside. A bar and space for live performance and dancing.

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