Editing Running Sheet Blank for Convention Play

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<big>'''Name ?, Child of ? '''</big>
 
<big>'''Name ?, Child of ? '''</big>
  
[[?]] Find me an image you like and I'll make up a trump.
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[[?]]  
 
    
 
    
 
'''Father:'''
 
'''Father:'''
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'''''Total: =  Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage'''''
 
'''''Total: =  Stats+ Powers{c}+ Skills+{c}+ Items +0/0 allies/Enemies + Stuff+Storage'''''
  
* # in Stats  
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* in Stats  
* # Points Spent on Powers, (# of Points Gifted on Powers)
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* x (x) in Powers
* # Pips Spent on Skills.  See [[Jeweled Amber Skill Points]].
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* in Skills
* # Pips spent on Creatures and Items. (# of Pips gifted for Creatures and Items)
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* (x) in creatures/Items
* 0 in Allies (# in Allies/# in Enemies).  In general i balance Allies and Enemies.  If a character has developed an ally, someone is unhappy about it enough to be a enemy.
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*0 in Allies (0/0)
* # pips in Stuff.  Good Stuff is a safe life.  Bad Stuff is an exciting Life.
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* Stuff
  
 
===''Advancement''===
 
===''Advancement''===
Certain elements of character background might generate a block of advancements pips before the game.
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=='''Statistics{}'''==
 
=='''Statistics{}'''==
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* (50) Basic Imprint of Amber or Avalon
 
* (50) Basic Imprint of Amber or Avalon
 
* (35+45) +Basic Shapechange + Basic Imprint Logrus  
 
* (35+45) +Basic Shapechange + Basic Imprint Logrus  
* (50) Basic Imprint of Mandalay
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* (#) Basic Imprint of a [[Squiggle]] will vary and depend on character history.
 
 
=='''Skills {}'''==
 
=='''Skills {}'''==
In General i suggest about 10 pips in skills ranging from 1 to 3 pips.  Remember, the more in a skill, the more it needs to be used and expressed in game play.
 
  
  
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=='''Companions'''==
 
=='''Companions'''==
Characters will usually start with an [[Elites]] bodyguard/companion
 
  
  
 
=='''Items {}'''==
 
=='''Items {}'''==
I will generally work with a player to develop some signature item that fits with their character concept.
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*
 
* Signature piece
 
* Signature piece
 
=='''Shadows {}'''==
 
=='''Shadows {}'''==

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