Difference between revisions of "Running Sheet Spatchi"

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(Companions)
 
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=='''Companions'''==
 
=='''Companions'''==
 +
===Serving Vek Hendrake===
  
 +
==='''Stable Horses'''  "San-ad"  (21)===
 +
*4 Amber Vitality
 +
*2 Double Speed
 +
*2 Double Stamina- 
 +
*2 Combat Reflexes-No horse Julian or his people trained would be unfamiliar to battle dangers. 
 +
*2 Vs Guns-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them
 +
*2 Able to Speak & Sing-These horses understand Thari to the degree a horse can. 
 +
*2 follow shadow Path- These horses will try to find who ever is riding them if separated.  In the end, they will attempt to find their stable in Castle Amber.
 +
*1 up to Mold Shadow Stuff.  Mostly to make food in Shadow
 +
*2 Rapid Heal-
 +
*2 Good Stuff-  They have 2 pips of good stuff that may not be spent elsewhere
 +
 +
=====Claimed  6 pips- Spent=====
 +
*1 up to Combat Reflexes
 +
*1 up to Vs Guns
 +
*1 up to Able to Speak & Sing
 +
*1 up to Rapid Heal
 +
*1 up to Follow Shadow path
 +
*1 up to Mold Shadow Stuff
  
 
=='''Items {18(35)}'''==
 
=='''Items {18(35)}'''==

Latest revision as of 23:07, 6 April 2024

Sancha Do Helech

Spatchi.jpg

Father:

Mother:

Children:

Description:

Hobbies:

Ranks[edit]

  • Knight of Amber-Graduate of Rasak
  • Gray Guild-Amber
  • Elite serving Lord Vek Hendrake

Points{111}[edit]

Total:111 = 35 Stats +26 Powers+30 Skills+{18(35)} Items +(+0/0 allies/Enemies) +0 Shadows+2 Stuff +0 Storage

Statistics {35}[edit]

  • Psyche: 7
  • Strength: 13
  • Endurance:10
  • Warfare:5


Advancement[edit]

65 Stuff with Alvah & pattern guard.:

  • 15) stats psyche, Endurance.
  • 15)10 Mal Reiss. 5 limited Sorcery.
  • 35) Stats psyche, str, endurance, warfare

Powers {26}[edit]

Skills {30}[edit]

  • 3 Cooking. Mexican, Amber
    • 2 Cooking Sea Food
    • 2 Grilling & BBQ
    • 1 Cast Iron Cooking
    • 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.
  • 3 Parkour & Acrobatics
    • 2 Gymnastics & Tumbling
    • 2 Group Parkour
    • 1 Parkour Cycling
    • 1 Military Skill-Gymnastics
  • 2 Horsemanship- Hard Riding
    • 1 Pip Skill-Military Horsemanship
    • 1 Horsemanship- dressage.
  • 2 Medical Training
    • 1 Pip Skill-Medical Training
  • 2 Gardening. Vegetables
    • 1 Gardening-Peppers
  • 1 Large Scale Gardening.
  • 1 Archery Sport-CCC
  • 2 Camping
    • Hunting- Clean & prep
  • 1 Cycling
  • 2 Games of Skill-Thrown Darts, Thrown Knives
    • 1 Frisbee, other thrown games
  • 1 Dice Games
  • 1 Card Games-poker, Tonk
  • 1 Motorcycle
  • 1 Automotive driving
  • 1 Glider pilot
  • 1 Sail Boating
  • 1 Swimming-Surfing
  • 1 Pip Skill-Military Technology
  • 1 Pip Skill-Military Command and Communications.
  • 1 Stringed Instrument: Harp,Zither
  • 1 Wind Instrument: Harmonica, JewsHarp


Thievish Tops[edit]

  • Duplicate Poisons
  • Bypass Traps 90%+30
  • Dagger Sure Strike x6
  • Streetwise 75%
  • Acrobatics & Parkour Advance Parkour
  • Game of Skill +45%
  • Move Silently +80%
  • Pick Locks 95%
  • Pick Pockets 99%
  • Tracking 95%
  • Juggle 99%
  • Dagger Attack Quick-draw
  • Dagger Sure Strike x5
  • Dagger Throwing Accuracy +20 Critical +
  • Lip Reading 90%
  • Sap 90% ko
  • Sleight of Hand 99%
  • Grappling Hook +30%
  • Dodge Missiles +5%
  • Climbing Walls & Obstacles+90%
  • Dodge Missiles +5%
  • Fist Attack +2
  • Jimmy Portals +50%

Allies & Enemies {0/0 = 0}[edit]

Allies[edit]

various

Enemies[edit]

various

Companions[edit]

Serving Vek Hendrake[edit]

Stable Horses "San-ad" (21)[edit]

  • 4 Amber Vitality
  • 2 Double Speed
  • 2 Double Stamina-
  • 2 Combat Reflexes-No horse Julian or his people trained would be unfamiliar to battle dangers.
  • 2 Vs Guns-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them
  • 2 Able to Speak & Sing-These horses understand Thari to the degree a horse can.
  • 2 follow shadow Path- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber.
  • 1 up to Mold Shadow Stuff. Mostly to make food in Shadow
  • 2 Rapid Heal-
  • 2 Good Stuff- They have 2 pips of good stuff that may not be spent elsewhere
Claimed 6 pips- Spent[edit]
  • 1 up to Combat Reflexes
  • 1 up to Vs Guns
  • 1 up to Able to Speak & Sing
  • 1 up to Rapid Heal
  • 1 up to Follow Shadow path
  • 1 up to Mold Shadow Stuff

Items {18(35)}[edit]

Fighting Knife 11[edit]

  • 2} Double Speed 2
  • 2} Combat Reflexes 2
  • 4} Deadly Damage
  • 2) N/N : Rapier, Short Sword(Often Worn), Bowie Knife, carving knife. Eating knife
  • 1} ability-Return to hand/ Return
    • 11

Rasak Knife (5)[edit]

BenBlade1.jpg

  • 4 Deadly Damage 4
  • 1 Ability-1 Return to Hand/Return to Forge on death
  • 2 N/N Forms: Rasak Blade, doubles fighting knife
    • 5 x3 horde 15. Benedict & The Rasak Graduates

Graduate Cord (2)[edit]

BPMC-cord.jpg

A symbolic uniform cord worn by graduates in all situations. 16" long.

No magical powers to begin with. It is often magicked later..

Magicked by Vek (2)[edit]

  • 2 Ability: Cleanse self and anyone within 10 meters.

War Bow & Quiver-7[edit]

    • 4 Deadly Damage
    • 2 Double Speed-Due to bow's ease of movement.
    • 1 Ability of quiver: Recall Arrows 5 at a time. Usually accompanied with a quiver of 40 long yards.

A elite weapon for Archers.

Gray Boots. (12)[edit]

  • 2 Double Speed. Expresses as really easy to run in.
  • 2 VS Guns. Expresses protecting feet from ground debris.
  • 2 Double Damage. When used for kicking.
  • 1 Self Healing. Damage to the boots is easy to repair
  • 2 N/N Form: Thigh high slops, Casual shoes, slippers
  • 2 Ability: Run on all surfaces, leaving no trace
  • 1 Ability: Call to Don/ Return
    • 12

Gray Guild Boots.

Vek's Suit. (16)[edit]

  • 2 Vitality
  • 4 Invulnerable. 5 transfer
  • 4 Limited Shapechange. Sailing jacket. Medieval doublet
  • 1 Ability: Call to don/Return
  • 1 Ability: 2'x2'x2'
  • 1 Ability: 2'x2'x12'
  • 1 Ability: 8'x8'x8'
  • 1 Ability: 1'x1'x1' Breast pocket
  • 1 Ability: Clean on demand. Coat and wearer
    • 16

Shadows{0}[edit]

Stuff{2}[edit]

Miscellany[edit]

Thin and wiry, fast and deadly. Problems with authority.

  • First assigned to Alvah, Daughter of Delwin. Released to Serve and Unit Pattern Guard Leader
  • Currently assigned to Pattern Guard Leader and to Vek Hendrake.