Running Sheet Robert Duncan

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Robert Duncan

RobertDuncan.jpg

Father:

Mother:

Children:

Description:

Hobbies:

Ranks

Points{}

Total: = 40 Stats+ 3 Powers+20 Skills+ Items +(+0/0 allies/Enemies) + Shadows+ Stuff +Storage

Statistics {40}

  • Psyche: Amber
  • Strength: 17
  • Endurance:13
  • Warfare:10





Powers {}

Skills {20}

  • 1 Pip Skill-Military Technology
  • 1 Pip Skill-Military Command and Communications.
  • 1 Pip Skill-Military Horsemanship
  • 1 Pip Skill-Gymnastics
  • 1 Pip Skill-Medical Training
  • 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.

Allies & Enemies {0/0 = 0}

Allies

various

Enemies

various

Companions

Items {}

War Blade. (9)

  • 4 pip Deadly Damage blade.
  • 2 Double Speed due to metal lightness.
  • 1 Pip Combat training specific to this blade.
  • 1 Pip Stamina. Blade's lightness and custom design causes it to wear on wielder half as much as a similar blade.
  • 1 Ability-Call to hand
    • 9 total

Long Bow 12

Bow long.jpg

  • 2 Double Speed
  • 2 Combat Reflexes
  • 2 Vs Guns
  • 1 Summon to Hand.
  • 1 Self Heal.
  • 2 n/n Forms: Recurve Bow, Quarterstaff, Short bow, extra long bow, Olympic balance bow.
  • 2 Ability: Arrows fired by the bow may be summoned back to the wielder
    • 12

A standard magic bow

Arrows 3

  • 2 Vs Guns.
  • 1 Ability: Return to Quiver.

40 Arrows x3 Horde.

Kolvir Musketeer Pistol (16)

Musketeer pistol.jpg Won over Tonk bets from ()

  • 2 Vs Gun
  • 2 Double Damage
  • 1 Self-heal
  • 1 Alt-form: Pistol, eating knife. Other pistol is a spoon.
  • 1 Ability: Load in combat.
  • 1 Call to hand/ Return
    • 8 x3 Horde= 24 Doia

The internal capacity of the gun is 50 nails

War Boots.-10 pips

  • 4 Invulnerable
  • 4 Deadly Damage Steel Toed
  • 2 N/N Forms
    • 10

Elite Zoues Suit (38)

  • 2 Chaos Vitality
  • 2 Double Speed 5 transfer
  • 4 Invulnerable
  • 2 Danger Sense 5 transfer
  • 4 Regen 10 transfer
  • 2 N/N Forms Street clothes, Formal outfit, Camo, Blackout or Funeral Wear, duty uniform. Sleeping bag.
  • 2 Shadow Path
    • 38x3 horde Gerard.

Lighter 2

Henry lighter.jpg

  • 1 Ability: Create Fire in desired small fashion.
  • 1 Ability: Call to Hand
    • 2

Cigar Case 5

Henry's Cigar case.jpg

  • 2 VS Guns
  • 1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
  • 1 Ability: Refill Cigar spaces from the Cigar box at home.
  • 1 Ability: Call to Hand/ Return
    • 5

Cigar Box 7

Henry's cigar box.jpg

  • 2 Vs Guns
  • 1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
  • 1 Ability: Items within can be summoned remotely by the owner.
  • 1 Ability: Keep Contents fresh.
  • 2 Ability: Call to Hand/Return. The second point represents that when called it will almost certain be traveling across Shadow
    • 7

This item was designed specifically for cigars and other tobaccos. However, it could be used fo herb, spices, and nearly anything a player wanted to keep fresh at all times.

Pipe 7

  • 2 Vs Guns
  • 1 Ability: Keep Fire despite weather
  • 1 Ability: Call to hand/Return
  • 2 N/N: Briar, Churchwarded, Long Clay, Glass
  • 1 Ability: Clean
    • 7

Van Real Glasses

Glasses.jpg

Much of this product is technological. The frames and glass are made of nearly indestructible materials as suitable for your campaign. In the Jeweled Amber game the lens material is Hull Metal or Transparent Aluminum.. The magical improvements make these incredibly expensive.

Design and appearance of the glasses vary wildly but the name remains the same for patent owner's rights. Elayne gets her cut of every one!

Non Magical-2 pips
  • 2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, etc

Shadows{0}

Stuff{1}

  • 1 Good Stuff

Miscellany

Robert Duncan: Elite guardsman

Amber Elites guardsman. A Sergent of Dreanan extraction. Called "Robear" He is often a Shift Lead for the Dungeon Guard Staff. In many ways a typical Dreanan. Dour, methodical, regimented, tough, eager to fight. He is a bit different in that he is also talkative, likes games of strategy, understands money, and is willing to drink with his betters. He also has a secret.

  • Recently transferred to Elites Special Projects