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[[File:Alvah1.jpg]]  
 
[[File:Alvah1.jpg]]  
'''''Active since June 20, 2021'''''
 
 
    
 
    
 
'''Father: Delwin''' aka Sir Kendel Chambers.  Knight of the British Empire.  
 
'''Father: Delwin''' aka Sir Kendel Chambers.  Knight of the British Empire.  
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=='''Ranks'''==
 
=='''Ranks'''==
Lady of Amber
 
Knight of Rasak.
 
Rank Warrior of Ang Ri WC&LGA
 
==''Comments''==
 
 
Dresden Files world.  
 
Dresden Files world.  
  
 
[[Alvah's Journals]]
 
[[Alvah's Journals]]
 +
=='''Points{191}'''==
  
=='''Points{215}'''==
+
'''''Total:191=66 Stats +77(60) Powers{c} +19 Skills +23 Items +0/0 allies/Enemies+4 Shadow of Jetex +2 Good Stuff +0 Storage'''''
 
 
'''''Total:215=85 Stats +77(60) Powers{c} +22 Skills +23 Items +0/0 allies/Enemies+4 Shadow of Jetex +4 Good Stuff'''''
 
  
 
==='''''Advancement'''''===
 
==='''''Advancement'''''===
*2021 Anniversary Advancement.
 
**10 Pips- Advancement: in Storage
 
**3 Pips to Endurance:Added
 
 
 
Awarded Sept 1
 
Awarded Sept 1
 
15 Of Azcala in Zictla and Untola
 
15 Of Azcala in Zictla and Untola
 
1 Pip for elemental juggling kids.  
 
1 Pip for elemental juggling kids.  
 
Thats a total of 55 with 6 pips left in storage and 2 good stuff, 8 pips, to raise stats.  When she runs out of storage, the older Amberites will subtly stop considering her a "kid" in general.
 
  
 
Awarded 9/16
 
Awarded 9/16
 
5 pips for Xotol's pattern theft and Arrival at Veksvale
 
5 pips for Xotol's pattern theft and Arrival at Veksvale
*2023 Anniversary Advancement-unspent
 
**10 pip Anniversary Advancement
 
**3 pips of skills for new skills.
 
 
 
===='''Advncement As of 1/30/2024.'''====
 
2023 Advancement Gift 
 
10 pips-Unspent.
 
3 pips to skills.  Not to take a skill over 2. un spent
 
 
      working.
 
  
 +
Proposed Allocation-Wish List 9/16/2021
  
 +
*
 +
*
 +
*
  
  
  
====EFNY====
 
*Escape From New York-5 pips.  Storage
 
  
 
Spent as of 9/1/2021
 
Spent as of 9/1/2021
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'''March 22,2024. Zunala. '''
+
====proposed allocation.6/20====
*30 pips
+
Completed.
 +
* 10 Sorcery.  It will mean several weeks of private time with Bleys and he has just the place. Hope she likes music and theater.
 +
* 15 Conjuration.  Arlo in Jetex.  As well as fine tuning sorcery along the way.
 +
* Endurance.  Jetex is designed for other methods of conflict resolution.  Participation in certain athletics can raise strength.  However, the exersizes she learned at Rasak can raise strength and endurance. Also, there is professional level dance if she wants to really do that on Jetex.
 +
* Strength.  As with endurance.
 +
* 2 Skill Dufiro and Abyssal Languages. Arlo can teach  Parsel tounge.
 +
* 2 Power Ritualism.  Part of learning the Dufiro and abyssal languages but Jetex is designed to have a lot of ritual Low Order magics so it makes sense to learn these.
 +
* 1 in Trumps.  This is Arlo showing her how to use them and how they are created.  Not enough to do much with it but its enough to know more then someone without extened study
 +
*25 Shape Change.  Amberites gained 10 pips of limited shape change because of the Repair.  Arlo or Utara might teach it but Jurt is a natural, a born chaosian shape shifter.  Inviting him to Jetex would allow here to learn that
  
=='''Statistics {85}'''==
+
*So.. Figure a 3 week tour with Bleys to learn sorcery.  no convos necessary  but i will give her an itinerary of where he decides to train her.  Then on to Jetex for a period of some number of years without too much strife, where Arlo lives somewhere while Spatchi and Alvah run a cantina.  She learns conjuration, gets sorcery fine tuned.
*Psyche: 37
+
 
 +
Thats a total of 55 with 6 pips left in storage and 2 good stuff, 8 pips, to raise stats.  When she runs out of storage, the older Amberites will subtly stop considering her a "kid" in general.
 +
 
 +
=='''Statistics {66}'''==
 +
*Psyche: 30
 
*Strength: 5
 
*Strength: 5
*Endurance: 15
+
*Endurance: 6
*Warfare:30
+
*Warfare:25
  
=='''Powers {81(95)}'''==
+
=='''Powers {77(95)}'''==
*(50, 15)Pattern of Amber-25 pips towards Advanced Imprint. [[Allah's Spells]]
+
*(50, 15)Pattern of Amber-15 pips towards Advanced Imprint
*(20)Azcala Basic Imprint.  [[Allah's Spells]]
+
*(20)Azcala Basic Imprint
*25(10) Shape Change
+
*25(10) Shape Change-Limited Racial.
**Human Form: Alvah Chambers
+
*10 Power Words: Magic Negation, Chaos Negation, Pattern Negation, Psychic Defense, Pain attack, Shade, Light Strobe, Spark, Weaken Structure, Burst of Psyche.
**Chaos Form:
 
**Animal Form: Large Fennec fox
 
*10 Power Words: [[Allah's Spells]].
 
 
*15 Sorcery
 
*15 Sorcery
 
*20 Conjuration
 
*20 Conjuration
*3 Low Order Magic. Dresdenverse. [[Allah's Spells]]
+
*3 Low Order Magic. Dresdenverse
*4 Thief Skills (40th Warlock Thief)  [[Alvah's Spells]]
+
*2 Power Ritualism.
*2 Power Ritualism.[[Allah's Spells]]
 
 
*1 in Trumps.  
 
*1 in Trumps.  
*1 Cantrips.  [[Allah's Spells]]
+
*1 Cantrips
  
=='''Skills {30}'''==
+
=='''Skills {19}'''==
*3 Dancing
+
*2 Dancing  
**2
+
*2 running
**2 Knife fighting, learned in AngRi complimenting her dancelike fighting style- Ang Ri Dervish
+
*2 parkour (No additional gymnastics pips from Rasak)
**1
+
*2 Dufiro and Abyssal Languages. Includes Parsel tongue.
**1
 
*3 Cooking. 
 
**2 Corn-Tortias and what to do with them
 
**2
 
**1
 
**1 Rasak-Cooking.  Butchering.  General gardening.  Preparation. Cast Iron.  Open Fire.
 
*3 Percussion instruments- Mouthharp,  Full drum kit
 
**2 Cultural drums
 
**2 Three piece kit
 
**1 Bass Drum.
 
**1
 
*2 Running -Duration
 
**1
 
*2 Parkour
 
**1 Acrobatics
 
**1 Rasak- Military Gymnastics, Calisthenics
 
*2 Dufiro and Abyssal Languages. Vomos, Gorbash
 
**1 Parsel tongue
 
*2 Piano- Taught by Vek
 
**1 Harpsichord
 
**1 Xylophone
 
*2 Horsemanship
 
**1 Rasak- Military Horsemanship
 
*2 Azcala Academics- Languages
 
**1 Azcala Academics- Zunala Culture & History
 
**1 Azcala Academics- Azcala General Culture & History
 
*1 Azcala- Heraldry
 
*1 Azcala- Religion & Mythology
 
*1 Azcala- Zunala Military Traditions
 
 
*1 Motorcycle
 
*1 Motorcycle
*1  
+
*1 Horsemanship
*1  
+
*1 Rasak-Military Horsemanship
*1 Rasak- Military Technology
+
*2 Thief Skills (20th Warlock Thief)
*1 Rasak- Military Command and Communications.
+
*1 Percussion instruments- Mouthharp, drums,
*1 Rasak- Medical Training
+
*1 Piano
 +
*1 Rasak-Military Technology
 +
*1 Rasak-Military Command and Communications.
 +
*1 Rasak-Medical Training
 +
*1 Rasak-Cooking.  Butchering.  General gardening.  Preparation. Cast Iron.  Open Fire.
  
====Thievish Skills Tops====
+
=='''Allies & Enemies {0/0 = 0}'''==
* Alchemy-Alchemy Minor
+
===Allies===
* Bow 20%
+
Various
* Juggle 80%
 
* Acrobatics & Parkour Beginning Parkour
 
* Dagger Attack +3
 
* Dagger throwing accuracy +15
 
* Dagger Sure Strike x4
 
* Bypass Traps 90% x
 
* Entertaining 2 x Charisma x
 
* Heist from Pack & Bundles 50% x
 
* Locksmithing 30% x
 
* Identify Magical Item 20% x
 
* Pick pockets 90% x
 
* Slight of hand 95% x
 
* Streetwise 40% x
 
* Taste Analysis x
 
* Fist Attack +3
 
* Pick Lock 75%
 
* Start Fires 50%
 
* Game of Skill 50%
 
* Short Sword Attack +2
 
  
=='''Allies & Enemies {9/9 = 0}'''==
 
===Allies===
 
*4 Vek
 
*1 Spatchi
 
*4 pips to allocate in allies
 
 
===Enemies===
 
===Enemies===
*6 Xototl
+
Various
*3 pips in enemies
 
  
 
=='''Companions'''==
 
=='''Companions'''==
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*Subtotal-28
 
*Subtotal-28
 
**Loyal, creative, slightly sinister, and possibly more.
 
**Loyal, creative, slightly sinister, and possibly more.
 
===Dufiro===
 
'''Sindri'''</br>
 
Fire elemental
 
 
'''Menos'''</br>
 
Earth elemental
 
 
'''Choros'''</br>
 
Air elemental
 
 
'''Mayaan'''</br>
 
Water elemental
 
  
 
=='''Items {23}'''==
 
=='''Items {23}'''==
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Gift from Vance.  
 
Gift from Vance.  
  
==='''Ryba's Coat of Holding-15 pips''' ===
+
'''Ryba's Coat of Holding-13 pips'''  
 
*6 Pips-Mixed Holding Spaces.   
 
*6 Pips-Mixed Holding Spaces.   
 
*1 Ability-Possessive.  People tend not to notice the coat, nor take it from her unless magically compelled to.  It is usually overlooked.  If he is captured and the prisoners are ordered to strip he is generally allowed to keep his coat for unknown reasons.
 
*1 Ability-Possessive.  People tend not to notice the coat, nor take it from her unless magically compelled to.  It is usually overlooked.  If he is captured and the prisoners are ordered to strip he is generally allowed to keep his coat for unknown reasons.
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*1 Ability-Warmth. Comfortable Environment.  Keeps him warm and can confer that warmth to 2 others.
 
*1 Ability-Warmth. Comfortable Environment.  Keeps him warm and can confer that warmth to 2 others.
 
*1 Appears well-maintained, as if worn and mended.
 
*1 Appears well-maintained, as if worn and mended.
*1 Ability: Call to Don/ Return to last place it was
+
 
*1 Ability: Clean coat and wearer on demand.
+
'''War Boots.-10 pips'''  
==='''War Boots.-10 pips''' ===
 
 
*4 Invulnerable
 
*4 Invulnerable
 
*4 Deadly Damage Steel Toed
 
*4 Deadly Damage Steel Toed
 
*2 N/N Forms
 
*2 N/N Forms
 
===Mug of Stealth 4===
 
[[File:Gorshtan-alvah.jpg|150px]]
 
 
38oz Mithril Mug with Gorshtan, a free bound Avasa of Water, Blending, Cleanliness, Ice, Song . 
 
 
Initial Dufiro-Gorshtan of Water-Avasa. Has added three avasa races.  Has recruited a Spasa of Cleanliness & Song, Elemental of Water, and an Avasa of Water and Blending.  Created the Gorshtan Knot
 
====Assembled races 4 ====
 
Free Bound(Gorshtan, in possession of tome)
 
*Elemental:(1):Water
 
*Spasa:(1):Water, Blending, Cleanliness, Song
 
*Avasa:(2):Water, Blending,
 
Inhabited by a Avasa of Blending
 
*1 Ability: Keep Drink a constant Temperature. ''Water Elemental''
 
*1 Ability: Clean.                            ''Spasa of Cleanliness''
 
*1 Ability: Refill on Demand. Can't start dry. ''Avasa of Blending''
 
*1 Ability: Call on Demand/ Return.            ''Avasa of Speed.''
 
**4. Paid by Gorshtan
 
Gorshtan added Avasa of Song
 
  
 
===Van Real Glasses.===
 
===Van Real Glasses.===
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**3
 
**3
 
==='''Corwin's Blue Harley'''===
 
==='''Corwin's Blue Harley'''===
On Loan...Taken back
+
On Loan...
 
*'''2 Chaos Vitality'''
 
*'''2 Chaos Vitality'''
 
*'''16 Extraordinary Movement'''.  Holds its riders to it. Creates a protective sphere against speed effects to the riders
 
*'''16 Extraordinary Movement'''.  Holds its riders to it. Creates a protective sphere against speed effects to the riders
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=='''Stuff{2}'''==
 
=='''Stuff{2}'''==
 
*2 Good Stuff
 
*2 Good Stuff
</br>
 
*1 Bad Stuff (lost control of her kleptomania)
 
  
 
=='''Storage{0}'''==
 
=='''Storage{0}'''==
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Estate-North Shore Chicago [[https://www.zillow.com/homedetails/1500-N-Lake-Shore-Dr-Chicago-IL-60610/158740711_zpid/]]
 
Estate-North Shore Chicago [[https://www.zillow.com/homedetails/1500-N-Lake-Shore-Dr-Chicago-IL-60610/158740711_zpid/]]
  
==Known Dufiro==
 
  
Practically always with Alvah.</br>
 
'''Sindri''' Fire elemental</br>
 
'''Menos''' Earth elemental</br>
 
'''Choros''' Air elemental </br>
 
'''Mayaan''' Water elemental</br>
 
</br>
 
'''Traxie''' Helped find information about Cicero, have calling name.</br>
 
</br>
 
'''Lord Bandal''' Masoja of Guard. </br>
 
Was witness to th naming of the elementals.</br>
 
</br>
 
'''Hushax''' Masoja of Water, Growth and Guard</br>
 
Companion to Xilonen. Has given her calling name. </br>
 
</br>
 
'''Craggle''' Helped moving stone and earth on Veksvale.</br>
 
</br>
 
'''Salaka''' Facilitator to Hendrake family, have his calling name.</br>
 
</br>
 
'''Gorshtan''' Avasa of blending, currently in service in tankard.</br>
 
Have his tome.</br>
 
</br>
 
 
==working topics-just ideas==
 
==working topics-just ideas==
  
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These shoes also help the wearer to become the right height to fit their dancepartner.
 
These shoes also help the wearer to become the right height to fit their dancepartner.
 
Shoes do not get damaged. And can be called to the owner through shadow. Or conjured.
 
Shoes do not get damaged. And can be called to the owner through shadow. Or conjured.
 
==Ang Ri==
 
 
[[File:Angri3.jpg]]
 

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