Difference between revisions of "Running Sheet Spatchi"

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(Points{})
(Skills {30})
Line 75: Line 75:
 
*1 Pip Skill-Military Technology
 
*1 Pip Skill-Military Technology
 
*1 Pip Skill-Military Command and Communications.
 
*1 Pip Skill-Military Command and Communications.
 
+
===Thievish Tops===
 
+
*Duplicate Poisons
 +
*Bypass Traps  90%+30
 +
*Dagger Sure Strike x6
 +
*Streetwise 75%
 +
*Acrobatics & Parkour Advance Parkour
 +
*Game of Skill +45%
 +
*Move Silently +80%
 +
*Pick Locks 95%
 +
*Pick Pockets 99%
 +
*Tracking 95%
 +
*Juggle 99%
 +
*Dagger Attack Quick-draw 
 +
*Dagger Sure Strike x5
 +
*Dagger Throwing Accuracy +20 Critical +
 +
*Lip Reading 90%
 +
*Sap 90% ko
 +
*Sleight of Hand 99%
 +
*Grappling Hook +30%
 +
*Dodge Missiles +5%
 +
*Climbing Walls & Obstacles+90%
 +
*Dodge Missiles +5%
 +
*Fist Attack  +2
 +
*Jimmy Portals +50%
  
 
=='''Allies & Enemies {0/0 = 0}'''==
 
=='''Allies & Enemies {0/0 = 0}'''==

Revision as of 22:02, 6 April 2024

Sancha Do Helech

Spatchi.jpg

Father:

Mother:

Children:

Description:

Hobbies:

Ranks

  • Knight of Amber-Graduate of Rasak
  • Gray Guild-Amber
  • Snikura Graduate

Points{111}

Total:111 = 35 Stats +26 Powers+30 Skills+{18(35)} Items +(+0/0 allies/Enemies) +0 Shadows+2 Stuff +0 Storage

Statistics {35}

  • Psyche: 7
  • Strength: 13
  • Endurance:10
  • Warfare:5


Advancement

65 Stuff with Alvah & pattern guard.:

  • 15) stats psyche, Endurance.
  • 15)10 Mal Reiss. 5 limited Sorcery.
  • 35) Stats psyche, str, endurance, warfare

Powers {26}

Skills {30}

  • 3 Cooking. Mexican, Amber
    • 2
    • 2
    • 1
    • 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.
  • 3 Parkour
    • 1
    • 1 Military Skill-Gymnastics
  • 2 Horsemanship- Hard Riding
    • 1 Pip Skill-Military Horsemanship
    • 1 Horsemanship- dressage.
  • 2 Medical Training
    • 1 Pip Skill-Medical Training
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1 Pip Skill-Military Technology
  • 1 Pip Skill-Military Command and Communications.

Thievish Tops

  • Duplicate Poisons
  • Bypass Traps 90%+30
  • Dagger Sure Strike x6
  • Streetwise 75%
  • Acrobatics & Parkour Advance Parkour
  • Game of Skill +45%
  • Move Silently +80%
  • Pick Locks 95%
  • Pick Pockets 99%
  • Tracking 95%
  • Juggle 99%
  • Dagger Attack Quick-draw
  • Dagger Sure Strike x5
  • Dagger Throwing Accuracy +20 Critical +
  • Lip Reading 90%
  • Sap 90% ko
  • Sleight of Hand 99%
  • Grappling Hook +30%
  • Dodge Missiles +5%
  • Climbing Walls & Obstacles+90%
  • Dodge Missiles +5%
  • Fist Attack +2
  • Jimmy Portals +50%

Allies & Enemies {0/0 = 0}

Allies

various

Enemies

various

Companions

Items {18(35)}

Fighting Knife 11

  • 2} Double Speed 2
  • 2} Combat Reflexes 2
  • 4} Deadly Damage
  • 2) N/N : Rapier, Short Sword(Often Worn), Bowie Knife, carving knife. Eating knife
  • 1} ability-Return to hand/ Return
    • 11

Rasak Knife (5)

BenBlade1.jpg

  • 4 Deadly Damage 4
  • 1 Ability-1 Return to Hand/Return to Forge on death
  • 2 N/N Forms: Rasak Blade, doubles fighting knife
    • 5 x3 horde 15. Benedict & The Rasak Graduates

Graduate Cord (2)

BPMC-cord.jpg

A symbolic uniform cord worn by graduates in all situations. 16" long.

No magical powers to begin with. It is often magicked later..

Magicked by Vek (2)

  • 2 Ability: Cleanse self and anyone within 10 meters.

War Bow & Quiver-7

    • 4 Deadly Damage
    • 2 Double Speed-Due to bow's ease of movement.
    • 1 Ability of quiver: Recall Arrows 5 at a time. Usually accompanied with a quiver of 40 long yards.

A elite weapon for Archers.

Gray Boots. (12)

  • 2 Double Speed. Expresses as really easy to run in.
  • 2 VS Guns. Expresses protecting feet from ground debris.
  • 2 Double Damage. When used for kicking.
  • 1 Self Healing. Damage to the boots is easy to repair
  • 2 N/N Form: Thigh high slops, Casual shoes, slippers
  • 2 Ability: Run on all surfaces, leaving no trace
  • 1 Ability: Call to Don/ Return
    • 12

Gray Guild Boots.

Vek's Suit. (16)

  • 2 Vitality
  • 4 Invulnerable. 5 transfer
  • 4 Limited Shapechange. Sailing jacket. Medieval doublet
  • 1 Ability: Call to don/Return
  • 1 Ability: 2'x2'x2'
  • 1 Ability: 2'x2'x12'
  • 1 Ability: 8'x8'x8'
  • 1 Ability: 1'x1'x1' Breast pocket
  • 1 Ability: Clean on demand. Coat and wearer
    • 16

Shadows{0}

Stuff{2}

Miscellany

Thin and wiry, fast and deadly. Problems with authority.

  • First assigned to Alvah, Daughter of Delwin. Released to Serve and Unit Pattern Guard Leader
  • Currently assigned to Pattern Guard Leader and to Vek Hendrake.