Difference between revisions of "Running Sheet Hazarda"

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(Powers {167 (250})
(Skills {50})
Line 93: Line 93:
 
*1 Pip Skill-Military Technology
 
*1 Pip Skill-Military Technology
 
*1 Pip Skill-Military Command and Communications.
 
*1 Pip Skill-Military Command and Communications.
 
 
*1 Pip Skill-Gymnastics
 
*1 Pip Skill-Gymnastics
 
 
*1 Pip Skill-Cooking.  Butchering.  General gardening.  Preparation. Cast Iron.  Open Fire.
 
*1 Pip Skill-Cooking.  Butchering.  General gardening.  Preparation. Cast Iron.  Open Fire.
 +
===Thievish Skills Tops===
 +
* Alchemy-Alchemy Duplicate poisons
 +
* Bow Accuracy: Critical Plus
 +
* Bypass Traps 80%
 +
* Dagger Attack Quickdraw
 +
* Dagger Attack: +4 Extra  Attack
 +
* Dagger Sure Strike x7
 +
* Dagger throwing accuracy:  Critical ±
 +
* Defense +1
 +
* Entertaining +5 Charisma
 +
* Evaluate Treasure +/-10%
 +
* Evaluate Treasure within 10%
 +
* Fist Attack +3
 +
* Game of Skill 60%
 +
* Heist from Pack & Bundles 90%
 +
* Jimmy Portals 50%
 +
* Juggle 99%
 +
* Locksmithing 70%
 +
* Move silently 90%
 +
* Pick locks 99%
 +
* Pick pockets 99%
 +
* Slight of hand 99%
 +
* Start Fires 50%
 +
* Streetwise 75%
 +
* Taste Analysis
  
 
=='''Allies & Enemies {18/18 = 0}'''==
 
=='''Allies & Enemies {18/18 = 0}'''==

Revision as of 19:06, 11 April 2024

Hazarda

Hazarda1.jpg

Father:Oberon of Amber-York

Mother:

Children:

Description:

Hobbies:

Ranks

  • Knight of York.
  • Knight of New Camelot
  • Councilor of Wall.
  • King of Amber-in exile.
  • Akala-Palkina Dufirosm

Points{1126}

Total:1126 = 485 Stats+ {167(250}Powers+50 Skills+{200(1570)} Items +18/18 allies/Enemies +120 Shadows +4 Stuff+100 Storage


Advancement

Abilities gained

  • 5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare
  • 3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank.
  • 2 Pip Strength-Graduates gain at least Amber Strength
  • 1 Pip Skill-Military Technology
  • 1 Pip Skill-Military Command and Communications.
  • 1 Pip Skill-Military Horsemanship
  • 1 Pip Skill-Gymnastics
  • 1 Pip Skill-Medical Training
  • 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.

Statistics{485}

  • Psyche: 65
  • Strength:142
  • Endurance:193
  • Warfare:85

Powers {167 (250}

Skills {50}

  • 5 Card Magic/Poker Skills
    • 4 Card Magic/Poker Skills Instructor
    • 4 Table Card Magic.
    • 3 Card Archery
    • 3 Multi-Deck Card Magic.
    • 2
    • 2
    • 1
  • 4 Drumming.
    • 3
    • 3
    • 2
    • 2
    • 1
    • 1
  • 2 Horsemanship- long distance riding.
    • 1 Pip Skill-Military Horsemanship
    • 1 Sea-horsemanship
    • 1 Horsemanship- Horse care
  • 1 Bottle man ship
  • 2 Medical Arts
    • 1 Pip Skill-Medical Training
  • 2 Cooking
  • 2 Rope Work
  • 1 Motor-vehicle
    • 3 Pilot-Air Sailing
    • 2 Pilot-Airplane
    • 1 Pilot-Airplane Balloon
  • 2 pilots motorcycle
    • 1 pilots jet ski miners aged jet ski
  • 1 Fabric Arts
  • 1 Pip Skill-Military Technology
  • 1 Pip Skill-Military Command and Communications.
  • 1 Pip Skill-Gymnastics
  • 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.

Thievish Skills Tops

  • Alchemy-Alchemy Duplicate poisons
  • Bow Accuracy: Critical Plus
  • Bypass Traps 80%
  • Dagger Attack Quickdraw
  • Dagger Attack: +4 Extra Attack
  • Dagger Sure Strike x7
  • Dagger throwing accuracy: Critical ±
  • Defense +1
  • Entertaining +5 Charisma
  • Evaluate Treasure +/-10%
  • Evaluate Treasure within 10%
  • Fist Attack +3
  • Game of Skill 60%
  • Heist from Pack & Bundles 90%
  • Jimmy Portals 50%
  • Juggle 99%
  • Locksmithing 70%
  • Move silently 90%
  • Pick locks 99%
  • Pick pockets 99%
  • Slight of hand 99%
  • Start Fires 50%
  • Streetwise 75%
  • Taste Analysis

Allies & Enemies {18/18 = 0}

Allies

  • 6: Timothy Elhue, Tolknor, Nur Al-Din

Enemies

  • 6 Ko'ob

Companions

  • Timothy Elhue

Items {200(1570)}

boots(50)

Shelby(1000)

sword(500)

Belt 50

Jacket50

Gun50

Drums50

Rasak knife(20)

Shadows {120}

Stuff{4}

  • -3 permanent Bad Stuff
  • 3 permanent Good stuff
  • 4 Good Stuff

Storage 100

  • 100

Miscellany

[[1]]