Difference between revisions of "Running Sheet Donovan"

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(Powers {51(65)})
(Miscellany)
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==[[CI-Donovan]]==
 
==[[CI-Donovan]]==
 +
==Donovan's Fey Powers==
 +
Some of the small or general powers he has had all his life.  The others he has gained after walking the pattern but he has yet to find someplace and “BE” fey long enough to gain all the fey powers.
 +
 +
He is royal blood on the fey side so when he spends about 20 pips on powers the rest will start to get easier.  I'll have to think on that.  In roleplaying it out taking time to gain powers would mean not having to pay pips for them. 
 +
 +
For example. 
 +
*Donovan finds a fast shadow with abundant fey life.  He greets the local fey rulers and lives among them.  They are shocked to find such a higher fey willing to spend time with him and all the fey of the realm want to spend time with him.  He helps with fey issues, maybe even dealing with fey predators. 
 +
**He lives there for 200 years.
 +
 +
* Donovan returns to Nu Yark and goes to the Fey Swirls there, becoming part of their ruling bodies. Has much the same effect on the fey there, with them eager to associate with such a fey.
 +
**He lives there for 100 years.
 +
**This has the advantage of other relatives dropping by.
 +
 +
*Donovan goes to Mandalay and greets the Fey there. 
 +
**lives for 200 yeas or so.
 +
 +
 +
After some suitable RP time frame he would gain all the powers since he would be training them with local fey.  He would be able to come and go for RP purposes but they would all be seen as settling down and maturing.
 +
 +
Maturing in Amber would be hard because of the time frame but a lot of the Fey from Arden would follow him to wherever he did go.  Probably a lot.  He has a growing faction among Arden Fey that returning the Stone got started.
 +
 +
===General Fey Abilities===
 +
*Sense other Fey
 +
*Sense Fey influences
 +
*Find Water
 +
*Cantrips
 +
*Detect Poisons
 +
===Small Abilities===
 +
Generally a Fey will have some of these depending on race and personal condition.
 +
*Immunity to Sleep magic. This is a general immunity and high power effect can put Fey to sleep.
 +
*Resistance to charm magic
 +
*Climb with ease: This is a calm understanding of natural surfaces.  While it can be used on structures it is far more oriented toward trees and rocks.
 +
*Pass without trace. This is knowing how to move in and environment in a way to not disturb the ground and foliage on it. A skilled tracker might till follow them.
 +
*Identify plant.  This represents the vat amount of plant lore taught Fey.  If they were on a world where they had no experience they might identify plants in comparison to plants they know. 
 +
*Leap and land: fall distance depending on Strength
 +
*Starve:Time able to go without food and water depends on Endurance
 +
*Sense weather: This is the hairs on the back of the neck feeling when certain types of weather may occur.  Rises in humidity, oncoming storms.
 +
*Recall terrain
 +
*Lock Door-Unlock door
 +
*Faerie Fire:
 +
*Swim as fast as running on land.
 +
*Blend with plants(Camouflage)
 +
*Shapeshift to alt form: Among the more powerful 1 pip powers this manifests as a fey having an alternate form as part of their nature.  It may include one elemental form but in that case it is a racial things.
 +
 +
Donovan has not picked an Alt Form. He would have been assumed to be waiting as its a sign of full fey maturity. It would be assumed his form would be a great form;Stag, Eagle, Hippogriff, unicorbin, horse.. Not a big Nagini snake though that would be a legitimate choice.  Whatever main alt form he takes will follow him for many years.
 +
===Advanced Fey Powers===
 +
*Rest with nature (recover endurance twice as fast)
 +
*Call animal- This lets him call an animal for a short time.  It makes them somewhat more intelligent and able to follow direction.  Take a message, get more of their kind, open a door, etc
 +
*Speak to Animals-Conversational at the intelligence of the animal.
 +
 +
*Animal bond:Bonds to one animal.  This is essentially call a familiar.  He can call something like one a year.  They become more intelligent, helpful, communicative.
 +
===Master Fey Powers-4 pips===
 +
*Create Magic Circle: Creates a magic Circle, sometimes of mushrooms, that protect the caster from certain types of creatures.  Someone inside can not be charmed or possessed.  Rings last an hour to indefinitely, based on the caster's psyche.
 +
*Commune with nature.  Gain a general perception from plant and animal life in an area.
 +
 +
The master powers he has he has had all his life.  He must either spend a bunch of pips, 20 at least to buy powers, or establish an RP situation like above. 
 +
 +
 +
 +
 +
 +
 
=='''Miscellany'''==
 
=='''Miscellany'''==
 
Age 30
 
Age 30

Revision as of 09:58, 14 February 2022

Donovan

  • Donovan Duir Barimen

Donovan1.jpg

Father: Julian

Mother: Cyrene of the Arden Fey Court

Children: None

Description:

Hobbies:Jewelry artisan.

Ranks

  • Lord of Amber
  • Ranger of Arden

Points{}

Total:138= 72 Stats+ 51 [65]Powers+ 8 Skills+{c}+ Items +0/0 allies/Enemies + 3 good Stuff+ 12 Storage

  • 58 in Stats
  • 51 [65] in Powers
  • 8 in Skills
  • 0 in creatures/Items
  • 0 in Allies (0/0)
  • 3 Good Stuff
  • 12 Storage

Advancement

  • 3 Good stuff and 27 in storage represents his youth and undeveloped potential that will be allocated as game play progresses/
  • 1 Pip-Purchase of Field Guide.
  • Character Quiz available.(will add soon)
    • Spent 5 pips-Arden Stone.22 pips in storage
  • 1 Pip for doubting Random's intentions.

  • 20 pips-Arden Stone Passage
  • 23 pips in storage
    • 10 Limited Conjuration
    • 5 endurance
    • 5 psyche
    • 5 Str
    • 2 N/N for the Nasty Place blade- Blade, Small folding blade, ice pick, hatband, bracer
    • 2 N/N form-Hound
    • 1 Motorcycle
    • 1 Diplomacy

31 pips to allocate. 12 pips left

Gained-Arden Stone Passage

    • 1 pip ally Desri
    • 1 pip Ally Kibar
    • -1 pip enemy mwuhahahaha
    • -1 pip enemy hehe
    • 5 Arden Stone-granted

Statistics{72}

  • Psyche: 19
  • Strength:15
  • Endurance:15
  • Warfare:24

Powers {51(65)}

  • (50) Pattern
  • (10) Limited Shape Change(15 to Full Shape Change. Note-Basic fey Power includes shapechange at 25 though not all Fey do it.. Amberite partial is an additional 10 less. . so for Donovan to take full shapechange usually 35 it would be 15 pips.)
  • 5(5) Advanced Arden Stone Imprint: Hang 2 major and 12 minor spells. Communion with local Nature.
  • 10 Power Words:
  • 1 Cantrips: Clean up, Blind, Finger Fire, Float, Zap, Chains, Shield, Migraine, Slip, Blend into shadows, Sober, Speed, Map, Stumble, Hot, Cold, Warm, Chill
  • 15 sorcery-Fey trained
  • 10 Basic Fey Powers
  • 10 Limited Conjuration

spells

  • Amber Pattern Frame-12 spells of any power level:Cardiac arrest (2), Defensive shield (1), , Pressurized lava (3), self-transport with belongings (1), giant slap (2)
  • Arden Stone Frame-2 Major & 12 Minors:Grave digger (1), Lightning bolt (2)

Skills {8}

  • 2 Horsemanship
  • 1 Tracking
  • 1 Hunting related Skills.
  • 1 Wilderness Craft
  • 1 stringed Instruments
  • 1 Diplomacy
  • 1 Motorcycle

Allies & Enemies {0/0 = 0}

Allies-4

  • 1 Fey
  • 1 Ranger
  • 2 Duncan
  • 1 Desri
  • 1 Kibar

Enemies-4

  • 1 Fey
  • 1 ranger
  • 2
  • 1 Fea
  • 1 Amberite

Companions

Farooq

  • Haris Tazil.jpg

Scythe the Owl

  • hunting owl (Fea Bird)
    • Amber Vitality 4
    • Movement Double 2
    • Stamina Double 1
    • Combat trained 1
    • armor Vs guns 2
    • damage Double 2
    • Speak( responds to commands expertly) 1
    • rapid Heal 2
    • N/N Form 2
    • Ability :blink60'
    • Ability 1
    • Ability 2
    • Ability 4
      • subtotal 14

Trained with the Hawks of Arden that serve the rangers.

Arden Horse "Calliope"

Prince Julian has personally developed the Arden Horse and its the pinnacle of his horsemanship skill. While he has developed individual horses of greater prowess the basic breed of Arden horse has a minimum of these skills.

    • Vitality Chaos 2(Hardy-Can go long periods without food and water, Nearly tireless)
    • Movement double 2( race horse speeds for long periods of time
    • Combat mastery 4(Comabt mount)
    • Armor vs Guns 2
    • Speak & Sing 2 (extremely well trained with a high animal intelligence.)
    • Danger Sense 2
    • Resistance 2 (Risistance to the tampering of outside magical elements)
    • Follow Shadow Trail 1( Bonds with its owner well enough to find them nearly anywhere including following them an recent shadowtrails.)
    • Regen 4
    • limited shape change 1(Horse can change the coloring of its fur including creating camoflage pattern or brightly colorful
    • Bonds to Owner
  • Subtotal 22
    • Hordex3(Julian)
  • Total-66(Julian)

Hound of Arden-"Temper"1 (48)

    • Double Vitality [2 points]
    • Engine Speed [4 points]
    • Amber Stamina [2 points]
    • Combat Training [1 Point]
    • Double Damage Teeth [2 points]
    • psyche Sensitive 1
    • Shadow Path [2 Points]
    • 1 Alt form (Added)
    • Regenerate 2
  • Subtotal-16
    • Hordex3 (rangers)
  • 48 (Rangers)

Items {}

Queen Titania's Harp

  • Donovanharp.jpg
  • Vitality Chaos 2
  • Movement Confers 1 (flies)
  • Stamina Endless 4 Transfer 5
  • Invulnerable 4
  • Damage Double 2
  • Intelligence Tongues 4 (emphatic communication but mostly it remembers any song its ever played and any song sung while it was played and may play them at will or when asked. asked nicely.)
  • Psyche 2 danger sense
  • Psyche Neutral 2
  • Follow Path 2
  • Mold stuff 1
  • Regeneration 4 transfer 10
  • N/N Forms-Harp(2 forms-Original & Personal), Guitar, quarterstaff(maypole), longbow, mandolin, wire bound cudgel.
  • N/N Spells 2 Transfer 10( 4 mounted spell gems each of which holds 3 minor spell or 1 major spell

The harp is one of a number of ancient harps of unknown origin that was once Queen Titania's. Over the years she has gifted a few to treasured friends. The harp has a true form which it reverts to at times but it comes to fit its user, in curve, color, trimmings and such.

Ranger's Equipment

  • Warden's Armor
    • Invulnerable 4
    • N/N Forms-Bracer, Silent Chain, Soft light clothes, heavy warm clothes, Dueling Plate
  • Warden's Blade
    • Deadly Damage 4
    • Alt Form 1-Skinning knife/Throwing knife
    • Call To Hand. 1
  • Fea Bow Yew longbow
    • Double Speed 2 (Ease of use, not magic)
    • Extra Hard- Usable as a weapon like a quarterstaff as wll as many utilitarian uses
  • Fea Arrows
    • Deadly Damage 4
    • Return to hand 1
  • subtotal 5
    • N/N-(Quiver of 12) 2
  • Total 10

Nasty Place Graduate Blade

(20 pips-Benedict)

Those who completed the training were given a blade made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long. Ceremonial and honorary in intent, the blades have their own history as deadly weapons.

BenBlade1.jpg

  • Deadly Damage 4
  • Rack Spell-1 Return to Hand/Return to Forge on death
  • Shadow Wide *4
  • 2 N/N Forms:

pipe

Bc566321de130bb8a2425ba26df1f875.jpg

The pipe and case are carved from wood given freely by the entwillows of Arden and carved by the gnomes of green Willow River. Given as a gift to Donovan on reaching his majority. 2 Piece. Shift shapes together.

  • Pipe
    • Vs guns 2
    • Extra Hard 1
    • Alt Form 1 (Small & Long)
    • Ability 1-Fire and Chill
  • Total 4
  • Case
    • Vs Guns 2
    • Extra Hard 1
    • N/N Forms(Small Case & Large Case)(Large and Small Stand)(
    • Ability 1-Transfer Tobacco from Storage area
    • Ability 1-owner only opening
  • 7

Stuff{3}

3 Good Stuff

27 pips stored.

CI-Donovan

Donovan's Fey Powers

Some of the small or general powers he has had all his life. The others he has gained after walking the pattern but he has yet to find someplace and “BE” fey long enough to gain all the fey powers.

He is royal blood on the fey side so when he spends about 20 pips on powers the rest will start to get easier. I'll have to think on that. In roleplaying it out taking time to gain powers would mean not having to pay pips for them.

For example.

  • Donovan finds a fast shadow with abundant fey life. He greets the local fey rulers and lives among them. They are shocked to find such a higher fey willing to spend time with him and all the fey of the realm want to spend time with him. He helps with fey issues, maybe even dealing with fey predators.
    • He lives there for 200 years.
  • Donovan returns to Nu Yark and goes to the Fey Swirls there, becoming part of their ruling bodies. Has much the same effect on the fey there, with them eager to associate with such a fey.
    • He lives there for 100 years.
    • This has the advantage of other relatives dropping by.
  • Donovan goes to Mandalay and greets the Fey there.
    • lives for 200 yeas or so.


After some suitable RP time frame he would gain all the powers since he would be training them with local fey. He would be able to come and go for RP purposes but they would all be seen as settling down and maturing.

Maturing in Amber would be hard because of the time frame but a lot of the Fey from Arden would follow him to wherever he did go. Probably a lot. He has a growing faction among Arden Fey that returning the Stone got started.

General Fey Abilities

  • Sense other Fey
  • Sense Fey influences
  • Find Water
  • Cantrips
  • Detect Poisons

Small Abilities

Generally a Fey will have some of these depending on race and personal condition.

  • Immunity to Sleep magic. This is a general immunity and high power effect can put Fey to sleep.
  • Resistance to charm magic
  • Climb with ease: This is a calm understanding of natural surfaces. While it can be used on structures it is far more oriented toward trees and rocks.
  • Pass without trace. This is knowing how to move in and environment in a way to not disturb the ground and foliage on it. A skilled tracker might till follow them.
  • Identify plant. This represents the vat amount of plant lore taught Fey. If they were on a world where they had no experience they might identify plants in comparison to plants they know.
  • Leap and land: fall distance depending on Strength
  • Starve:Time able to go without food and water depends on Endurance
  • Sense weather: This is the hairs on the back of the neck feeling when certain types of weather may occur. Rises in humidity, oncoming storms.
  • Recall terrain
  • Lock Door-Unlock door
  • Faerie Fire:
  • Swim as fast as running on land.
  • Blend with plants(Camouflage)
  • Shapeshift to alt form: Among the more powerful 1 pip powers this manifests as a fey having an alternate form as part of their nature. It may include one elemental form but in that case it is a racial things.

Donovan has not picked an Alt Form. He would have been assumed to be waiting as its a sign of full fey maturity. It would be assumed his form would be a great form;Stag, Eagle, Hippogriff, unicorbin, horse.. Not a big Nagini snake though that would be a legitimate choice. Whatever main alt form he takes will follow him for many years.

Advanced Fey Powers

  • Rest with nature (recover endurance twice as fast)
  • Call animal- This lets him call an animal for a short time. It makes them somewhat more intelligent and able to follow direction. Take a message, get more of their kind, open a door, etc
  • Speak to Animals-Conversational at the intelligence of the animal.
  • Animal bond:Bonds to one animal. This is essentially call a familiar. He can call something like one a year. They become more intelligent, helpful, communicative.

Master Fey Powers-4 pips

  • Create Magic Circle: Creates a magic Circle, sometimes of mushrooms, that protect the caster from certain types of creatures. Someone inside can not be charmed or possessed. Rings last an hour to indefinitely, based on the caster's psyche.
  • Commune with nature. Gain a general perception from plant and animal life in an area.

The master powers he has he has had all his life. He must either spend a bunch of pips, 20 at least to buy powers, or establish an RP situation like above.




Miscellany

Age 30

Donovan is the son of Julian and a high lady of the Fae Court, Cyrene*. The court approached Julian to hold midsummer night festivities in one of the glades of Arden, a courtesy enacted every year and Julian attended. Cyrene’s wild feral warrior nature caught his attention. A passionate huntress, the two had a brief but rare relationship for either, based on a mutual love the forest, animals and the hunt. When she found out she was pregnant, Julian and Cyrene made an arrangement that Donovan would be raised in Amber during the winter months and in the fae high court in the summer months once Donovan was five mortal years. He split time in Arden and among the fea, learning the ways of both.

As he approached his teen years, he came to live with rangers and has been there for a short while refining his tracking, hunting and fighting skills. Skills that he started learning well in his mother’s court.

Julian not much of the paternal sort, left the raising of Donovan to those of the Arden rangers and any cousins’ parents who might have been the same age. He was something of a mascot when he was young. His brother Duncan fairly doted on him as a kindred spirit, raised in Arden, not often in Amber.



He is generally fond of the family in sort of an amused way from afar way. I imagine he and his cousins may have had a few nights out wenching, gambling and drinking together.

He approaches whatever he sets his mind to with a focused passion. Whether it is his role in the Rangers, partying and flirting or the machinations of his mother’s court.



Conversations_in_the_nymph_pool


  • According to the internet, Cyrene, the daughter of Hypseus, was a fierce huntress. Nonnus referred to her as a “deer-chasing second Artemis, the girl lion killer.” She didn’t fear to wrestle the lion when it attacked her father’s sheep. It’s said that she was a nymph, not a mortal. The name Cyrene is extremely usable and is sure to stand the test of time.